01:53:25 INFO match runs/m036: 1 game(s), seats llm:deepseek/deepseek-v4-flash, llm:tencent/hy3, llm:google/gemini-3.7-flash, llm:openai/gpt-5.6-luna 01:53:37 INFO [tencent/hy3] BUILD_SETTLEMENT 0 | 12s $0.0004 | No map details provided, choose first settlement arbitrarily. 01:53:49 INFO [tencent/hy3] BUILD_ROAD (0, 20) | 12s $0.0012 | Road to 20 likely expands toward ore/wheat hexes for future cities. 01:53:54 INFO [openai/gpt-5.6-luna] BUILD_SETTLEMENT 14 | 5s $0.0004 | Choose a central open settlement location to maximize the chance of touching mul 01:53:59 INFO [openai/gpt-5.6-luna] BUILD_ROAD (14, 37) | 5s $0.0008 | Build toward the central-looking expansion route to maximize access to a strong 01:54:19 WARNING [deepseek/deepseek-v4-flash] retry 1 after 20s: TimeoutError('no response within 20s') (waiting 2s) 01:54:36 INFO [deepseek/deepseek-v4-flash] BUILD_SETTLEMENT 8 | 37s $0.0003 | Settlement on node 8 provides balanced resource access and is far from opponents 01:54:56 WARNING [deepseek/deepseek-v4-flash] retry 1 after 20s: TimeoutError('no response within 20s') (waiting 2s) 01:55:30 WARNING [deepseek/deepseek-v4-flash] retry 2 after 32s: TimeoutError('no response within 32s') (waiting 4s) 01:55:41 INFO [deepseek/deepseek-v4-flash] BUILD_ROAD (8, 27) | 65s $0.0006 | Build road towards interior to access better resource hexes. 01:55:43 INFO [google/gemini-3.7-flash] BUILD_SETTLEMENT 31 | 2s $0.0013 | Settlement location 31 provides strong resource hex access and high production p 01:55:44 INFO [google/gemini-3.7-flash] BUILD_ROAD (31, 32) | 1s $0.0022 | Building road towards vertex 32 provides the best path for future settlement exp 01:55:46 INFO [google/gemini-3.7-flash] BUILD_SETTLEMENT 22 | 2s $0.0040 | Placing the second settlement on a high-yield hex intersection balances resource 01:55:48 INFO [google/gemini-3.7-flash] BUILD_ROAD (22, 23) | 2s $0.0050 | Building road (22, 23) secures an open expansion path toward future settlement s 01:56:08 WARNING [deepseek/deepseek-v4-flash] retry 1 after 20s: TimeoutError('no response within 20s') (waiting 2s) 01:56:42 WARNING [deepseek/deepseek-v4-flash] retry 2 after 32s: TimeoutError('no response within 32s') (waiting 4s) 01:57:37 WARNING [deepseek/deepseek-v4-flash] retry 3 after 51s: TimeoutError('no response within 51s') (waiting 6s) 01:58:36 INFO [deepseek/deepseek-v4-flash] BUILD_SETTLEMENT 24 | 168s $0.0010 | Place second settlement at node 26 to connect with existing road at 27 and secur 01:58:56 WARNING [deepseek/deepseek-v4-flash] retry 1 after 20s: TimeoutError('no response within 20s') (waiting 2s) 01:59:14 INFO [deepseek/deepseek-v4-flash] BUILD_ROAD (24, 53) | 38s $0.0014 | Extend road towards a new settlement location near good numbers. 01:59:22 INFO [openai/gpt-5.6-luna] BUILD_SETTLEMENT 17 | 8s $0.0016 | Choose a central open settlement location to maximize the chance of accessing mu 01:59:27 INFO [openai/gpt-5.6-luna] BUILD_ROAD (17, 39) | 6s $0.0021 | Extend from settlement 17 toward the most promising open expansion route. 01:59:38 INFO [tencent/hy3] BUILD_SETTLEMENT 6 | 10s $0.0023 | Node 6 likely touches high-probability number tiles (6/8) to maximize future res 01:59:48 INFO [tencent/hy3] BUILD_ROAD (6, 7) | 11s $0.0035 | Build road away from opponents to open new settlement spots. 02:00:08 WARNING [tencent/hy3] retry 1 after 20s: TimeoutError('no response within 20s') (waiting 2s) 02:00:26 INFO [tencent/hy3] BUILD_ROAD (1, 6) | 38s $0.0046 | Build road (1,6) to expand into open territory away from opponents and set up fu 02:00:32 INFO [deepseek/deepseek-v4-flash] BUY_DEVELOPMENT_CARD | 5s $0.0015 | With a spare sheep, wheat, and ore, buying a development card can provide a vict 02:00:43 INFO [deepseek/deepseek-v4-flash] PLAY_KNIGHT_CARD | 11s $0.0017 | Play the knight card to move the robber and steal a resource from orange, who ha 02:00:51 INFO [deepseek/deepseek-v4-flash] MOVE_ROBBER ((-1, 0, 1), , None) | 8s $0.0021 | ORANGE has the most cards, so stealing from them reduces their advantage. 02:00:56 INFO [openai/gpt-5.6-luna] MARITIME_TRADE ('SHEEP', 'SHEEP', 'SHEEP', 'SHEEP', 'WOOD') | 5s $0.0025 | Trade four sheep for wood to complete the resources needed for a new settlement. 02:01:04 INFO [openai/gpt-5.6-luna] BUILD_ROAD (13, 14) | 7s $0.0032 | Build a road now to expand toward another settlement and convert the available r 02:01:09 INFO [deepseek/deepseek-v4-flash] MARITIME_TRADE ('WHEAT', 'WHEAT', 'WHEAT', 'WHEAT', 'ORE') | 6s $0.0022 | Trade 4 wheat for 1 ore to progress toward building a city, which yields 2 victo 02:01:12 INFO [google/gemini-3.7-flash] END_TURN | 3s $0.0056 | Holding four brick cards is safe from the robber and preserves resources until w 02:01:20 INFO [tencent/hy3] END_TURN | 8s $0.0050 | Trading all 4 brick for a single resource enables no immediate build and wastes 02:01:23 INFO [google/gemini-3.7-flash] MARITIME_TRADE ('BRICK', 'BRICK', 'BRICK', 'BRICK', 'WOOD') | 2s $0.0060 | Trade excess brick for wood to prepare for building roads towards new settlement 02:01:25 INFO [google/gemini-3.7-flash] BUILD_ROAD (23, 52) | 2s $0.0066 | Build a road to expand towards your next settlement location. 02:01:36 INFO [tencent/hy3] END_TURN | 11s $0.0055 | Cannot afford any build, so end turn rather than waste bricks on a 4:1 trade. 02:01:38 INFO [google/gemini-3.7-flash] MOVE_ROBBER ((-1, 1, 0), , None) | 2s $0.0072 | Steal from Orange who has 5 cards while blocking a key resource hex. 02:01:58 WARNING [tencent/hy3] retry 1 after 20s: TimeoutError('no response within 20s') (waiting 2s) 02:02:15 INFO [tencent/hy3] BUILD_ROAD (0, 1) | 37s $0.0061 | Build a road to expand network and use wood/brick resources 02:02:31 INFO [deepseek/deepseek-v4-flash] BUY_DEVELOPMENT_CARD | 16s $0.0025 | Buying a development card gives us a chance for a VP or a useful knight/progress 02:02:38 INFO [deepseek/deepseek-v4-flash] PLAY_KNIGHT_CARD | 7s $0.0026 | Playing the knight can steal a resource from a leading opponent and disrupt thei 02:02:58 WARNING [deepseek/deepseek-v4-flash] retry 1 after 20s: TimeoutError('no response within 20s') (waiting 2s) 02:03:32 WARNING [deepseek/deepseek-v4-flash] retry 2 after 32s: TimeoutError('no response within 32s') (waiting 4s) 02:04:27 WARNING [deepseek/deepseek-v4-flash] retry 3 after 51s: TimeoutError('no response within 51s') (waiting 6s) 02:05:02 INFO [deepseek/deepseek-v4-flash] MOVE_ROBBER ((1, 0, -1), , None) | 144s $0.0038 | Steal from BLUE who has 5 cards to increase hand and block a productive hex. 02:05:12 INFO [openai/gpt-5.6-luna] MARITIME_TRADE ('WHEAT', 'WHEAT', 'WHEAT', 'WHEAT', 'WOOD') | 10s $0.0039 | Trade four wheat for wood to complete a settlement resource set and pursue an im 02:05:21 INFO [openai/gpt-5.6-luna] BUILD_ROAD (38, 39) | 9s $0.0046 | Build a road now to use the available wood and brick while advancing toward the 02:05:27 INFO [openai/gpt-5.6-luna] MARITIME_TRADE ('SHEEP', 'SHEEP', 'SHEEP', 'SHEEP', 'WHEAT') | 6s $0.0051 | Trade excess sheep for wheat, the critical resource for future settlements and c 02:05:47 WARNING [deepseek/deepseek-v4-flash] retry 1 after 20s: TimeoutError('no response within 20s') (waiting 2s) 02:06:21 WARNING [deepseek/deepseek-v4-flash] retry 2 after 32s: TimeoutError('no response within 32s') (waiting 4s) 02:07:16 WARNING [deepseek/deepseek-v4-flash] retry 3 after 51s: TimeoutError('no response within 51s') (waiting 6s) 02:08:44 WARNING [deepseek/deepseek-v4-flash] retry 4 after 82s: TimeoutError('no response within 82s') (waiting 8s) 02:09:14 INFO [deepseek/deepseek-v4-flash] END_TURN | 227s $0.0040 | Ending turn preserves 4 ore for future city building; trading it for a single re 02:09:24 INFO [tencent/hy3] BUILD_CITY 0 | 9s $0.0064 | Build city to gain a victory point and efficiently use ore and wheat. 02:09:43 INFO [deepseek/deepseek-v4-flash] MOVE_ROBBER ((-1, 0, 1), , None) | 19s $0.0044 | Steal from Orange to get wheat needed for a city. 02:10:03 WARNING [deepseek/deepseek-v4-flash] retry 1 after 20s: TimeoutError('no response within 20s') (waiting 2s) 02:10:37 WARNING [deepseek/deepseek-v4-flash] retry 2 after 32s: TimeoutError('no response within 32s') (waiting 4s) 02:11:32 WARNING [deepseek/deepseek-v4-flash] retry 3 after 51s: TimeoutError('no response within 51s') (waiting 6s) 02:12:06 INFO [deepseek/deepseek-v4-flash] BUY_DEVELOPMENT_CARD | 143s $0.0054 | Buy a development card to reduce hand from 8 (avoid robber discard) and potentia 02:12:26 WARNING [deepseek/deepseek-v4-flash] retry 1 after 20s: TimeoutError('no response within 20s') (waiting 2s) 02:12:37 INFO [deepseek/deepseek-v4-flash] PLAY_MONOPOLY WHEAT | 31s $0.0056 | We need wheat for a city and have no wheat; opponents likely have wheat. 02:12:47 INFO [deepseek/deepseek-v4-flash] BUILD_CITY 8 | 10s $0.0059 | Building a city gives 2 VPs and increases resource production. 02:13:08 WARNING [deepseek/deepseek-v4-flash] retry 1 after 20s: TimeoutError('no response within 20s') (waiting 2s) 02:13:42 WARNING [deepseek/deepseek-v4-flash] retry 2 after 32s: TimeoutError('no response within 32s') (waiting 4s) 02:14:16 INFO [deepseek/deepseek-v4-flash] BUILD_ROAD (8, 9) | 89s $0.0066 | Build road from city at 8 toward node 9 to expand to potential settlement locati 02:14:20 INFO [google/gemini-3.7-flash] MOVE_ROBBER ((0, 0, 0), , None) | 4s $0.0081 | Block Blue's key hex and steal from them since they are tied for the lead with c 02:14:38 INFO [tencent/hy3] MARITIME_TRADE ('BRICK', 'BRICK', 'BRICK', 'BRICK', 'ORE') | 18s $0.0070 | Trade excess brick for ore to begin accumulating city resources. 02:14:58 WARNING [deepseek/deepseek-v4-flash] retry 1 after 20s: TimeoutError('no response within 20s') (waiting 2s) 02:15:30 INFO [deepseek/deepseek-v4-flash] MARITIME_TRADE ('WHEAT', 'WHEAT', 'WHEAT', 'WHEAT', 'ORE') | 52s $0.0073 | Trade wheat for ore to progress toward building a city. 02:15:50 WARNING [deepseek/deepseek-v4-flash] retry 1 after 20s: TimeoutError('no response within 20s') (waiting 2s) 02:16:24 WARNING [deepseek/deepseek-v4-flash] retry 2 after 32s: TimeoutError('no response within 32s') (waiting 4s) 02:16:46 INFO [deepseek/deepseek-v4-flash] MARITIME_TRADE ('WOOD', 'WOOD', 'WOOD', 'WOOD', 'BRICK') | 76s $0.0077 | We have excess wood and need brick to build a road and expand. 02:17:06 WARNING [deepseek/deepseek-v4-flash] retry 1 after 20s: TimeoutError('no response within 20s') (waiting 2s) 02:17:40 WARNING [deepseek/deepseek-v4-flash] retry 2 after 32s: TimeoutError('no response within 32s') (waiting 4s) 02:17:53 INFO [deepseek/deepseek-v4-flash] BUILD_ROAD (9, 10) | 67s $0.0080 | Building a road towards a promising settlement location will improve our ability 02:17:56 INFO [google/gemini-3.7-flash] MARITIME_TRADE ('BRICK', 'BRICK', 'BRICK', 'BRICK', 'WOOD') | 3s $0.0085 | Trade excess brick for wood to reduce hand size below the 8-card robber limit an 02:17:59 INFO [google/gemini-3.7-flash] BUILD_ROAD (11, 32) | 4s $0.0091 | I will build a road to expand towards a viable new settlement spot. 02:18:18 INFO [tencent/hy3] BUILD_ROAD (1, 2) | 19s $0.0077 | Build road to expand network and access high-probability numbers. 02:18:34 INFO [tencent/hy3] BUILD_ROAD (2, 9) | 16s $0.0083 | Build branching road from node 2 to expand toward potential high-number settleme 02:18:44 INFO [tencent/hy3] BUILD_ROAD (2, 3) | 11s $0.0092 | Extend road network from vertex 2 to claim territory and pursue longest road. 02:18:51 INFO [tencent/hy3] MOVE_ROBBER ((1, -1, 0), , None) | 7s $0.0097 | Block co-leader RED by moving robber to their hex and stealing. 02:19:11 WARNING [deepseek/deepseek-v4-flash] retry 1 after 20s: TimeoutError('no response within 20s') (waiting 2s) 02:19:45 WARNING [deepseek/deepseek-v4-flash] retry 2 after 32s: TimeoutError('no response within 32s') (waiting 4s) 02:20:02 INFO [deepseek/deepseek-v4-flash] MOVE_ROBBER ((0, 0, 0), , None) | 71s $0.0083 | Steal from the current leader BLUE to reduce their resources and gain a card. 02:20:18 INFO [tencent/hy3] MOVE_ROBBER ((1, -1, 0), , None) | 16s $0.0103 | Block co-leader RED by moving robber to their hex to steal resources. 02:20:28 INFO [tencent/hy3] MARITIME_TRADE ('WOOD', 'WOOD', 'WOOD', 'WOOD', 'ORE') | 10s $0.0111 | Convert excess wood into ore to approach city build requiring ore and wheat. 02:20:34 INFO [openai/gpt-5.6-luna] MARITIME_TRADE ('SHEEP', 'SHEEP', 'SHEEP', 'SHEEP', 'ORE') | 6s $0.0055 | Trade four sheep for ore to progress toward an ore-wheat city while retaining tw 02:20:38 INFO [google/gemini-3.7-flash] END_TURN | 4s $0.0098 | Holding the four sheep preserves flexibility to trade for whichever specific res 02:20:46 INFO [tencent/hy3] MARITIME_TRADE ('ORE', 'ORE', 'ORE', 'ORE', 'WHEAT') | 8s $0.0118 | Trade excess ore for wheat to enable a city upgrade and reduce hand size below 8 02:20:51 INFO [openai/gpt-5.6-luna] MOVE_ROBBER ((1, 0, -1), , None) | 6s $0.0061 | Block BLUE, the joint leader, on an occupied hex and attempt to steal a card. 02:21:09 INFO [deepseek/deepseek-v4-flash] MOVE_ROBBER ((0, 0, 0), , None) | 18s $0.0087 | Block the leader BLUE and steal a card to reduce their progress. 02:21:19 INFO [deepseek/deepseek-v4-flash] BUY_DEVELOPMENT_CARD | 11s $0.0088 | Buying a development card is the only way to potentially increase victory points 02:21:26 INFO [deepseek/deepseek-v4-flash] PLAY_KNIGHT_CARD | 6s $0.0090 | Playing the knight lets us move the robber and steal a card, likely from ORANGE 02:21:46 WARNING [deepseek/deepseek-v4-flash] retry 1 after 20s: TimeoutError('no response within 20s') (waiting 2s) 02:22:02 INFO [deepseek/deepseek-v4-flash] MOVE_ROBBER ((-1, 1, 0), , None) | 36s $0.0095 | Orange has 6 cards, the most among opponents, so stealing from them can reduce t 02:22:06 INFO [google/gemini-3.7-flash] END_TURN | 3s $0.0105 | Holding four sheep keeps flexibility for future trades and builds without riskin 02:22:15 INFO [tencent/hy3] MOVE_ROBBER ((1, -1, 0), , None) | 10s $0.0123 | Block the current leader RED by placing the robber on their hex. 02:22:18 INFO [google/gemini-3.7-flash] END_TURN | 3s $0.0110 | Holding four sheep keeps options open without risking a discard to the robber. 02:22:28 INFO [tencent/hy3] BUILD_CITY 6 | 10s $0.0127 | Build city to gain a victory point and use ore/wheat while keeping card count lo 02:22:48 WARNING [deepseek/deepseek-v4-flash] retry 1 after 20s: TimeoutError('no response within 20s') (waiting 2s) 02:23:22 WARNING [deepseek/deepseek-v4-flash] retry 2 after 32s: TimeoutError('no response within 32s') (waiting 4s) 02:23:59 INFO [deepseek/deepseek-v4-flash] BUY_DEVELOPMENT_CARD | 90s $0.0098 | Buying a development card is the best action as it can yield a Victory Point or 02:24:19 WARNING [deepseek/deepseek-v4-flash] retry 1 after 20s: TimeoutError('no response within 20s') (waiting 2s) 02:24:53 WARNING [deepseek/deepseek-v4-flash] retry 2 after 32s: TimeoutError('no response within 32s') (waiting 4s) 02:25:22 INFO [deepseek/deepseek-v4-flash] PLAY_KNIGHT_CARD | 84s $0.0102 | Play the knight to block the leader BLUE and potentially steal resources, slowin 02:25:42 WARNING [deepseek/deepseek-v4-flash] retry 1 after 20s: TimeoutError('no response within 20s') (waiting 2s) 02:25:52 INFO [deepseek/deepseek-v4-flash] MOVE_ROBBER ((1, 0, -1), , None) | 30s $0.0106 | Block the hex with both BLUE and WHITE to steal from the leader BLUE and reduce 02:26:12 WARNING [deepseek/deepseek-v4-flash] retry 1 after 20s: TimeoutError('no response within 20s') (waiting 2s) 02:26:35 INFO [deepseek/deepseek-v4-flash] BUILD_SETTLEMENT 10 | 42s $0.0109 | Building a settlement immediately increases victory points by 1. 02:26:38 INFO [google/gemini-3.7-flash] MARITIME_TRADE ('SHEEP', 'SHEEP', 'SHEEP', 'SHEEP', 'WOOD') | 3s $0.0115 | Trading 4 sheep for 1 wood pairs with the brick in hand to prepare for road buil 02:26:39 INFO [google/gemini-3.7-flash] BUILD_ROAD (52, 53) | 2s $0.0118 | Build a road to expand toward a valuable new settlement location with available 02:26:55 INFO [tencent/hy3] MOVE_ROBBER ((1, -1, 0), , None) | 16s $0.0133 | Move robber to leader RED to block their production and steal a card. 02:27:15 WARNING [tencent/hy3] retry 1 after 20s: TimeoutError('no response within 20s') (waiting 2s) 02:27:28 INFO [tencent/hy3] MARITIME_TRADE ('BRICK', 'BRICK', 'BRICK', 'BRICK', 'ORE') | 33s $0.0137 | Convert excess brick to needed ore and drop below 8 cards to avoid robber discar 02:27:32 INFO [openai/gpt-5.6-luna] BUILD_SETTLEMENT 38 | 3s $0.0064 | Build the available settlement for an immediate victory point and stronger resou 02:27:52 WARNING [tencent/hy3] retry 1 after 20s: TimeoutError('no response within 20s') (waiting 2s) 02:28:03 INFO [tencent/hy3] MARITIME_TRADE ('BRICK', 'BRICK', 'BRICK', 'BRICK', 'WHEAT') | 31s $0.0144 | Trade excess brick for wheat to approach city build and reduce hand size 02:28:17 INFO [tencent/hy3] END_TURN | 14s $0.0158 | Keep ore and wheat to build a city later; trading away ore loses city potential 02:28:20 INFO [openai/gpt-5.6-luna] MARITIME_TRADE ('WOOD', 'WOOD', 'WOOD', None, 'ORE') | 3s $0.0067 | Trade excess wood for ore to preserve resources and begin securing the ore-wheat 02:28:23 INFO [openai/gpt-5.6-luna] BUY_DEVELOPMENT_CARD | 3s $0.0069 | Buy a development card with the available ore, wheat, and sheep for a chance at 02:28:26 INFO [google/gemini-3.7-flash] MOVE_ROBBER ((0, -1, 1), , None) | 3s $0.0125 | Target the game leader RED to slow their progress and steal a resource. 02:28:30 INFO [google/gemini-3.7-flash] MARITIME_TRADE ('SHEEP', 'SHEEP', 'SHEEP', 'SHEEP', 'WOOD') | 3s $0.0130 | Trading four sheep for a wood will provide the resources needed to build a road. 02:28:32 INFO [google/gemini-3.7-flash] BUILD_ROAD (10, 11) | 2s $0.0135 | Build a road to expand toward a new settlement location. 02:28:52 WARNING [tencent/hy3] retry 1 after 20s: TimeoutError('no response within 20s') (waiting 2s) 02:29:21 INFO [tencent/hy3] BUILD_ROAD (3, 4) | 49s $0.0167 | Build road to expand toward high-probability numbers and open a new settlement s 02:29:41 WARNING [tencent/hy3] retry 1 after 20s: TimeoutError('no response within 20s') (waiting 2s) 02:29:52 INFO [tencent/hy3] END_TURN | 31s $0.0174 | After building road (3,4) we have 0 wood, so no road actions are affordable; onl 02:30:12 WARNING [tencent/hy3] retry 1 after 20s: TimeoutError('no response within 20s') (waiting 2s) 02:30:31 INFO [tencent/hy3] MARITIME_TRADE ('BRICK', 'BRICK', 'BRICK', 'BRICK', 'SHEEP') | 39s $0.0185 | Trade excess brick for sheep to enable a future settlement build since sheep is 02:30:50 INFO [tencent/hy3] BUILD_SETTLEMENT 4 | 19s $0.0207 | Build settlement for an immediate VP and spend resources to reduce card count. 02:31:10 INFO [tencent/hy3] END_TURN | 20s $0.0220 | Keep 5 ore for a future city and avoid wasting ore on 4:1 trades since you lack 02:31:16 INFO [openai/gpt-5.6-luna] MOVE_ROBBER ((1, -1, 0), , None) | 6s $0.0075 | Block the leading Blue player on a likely contested productive hex. 02:31:25 INFO [openai/gpt-5.6-luna] BUILD_ROAD (13, 34) | 9s $0.0083 | Build a road to expand toward an available settlement location and improve acces 02:31:31 INFO [openai/gpt-5.6-luna] END_TURN | 6s $0.0088 | Keep the three wheat for a future city or settlement rather than trading away a 02:31:51 WARNING [deepseek/deepseek-v4-flash] retry 1 after 20s: TimeoutError('no response within 20s') (waiting 2s) 02:32:25 WARNING [deepseek/deepseek-v4-flash] retry 2 after 32s: TimeoutError('no response within 32s') (waiting 4s) 02:33:01 INFO [deepseek/deepseek-v4-flash] MARITIME_TRADE ('SHEEP', 'SHEEP', 'SHEEP', 'SHEEP', 'BRICK') | 90s $0.0115 | Trade 4 sheep for brick to enable building a settlement and reach 7 victory poin 02:33:21 WARNING [deepseek/deepseek-v4-flash] retry 1 after 20s: TimeoutError('no response within 20s') (waiting 2s) 02:33:55 WARNING [deepseek/deepseek-v4-flash] retry 2 after 32s: TimeoutError('no response within 32s') (waiting 4s) 02:34:17 INFO [deepseek/deepseek-v4-flash] BUILD_ROAD (7, 24) | 76s $0.0121 | Build road (7,24) to extend towards a potential settlement spot, aiming to secur 02:34:24 INFO [tencent/hy3] BUILD_CITY 4 | 7s $0.0225 | Building a city now gains a victory point and reduces our card count below 8. 02:34:33 INFO [tencent/hy3] MARITIME_TRADE ('BRICK', 'BRICK', 'BRICK', 'BRICK', 'ORE') | 9s $0.0232 | Trade excess brick for ore to advance toward city (needs 2 more ore, 1 wheat). 02:34:38 INFO [openai/gpt-5.6-luna] MARITIME_TRADE ('WHEAT', 'WHEAT', 'WHEAT', None, 'ORE') | 6s $0.0091 | Trade three wheat for ore to advance toward the ore-wheat needed for cities whil 02:34:41 INFO [openai/gpt-5.6-luna] BUY_DEVELOPMENT_CARD | 3s $0.0094 | Buy a development card for a chance at a victory point or a knight while convert 02:34:47 INFO [openai/gpt-5.6-luna] PLAY_YEAR_OF_PLENTY ('WHEAT', 'ORE') | 6s $0.0100 | Take wheat and ore to build toward a city, the strongest route to close the VP g 02:34:50 INFO [google/gemini-3.7-flash] MARITIME_TRADE ('BRICK', 'BRICK', 'BRICK', 'BRICK', 'WOOD') | 3s $0.0141 | Trading 4 brick for 1 wood prepares resources for building a road alongside the 02:34:53 INFO [google/gemini-3.7-flash] BUILD_ROAD (32, 33) | 3s $0.0145 | Build a road to expand towards future settlement locations using available wood 02:35:07 INFO [tencent/hy3] MARITIME_TRADE ('BRICK', 'BRICK', 'BRICK', 'BRICK', 'ORE') | 14s $0.0238 | Trade excess brick for ore to get 3 ore and build a city next turn for a needed 02:35:10 INFO [openai/gpt-5.6-luna] BUY_DEVELOPMENT_CARD | 3s $0.0103 | Buy a development card using the available sheep, wheat, and ore for the best ch 02:35:30 WARNING [tencent/hy3] retry 1 after 20s: TimeoutError('no response within 20s') (waiting 2s) 02:35:56 INFO [tencent/hy3] MARITIME_TRADE ('BRICK', 'BRICK', 'BRICK', 'BRICK', 'ORE') | 47s $0.0245 | Convert excess brick to ore to enable a city build next turn for 9 VPs while red 02:36:16 WARNING [tencent/hy3] retry 1 after 20s: TimeoutError('no response within 20s') (waiting 2s) 02:36:50 WARNING [tencent/hy3] retry 2 after 32s: TimeoutError('no response within 32s') (waiting 4s) 02:37:23 INFO [tencent/hy3] MARITIME_TRADE ('WHEAT', 'WHEAT', 'WHEAT', 'WHEAT', 'BRICK') | 87s $0.0256 | Convert excess wheat to brick to work toward a settlement while keeping ore for 02:37:43 WARNING [tencent/hy3] retry 1 after 20s: TimeoutError('no response within 20s') (waiting 2s) 02:38:01 INFO [tencent/hy3] END_TURN | 38s $0.0266 | Cannot afford a city or settlement with current resources, so ending turn preser 02:38:06 INFO [openai/gpt-5.6-luna] MOVE_ROBBER ((0, 0, 0), , None) | 5s $0.0108 | Block the 8-VP leader on the central blue hex and attempt to steal a card. 02:38:10 INFO [openai/gpt-5.6-luna] BUY_DEVELOPMENT_CARD | 4s $0.0110 | Buy a development card for a chance at a victory point or knight while convertin 02:38:14 INFO [openai/gpt-5.6-luna] PLAY_KNIGHT_CARD | 4s $0.0113 | Play the Knight to further hinder the 8-VP Blue leader and potentially steal a u 02:38:20 INFO [openai/gpt-5.6-luna] MOVE_ROBBER ((2, -1, -1), , None) | 6s $0.0120 | Block the 8-VP Blue player on a tile they occupy, prioritizing disruption of the 02:38:23 INFO [openai/gpt-5.6-luna] BUY_DEVELOPMENT_CARD | 3s $0.0123 | Buy a development card using the exact sheep, wheat, and ore cost for a chance a 02:38:43 WARNING [tencent/hy3] retry 1 after 20s: TimeoutError('no response within 20s') (waiting 2s) 02:39:17 WARNING [tencent/hy3] retry 2 after 32s: TimeoutError('no response within 32s') (waiting 4s) 02:39:42 INFO [tencent/hy3] MARITIME_TRADE ('ORE', 'ORE', 'ORE', 'ORE', 'SHEEP') | 79s $0.0279 | Trade excess ore for sheep to enable a future settlement and reduce robber disca 02:39:59 INFO [tencent/hy3] BUILD_SETTLEMENT 2 | 17s $0.0287 | Build settlement to gain a point and reach 9 VPs. 02:40:15 INFO [tencent/hy3] END_TURN | 16s $0.0294 | Only legal action as we lack ore for city or trades 02:40:22 INFO [openai/gpt-5.6-luna] ROLL | 7s $0.0127 | Roll to seek resources and progress toward a build rather than disturb the robbe 02:40:29 INFO [openai/gpt-5.6-luna] MOVE_ROBBER ((0, 0, 0), , None) | 7s $0.0134 | Block the leading BLUE player on a likely high-probability hex to slow their pat 02:40:33 INFO [openai/gpt-5.6-luna] PLAY_KNIGHT_CARD | 4s $0.0137 | Play the knight to pressure the 9-VP Blue leader and advance toward Largest Army 02:40:40 INFO [openai/gpt-5.6-luna] MOVE_ROBBER ((1, -1, 0), , None) | 6s $0.0144 | Block the 9-VP BLUE player on a productive hex to slow their imminent victory. 02:40:50 INFO [openai/gpt-5.6-luna] BUILD_ROAD (17, 18) | 11s $0.0151 | Build a road now while holding exactly the required wood and brick, advancing to 02:41:10 WARNING [tencent/hy3] retry 1 after 20s: TimeoutError('no response within 20s') (waiting 2s) 02:41:33 INFO [tencent/hy3] MARITIME_TRADE ('BRICK', 'BRICK', 'BRICK', 'BRICK', 'ORE') | 43s $0.0306 | Trade excess brick for ore to approach city build (3 ore,2 wheat) for winning VP 02:41:43 INFO [openai/gpt-5.6-luna] MOVE_ROBBER ((0, 0, 0), , None) | 10s $0.0158 | Move the robber onto a blue-occupied hex to disrupt the 9-VP leader and reduce t 02:41:57 INFO [deepseek/deepseek-v4-flash] MOVE_ROBBER ((0, 1, -1), , None) | 14s $0.0125 | Block the leader BLUE on a likely productive tile and steal a random card to hin 02:42:08 INFO [deepseek/deepseek-v4-flash] BUY_DEVELOPMENT_CARD | 11s $0.0127 | Buy a development card to reduce hand size and possibly gain a victory point or 02:42:28 WARNING [deepseek/deepseek-v4-flash] retry 1 after 20s: TimeoutError('no response within 20s') (waiting 2s) 02:43:02 WARNING [deepseek/deepseek-v4-flash] retry 2 after 32s: TimeoutError('no response within 32s') (waiting 4s) 02:43:19 INFO [deepseek/deepseek-v4-flash] PLAY_KNIGHT_CARD | 71s $0.0128 | Play knight to rob Blue, hindering their lead and possibly gaining a needed reso 02:43:37 INFO [deepseek/deepseek-v4-flash] MOVE_ROBBER ((0, 0, 0), , None) | 18s $0.0134 | Block BLUE's likely high-value ORE hex to slow their progress. 02:43:40 INFO [google/gemini-3.7-flash] MOVE_ROBBER ((0, 1, -1), , None) | 2s $0.0152 | Block leader Blue at 9 VPs and steal a card to prevent them from winning. 02:43:42 INFO [google/gemini-3.7-flash] MARITIME_TRADE ('BRICK', 'BRICK', 'BRICK', 'BRICK', 'WOOD') | 2s $0.0157 | Trade excess brick for wood to work towards building materials for future settle 02:43:45 INFO [google/gemini-3.7-flash] BUILD_ROAD (20, 22) | 3s $0.0161 | Building a road helps expand toward new settlement spots while utilizing current 02:43:54 INFO [tencent/hy3] MARITIME_TRADE ('BRICK', 'BRICK', 'BRICK', 'BRICK', 'ORE') | 10s $0.0318 | Need one more ore to upgrade a settlement to a city for the winning VP, so trade 02:44:00 INFO [tencent/hy3] BUILD_CITY 2 | 6s $0.0321 | Building city at 2 uses 2 wheat and 3 ore to reach 10 VPs and win immediately. 02:44:00 INFO game 1 finished: llm:tencent/hy3 (BLUE) in 114 turns === standings after 1 games (avg 114 turns) === llm:tencent/hy3 (BLUE) 1 wins (100%) model moves retries median slowest tokens cost tencent/hy3 40 14 16s 87s 72895 0.0321$ deepseek/deepseek-v4-flash 35 40 37s 228s 69866 0.0134$ openai/gpt-5.6-luna 32 0 6s 11s 30030 0.0158$ google/gemini-3.7-flash 24 0 3s 4s 19935 0.0161$