01:53:20 INFO match runs/m013: 1 game(s), seats llm:tencent/hy3, llm:google/gemini-3.7-flash, llm:openai/gpt-5.6-luna, llm:deepseek/deepseek-v4-flash 01:53:40 WARNING [deepseek/deepseek-v4-flash] retry 1 after 20s: TimeoutError('no response within 20s') (waiting 2s) 01:53:57 INFO [deepseek/deepseek-v4-flash] BUILD_SETTLEMENT 0 | 38s $0.0006 | Placing settlement on a high-probability number to secure early resource advanta 01:54:17 WARNING [deepseek/deepseek-v4-flash] retry 1 after 20s: TimeoutError('no response within 20s') (waiting 2s) 01:54:50 INFO [deepseek/deepseek-v4-flash] BUILD_ROAD (0, 1) | 53s $0.0009 | Building road towards a direction that can lead to a good second settlement loca 01:55:00 INFO [tencent/hy3] BUILD_SETTLEMENT 37 | 10s $0.0012 | Pick a central site likely adjacent to high-probability 6/8 and ore/wheat hexes 01:55:08 INFO [tencent/hy3] BUILD_ROAD (36, 37) | 8s $0.0018 | Road to 36 expands towards inland ore/wheat for future city upgrades. 01:55:15 INFO [openai/gpt-5.6-luna] BUILD_SETTLEMENT 27 | 7s $0.0006 | Choose a central legal intersection to maximize the chance of accessing several 01:55:21 INFO [openai/gpt-5.6-luna] BUILD_ROAD (8, 27) | 6s $0.0010 | Extend toward intersection 8 to preserve the strongest expansion route from sett 01:55:24 INFO [google/gemini-3.7-flash] BUILD_SETTLEMENT 16 | 2s $0.0006 | Settlement 16 provides an optimal balance of high-pip resource yields for early 01:55:27 INFO [google/gemini-3.7-flash] BUILD_ROAD (16, 21) | 3s $0.0011 | Building road towards 21 opens the best path toward future settlement spots and 01:55:30 INFO [google/gemini-3.7-flash] BUILD_SETTLEMENT 30 | 3s $0.0018 | Settlement at location 30 provides strong complementary resource production and 01:55:33 INFO [google/gemini-3.7-flash] BUILD_ROAD (30, 31) | 3s $0.0023 | Placing a road along (30, 31) sets up the best path toward future settlement loc 01:55:40 INFO [openai/gpt-5.6-luna] BUILD_SETTLEMENT 22 | 7s $0.0016 | Choose a central open intersection to maximize access to productive numbers and 01:55:48 INFO [openai/gpt-5.6-luna] BUILD_ROAD (22, 23) | 9s $0.0023 | Extend from settlement 22 toward the most direct neighboring expansion point. 01:56:05 INFO [tencent/hy3] BUILD_SETTLEMENT 33 | 16s $0.0040 | Place second settlement on node 33 to access high-probability numbers and key or 01:56:19 INFO [tencent/hy3] BUILD_ROAD (33, 34) | 15s $0.0044 | Expand from settlement 33 to vertex 34 to access more resource spots. 01:56:39 WARNING [deepseek/deepseek-v4-flash] retry 1 after 20s: TimeoutError('no response within 20s') (waiting 2s) 01:57:05 INFO [deepseek/deepseek-v4-flash] BUILD_SETTLEMENT 6 | 46s $0.0017 | Node 6 is a central location likely adjacent to high-probability hexes, providin 01:57:25 WARNING [deepseek/deepseek-v4-flash] retry 1 after 20s: TimeoutError('no response within 20s') (waiting 2s) 01:57:59 WARNING [deepseek/deepseek-v4-flash] retry 2 after 32s: TimeoutError('no response within 32s') (waiting 4s) 01:58:54 WARNING [deepseek/deepseek-v4-flash] retry 3 after 51s: TimeoutError('no response within 51s') (waiting 6s) 02:00:22 WARNING [deepseek/deepseek-v4-flash] retry 4 after 82s: TimeoutError('no response within 82s') (waiting 8s) 02:01:02 INFO [deepseek/deepseek-v4-flash] BUILD_ROAD (6, 7) | 237s $0.0023 | We need to expand towards wood and brick hexes; building towards 7 might lead to 02:01:16 INFO [deepseek/deepseek-v4-flash] BUY_DEVELOPMENT_CARD | 14s $0.0024 | We have the exact resources for a development card, which could give us a victor 02:01:22 INFO [openai/gpt-5.6-luna] BUILD_ROAD (23, 52) | 6s $0.0029 | Extend the existing road toward a new settlement location and preserve momentum 02:01:27 INFO [openai/gpt-5.6-luna] MOVE_ROBBER ((-2, 0, 2), , None) | 5s $0.0034 | Block the tied leader with the largest hand and steal a card from RED. 02:01:32 INFO [google/gemini-3.7-flash] MARITIME_TRADE ('ORE', 'ORE', 'ORE', 'ORE', 'BRICK') | 4s $0.0033 | Trade surplus ore 4:1 for brick to combine with wood and build a road toward a n 02:01:34 INFO [google/gemini-3.7-flash] BUILD_ROAD (31, 32) | 2s $0.0037 | I will spend my wood and brick to build a road and expand toward my next settlem 02:01:46 INFO [tencent/hy3] END_TURN | 12s $0.0049 | Cannot build anything now and trading away all 4 ore would waste city potential, 02:01:49 INFO [openai/gpt-5.6-luna] BUILD_SETTLEMENT 52 | 3s $0.0036 | Build the available settlement to gain an immediate victory point and expand bef 02:02:05 INFO [tencent/hy3] END_TURN | 16s $0.0054 | Keep ore for city and avoid wasteful 4:1 trade. 02:02:13 INFO [openai/gpt-5.6-luna] MOVE_ROBBER ((0, 0, 0), , None) | 7s $0.0042 | Block a likely productive hex occupied by ORANGE and steal from an opponent hold 02:02:21 INFO [openai/gpt-5.6-luna] MARITIME_TRADE ('BRICK', 'BRICK', None, None, 'WHEAT') | 9s $0.0046 | Trade two brick for wheat to move toward a settlement while preserving brick and 02:02:27 INFO [tencent/hy3] END_TURN | 6s $0.0061 | Keeping ore is essential for future cities; trading all ore away leaves no city 02:02:38 INFO [openai/gpt-5.6-luna] BUILD_ROAD (52, 53) | 11s $0.0054 | Build a road to expand toward a future settlement while using the available wood 02:02:42 INFO [openai/gpt-5.6-luna] MARITIME_TRADE ('BRICK', 'BRICK', None, None, 'ORE') | 4s $0.0058 | Trade the two brick for ore to build toward the valuable ore-wheat city combinat 02:02:46 INFO [openai/gpt-5.6-luna] BUY_DEVELOPMENT_CARD | 3s $0.0060 | Buy a development card using the exact sheep, wheat, and ore available for a cha 02:02:51 INFO [openai/gpt-5.6-luna] PLAY_KNIGHT_CARD | 5s $0.0064 | Play the Knight to block an opponent and begin building toward Largest Army whil 02:02:55 INFO [openai/gpt-5.6-luna] MOVE_ROBBER ((-2, 0, 2), , None) | 5s $0.0068 | Block RED, who holds the most cards among the tied opponents, while stealing a c 02:03:09 INFO [deepseek/deepseek-v4-flash] MARITIME_TRADE ('WHEAT', 'WHEAT', 'WHEAT', 'WHEAT', 'BRICK') | 14s $0.0029 | Trading 4 wheat for brick reduces hand size to avoid robber discard and secures 02:03:13 INFO [openai/gpt-5.6-luna] BUY_DEVELOPMENT_CARD | 4s $0.0070 | Buy a development card using the exact sheep, wheat, and ore cost while preservi 02:03:17 INFO [openai/gpt-5.6-luna] PLAY_KNIGHT_CARD | 4s $0.0074 | Play the available Knight to advance toward Largest Army and further disrupt an 02:03:24 INFO [openai/gpt-5.6-luna] MOVE_ROBBER ((1, -1, 0), , None) | 6s $0.0080 | Block Orange, the most immediate threat with seven cards, on a productive hex. 02:03:26 INFO [google/gemini-3.7-flash] MARITIME_TRADE ('WOOD', 'WOOD', 'WOOD', 'WOOD', 'BRICK') | 3s $0.0043 | Trade surplus wood for brick to prepare resources for building roads. 02:03:29 INFO [google/gemini-3.7-flash] BUILD_ROAD (5, 16) | 3s $0.0050 | Build a road to expand towards a viable settlement location and spend resources 02:03:49 WARNING [deepseek/deepseek-v4-flash] retry 1 after 20s: TimeoutError('no response within 20s') (waiting 2s) 02:04:23 WARNING [deepseek/deepseek-v4-flash] retry 2 after 32s: TimeoutError('no response within 32s') (waiting 4s) 02:05:18 WARNING [deepseek/deepseek-v4-flash] retry 3 after 51s: TimeoutError('no response within 51s') (waiting 6s) 02:06:46 WARNING [deepseek/deepseek-v4-flash] retry 4 after 82s: TimeoutError('no response within 82s') (waiting 8s) 02:08:48 INFO [deepseek/deepseek-v4-flash] MARITIME_TRADE ('SHEEP', 'SHEEP', 'SHEEP', 'SHEEP', 'WOOD') | 318s $0.0031 | We have abundant sheep and lack wood, so trading 4 sheep for wood reduces hand s 02:09:08 WARNING [deepseek/deepseek-v4-flash] retry 1 after 20s: TimeoutError('no response within 20s') (waiting 2s) 02:09:42 WARNING [deepseek/deepseek-v4-flash] retry 2 after 32s: TimeoutError('no response within 32s') (waiting 4s) 02:10:37 WARNING [deepseek/deepseek-v4-flash] retry 3 after 51s: TimeoutError('no response within 51s') (waiting 6s) 02:11:19 INFO [deepseek/deepseek-v4-flash] BUILD_ROAD (1, 2) | 152s $0.0034 | Building a road towards an open settlement spot maximizes expansion potential. 02:11:22 INFO [google/gemini-3.7-flash] MOVE_ROBBER ((1, 0, -1), , None) | 3s $0.0058 | Target the current leader White to slow their progress and steal a resource. 02:11:34 INFO [tencent/hy3] END_TURN | 11s $0.0065 | Holding ore is best for future cities; no useful 4:1 trade now. 02:11:40 INFO [openai/gpt-5.6-luna] MOVE_ROBBER ((-1, -1, 2), , None) | 6s $0.0086 | Block RED, who has the most cards, while stealing from them to disrupt their pro 02:11:45 INFO [openai/gpt-5.6-luna] MARITIME_TRADE ('WHEAT', 'WHEAT', 'WHEAT', 'WHEAT', 'WOOD') | 5s $0.0090 | Trade four wheat for wood to assemble the resources needed for a settlement and 02:11:58 INFO [openai/gpt-5.6-luna] BUILD_ROAD (24, 53) | 13s $0.0097 | Build a road to expand toward future settlement sites and advance the longest-ro 02:12:00 INFO [google/gemini-3.7-flash] BUY_DEVELOPMENT_CARD | 2s $0.0063 | Buying a development card provides valuable knights or victory points while safe 02:12:20 WARNING [deepseek/deepseek-v4-flash] retry 1 after 20s: TimeoutError('no response within 20s') (waiting 2s) 02:12:54 WARNING [deepseek/deepseek-v4-flash] retry 2 after 32s: TimeoutError('no response within 32s') (waiting 4s) 02:13:49 WARNING [deepseek/deepseek-v4-flash] retry 3 after 51s: TimeoutError('no response within 51s') (waiting 6s) 02:15:17 WARNING [deepseek/deepseek-v4-flash] retry 4 after 82s: TimeoutError('no response within 82s') (waiting 8s) 02:17:25 WARNING [deepseek/deepseek-v4-flash] retry 5 after 120s: TimeoutError('no response within 120s') (waiting 10s) 02:19:26 INFO [deepseek/deepseek-v4-flash] MARITIME_TRADE ('WHEAT', 'WHEAT', 'WHEAT', 'WHEAT', 'BRICK') | 446s $0.0036 | Trading 4 wheat for brick is the best move to start building a settlement, as we 02:19:36 INFO [tencent/hy3] END_TURN | 11s $0.0073 | Preserve ore for future city builds; no constructive build possible and 4:1 trad 02:19:39 INFO [openai/gpt-5.6-luna] BUILD_SETTLEMENT 24 | 3s $0.0100 | Build the available settlement at 24 to gain an immediate victory point and expa 02:19:49 INFO [google/gemini-3.7-flash] MARITIME_TRADE ('WOOD', 'WOOD', 'WOOD', 'WOOD', 'ORE') | 9s $0.0075 | Trade surplus wood for ore to begin accumulating resources for development cards 02:20:09 WARNING [deepseek/deepseek-v4-flash] retry 1 after 20s: TimeoutError('no response within 20s') (waiting 2s) 02:20:43 WARNING [deepseek/deepseek-v4-flash] retry 2 after 32s: TimeoutError('no response within 32s') (waiting 4s) 02:21:11 INFO [deepseek/deepseek-v4-flash] MOVE_ROBBER ((-1, 1, 0), , None) | 82s $0.0044 | Steal a card from BLUE who has 4 cards to gain a resource, and block a hex near 02:21:16 INFO [openai/gpt-5.6-luna] MOVE_ROBBER ((0, 0, 0), , None) | 5s $0.0106 | Block Orange, the opponent with the largest hand and a likely strong production 02:21:20 INFO [openai/gpt-5.6-luna] MARITIME_TRADE ('WHEAT', 'WHEAT', 'WHEAT', 'WHEAT', 'ORE') | 4s $0.0109 | Trade four wheat for ore to pursue the strongest city-building path and retain o 02:21:26 INFO [openai/gpt-5.6-luna] BUILD_ROAD (26, 27) | 6s $0.0114 | Build a road to extend the existing network toward future settlement opportuniti 02:21:29 INFO [google/gemini-3.7-flash] MARITIME_TRADE ('WHEAT', 'WHEAT', 'WHEAT', 'WHEAT', 'BRICK') | 3s $0.0081 | Trading four wheat for one brick safely reduces hand size below the robber thres 02:21:31 INFO [google/gemini-3.7-flash] BUILD_ROAD (11, 32) | 2s $0.0085 | Build a road to expand towards a valuable settlement spot. 02:21:38 INFO [tencent/hy3] MOVE_ROBBER ((1, 0, -1), , None) | 7s $0.0081 | Rob the leading player WHITE to hinder their progress and steal a card. 02:21:49 INFO [tencent/hy3] BUY_DEVELOPMENT_CARD | 11s $0.0085 | Buy dev card to potentially gain VP or resources since we lack wood to build now 02:21:59 INFO [tencent/hy3] PLAY_KNIGHT_CARD | 10s $0.0092 | Play knight to move robber again onto leader WHITE and steal a card, hindering t 02:22:10 INFO [tencent/hy3] MOVE_ROBBER ((2, -2, 0), , None) | 12s $0.0097 | Block the current leader WHITE with the robber to slow their progress. 02:22:13 INFO [google/gemini-3.7-flash] MOVE_ROBBER ((1, 0, -1), , None) | 3s $0.0092 | Block the leader White's hex and steal a card to slow them down. 02:22:24 INFO [tencent/hy3] MOVE_ROBBER ((2, -2, 0), , None) | 11s $0.0107 | WHITE is the leader with 4 VP; block their hex to hinder production (they have n 02:22:44 WARNING [tencent/hy3] retry 1 after 20s: TimeoutError('no response within 20s') (waiting 2s) 02:23:03 INFO [tencent/hy3] END_TURN | 39s $0.0112 | Keep robber on leader White and hold cards safely; end turn. 02:23:10 INFO [deepseek/deepseek-v4-flash] MOVE_ROBBER ((1, -2, 1), , None) | 7s $0.0046 | Block the leading opponent WHITE (4 VPs) and steal a card. 02:23:14 INFO [deepseek/deepseek-v4-flash] BUY_DEVELOPMENT_CARD | 4s $0.0046 | Buying a development card could give a victory point or other advantage, and we 02:23:25 INFO [tencent/hy3] BUILD_CITY 37 | 11s $0.0116 | Build city to convert ore/wheat to VP and boost resource production. 02:23:30 INFO [openai/gpt-5.6-luna] MARITIME_TRADE ('BRICK', 'BRICK', None, None, 'ORE') | 5s $0.0120 | Trade the excess brick for ore to advance toward a city using your two wheat. 02:23:33 INFO [google/gemini-3.7-flash] MOVE_ROBBER ((1, 0, -1), , None) | 3s $0.0100 | Target the current leader White to steal a card and slow their expansion. 02:23:44 INFO [openai/gpt-5.6-luna] BUILD_ROAD (7, 8) | 11s $0.0128 | Build a road using the available wood and brick to expand toward another settlem 02:23:50 INFO [openai/gpt-5.6-luna] MARITIME_TRADE ('WHEAT', 'WHEAT', 'WHEAT', 'WHEAT', 'ORE') | 6s $0.0131 | Trade four wheat for ore to advance toward the ore-and-wheat city plan. 02:23:54 INFO [openai/gpt-5.6-luna] MARITIME_TRADE ('BRICK', 'BRICK', None, None, 'ORE') | 4s $0.0135 | Trade the two brick for ore to reach three ore and better position for a future 02:23:56 INFO [google/gemini-3.7-flash] BUILD_CITY 16 | 2s $0.0105 | Upgrading a settlement to a city increases victory points and resource productio 02:24:05 INFO [tencent/hy3] MARITIME_TRADE ('BRICK', 'BRICK', 'BRICK', 'BRICK', 'ORE') | 9s $0.0122 | Trade excess brick for ore to approach city requirements (3 ore) and reduce hand 02:24:14 INFO [openai/gpt-5.6-luna] BUILD_ROAD (20, 22) | 8s $0.0140 | Build a road now to use the available wood and brick while advancing toward anot 02:24:18 INFO [openai/gpt-5.6-luna] MARITIME_TRADE ('BRICK', 'BRICK', None, None, 'WHEAT') | 4s $0.0143 | Trade two brick for wheat to reach the ore-and-wheat needed for a city and advan 02:24:21 INFO [openai/gpt-5.6-luna] BUILD_CITY 22 | 4s $0.0147 | Build a city at 22 to convert the ore and wheat into an immediate victory point 02:24:23 INFO [google/gemini-3.7-flash] MARITIME_TRADE ('WOOD', 'WOOD', 'WOOD', 'WOOD', 'ORE') | 2s $0.0109 | Trade excess wood for ore to safely reduce hand size below the discard limit and 02:24:32 INFO [openai/gpt-5.6-luna] MARITIME_TRADE ('WHEAT', 'WHEAT', 'WHEAT', 'WHEAT', 'ORE') | 8s $0.0153 | Trade four wheat for ore to begin securing the ore-wheat combination needed for 02:24:36 INFO [openai/gpt-5.6-luna] MARITIME_TRADE ('WHEAT', 'WHEAT', 'WHEAT', 'WHEAT', 'ORE') | 4s $0.0157 | Trade four wheat for ore to progress toward another city and the winning 10th VP 02:24:38 INFO [google/gemini-3.7-flash] MARITIME_TRADE ('WHEAT', 'WHEAT', 'WHEAT', 'WHEAT', 'ORE') | 2s $0.0115 | Trade excess wheat for ore to get closer to building a city while safely reducin 02:24:57 INFO [deepseek/deepseek-v4-flash] MARITIME_TRADE ('WHEAT', 'WHEAT', 'WHEAT', 'WHEAT', 'ORE') | 19s $0.0048 | Need ore for city; trading excess wheat for ore is a good step. 02:25:13 INFO [deepseek/deepseek-v4-flash] BUY_DEVELOPMENT_CARD | 16s $0.0054 | Buying a development card could provide a knight to block the leading opponent W 02:25:16 INFO [openai/gpt-5.6-luna] MARITIME_TRADE ('WHEAT', 'WHEAT', 'WHEAT', 'WHEAT', 'ORE') | 3s $0.0161 | Trade four wheat for ore to reach the ore requirement for a city and secure the 02:25:20 INFO [openai/gpt-5.6-luna] BUILD_CITY 27 | 4s $0.0165 | Build a city now for the immediate victory point and stronger production, using 02:25:30 INFO [openai/gpt-5.6-luna] MARITIME_TRADE ('BRICK', 'BRICK', None, None, 'WOOD') | 10s $0.0172 | Trade the two excess brick for wood to enable a road and improve chances of clai 02:25:32 INFO [google/gemini-3.7-flash] BUILD_CITY 30 | 2s $0.0120 | Upgrading to a city increases resource generation and victory points while safel 02:25:36 INFO [google/gemini-3.7-flash] MARITIME_TRADE ('WOOD', 'WOOD', 'WOOD', 'WOOD', 'ORE') | 4s $0.0125 | Trade excess wood for ore to prevent robber discard risk and build toward anothe 02:25:46 INFO [tencent/hy3] END_TURN | 9s $0.0133 | Trading away 4 ORE destroys our city-building potential and no build is possible 02:25:52 INFO [openai/gpt-5.6-luna] MOVE_ROBBER ((0, -2, 2), , None) | 6s $0.0178 | Block the leading Blue player and steal from their larger hand at a likely produ 02:26:12 WARNING [deepseek/deepseek-v4-flash] retry 1 after 20s: TimeoutError('no response within 20s') (waiting 2s) 02:26:46 WARNING [deepseek/deepseek-v4-flash] retry 2 after 32s: TimeoutError('no response within 32s') (waiting 4s) 02:27:13 INFO [deepseek/deepseek-v4-flash] MARITIME_TRADE ('SHEEP', 'SHEEP', 'SHEEP', 'SHEEP', 'BRICK') | 81s $0.0060 | Trade 4 sheep for brick to build a settlement, as we need wood and brick and hav 02:27:27 INFO [tencent/hy3] MARITIME_TRADE ('ORE', 'ORE', 'ORE', 'ORE', 'WHEAT') | 13s $0.0139 | Trade excess ore for wheat to progress toward a city (needs 2 wheat) and lower c 02:27:34 INFO [tencent/hy3] BUY_DEVELOPMENT_CARD | 7s $0.0146 | Buying a dev card spends our exact sheep/wheat/ore to possibly gain a knight to 02:27:42 INFO [tencent/hy3] PLAY_KNIGHT_CARD | 8s $0.0152 | Playing knight lets you move robber to block leader WHITE and steal from their 7 02:28:02 WARNING [tencent/hy3] retry 1 after 20s: TimeoutError('no response within 20s') (waiting 2s) 02:28:18 INFO [tencent/hy3] MOVE_ROBBER ((1, 0, -1), , None) | 35s $0.0156 | Block the current leader White by placing robber on their hex and stealing a car 02:28:22 INFO [openai/gpt-5.6-luna] BUY_DEVELOPMENT_CARD | 4s $0.0181 | Buy a development card for the best immediate chance of gaining the two remainin 02:28:27 INFO [openai/gpt-5.6-luna] PLAY_MONOPOLY ORE | 5s $0.0186 | Monopolizing ore is most likely to convert the large hand pool into the resource 02:28:32 INFO [openai/gpt-5.6-luna] MARITIME_TRADE ('ORE', 'ORE', 'ORE', 'ORE', 'WHEAT') | 5s $0.0190 | Trade surplus ore for wheat to move toward the ore-and-wheat city upgrade needed 02:28:37 INFO [openai/gpt-5.6-luna] BUY_DEVELOPMENT_CARD | 4s $0.0194 | Buy a development card for the best immediate chance to gain a hidden victory po 02:28:44 INFO [openai/gpt-5.6-luna] BUILD_ROAD (7, 24) | 8s $0.0201 | Build a road to extend the connected road network and pursue the final victory p 02:28:47 INFO [google/gemini-3.7-flash] MOVE_ROBBER ((2, -2, 0), , None) | 3s $0.0133 | White is in the lead with 8 VPs, so we must target and block their resource prod 02:28:50 INFO [google/gemini-3.7-flash] MARITIME_TRADE ('WOOD', 'WOOD', 'WOOD', 'WOOD', 'ORE') | 3s $0.0139 | Trading excess wood for ore helps build towards a city. 02:29:07 INFO [tencent/hy3] MOVE_ROBBER ((-1, 1, 0), , None) | 18s $0.0163 | Cannot rob leader WHITE, so block second-place BLUE to slow their progress. 02:29:12 INFO [openai/gpt-5.6-luna] PLAY_KNIGHT_CARD | 4s $0.0204 | Play the Knight to block Blue’s strongest production and steal a card while adva 02:29:12 INFO game 1 finished: llm:openai/gpt-5.6-luna (WHITE) in 100 turns === standings after 1 games (avg 100 turns) === llm:openai/gpt-5.6-luna (WHITE) 1 wins (100%) model moves retries median slowest tokens cost openai/gpt-5.6-luna 43 0 5s 13s 38097 0.0204$ tencent/hy3 23 2 11s 39s 37726 0.0163$ google/gemini-3.7-flash 22 0 3s 9s 19223 0.0139$ deepseek/deepseek-v4-flash 15 23 46s 446s 29495 0.0060$