turn 109
build settlement 2
deepseek-v4-flash · 8.4s · $0.0003 · 6 of 9 options
Building settlement 2 will give me the 10th victory point and win the game immediately.
move robber → rob red↻ 1 retry · 20.0s
deepseek-v4-flash · 45.4s · $0.0010 · 6 of 20 options
Need wheat to build a settlement and win; steal from RED who has the most cards to maximize chance of getting wheat.
turn 108
build road 52–53
hy3 · 11.6s · $0.0006 · 1 of 8 options
Build road to expand network while keeping robber on leader Orange
move robber → rob orange
hy3 · 6.8s · $0.0006 · 1 of 21 options
Steal from leader ORANGE to block their progress to 10 VPs.
turn 105
build road 2–9↻ 4 retries · 20.0s, 32.0s, 51.2s, 81.9s
deepseek-v4-flash · 223.3s · $0.0004 · 1 of 5 options
Building a road might secure the longest road and win the game.
turn 104
build road 24–53
hy3 · 16.1s · $0.0005 · 1 of 8 options
Build a road to expand network toward future settlement spots using spare wood and brick.
turn 103
build road 13–34
gpt-5.6-luna · 9.3s · $0.0008 · 9 of 11 options
Build toward the contested intersection near Orange's recent expansion, improving your road network while limiting the leader's future growth.
trade 4× wheat → brick
gpt-5.6-luna · 7.8s · $0.0005 · 4 of 5 options
Trade excess wheat for brick to progress toward a settlement using your existing wood and wheat.
turn 102
move robber → rob orange
gemini-3.7-flash · 2.1s · $0.0007 · 1 of 21 options
Block the game leader Orange and steal a resource to slow their path to 10 points.
play knight
gemini-3.7-flash · 2.1s · $0.0004 · 1 of 2 options
Play a knight to block Orange, the clear leader at 8 points, and steal a resource.
buy development card
gemini-3.7-flash · 2.5s · $0.0004 · 1 of 2 options
Buying a development card leverages current resources effectively and reduces hand size while Orange leads with 8 VPs.
trade 4× ore → wheat
gemini-3.7-flash · 3.3s · $0.0006 · 3 of 5 options
Trading four ore for one wheat allows purchasing a development card to build towards victory points while reducing hand size below eight.
turn 101
build road 12–13↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 82.7s · $0.0004 · 2 of 6 options
Build road from new settlement to expand and get closer to longest road or a new settlement.
build settlement 12↻ 3 retries · 20.0s, 32.0s, 51.2s
deepseek-v4-flash · 174.3s · $0.0003 · 6 of 9 options
Building a settlement brings us to 9 victory points, one step from victory.
trade 4× ore → wheat↻ 3 retries · 20.0s, 32.0s, 51.2s
deepseek-v4-flash · 130.3s · $0.0005 · 8 of 10 options
Trading 4 ore for 1 wheat gives you the missing resource to build a settlement, bringing you to 9 VPs and closer to victory.
turn 100
build settlement 23
hy3 · 17.6s · $0.0007 · 10 of 11 options
Build settlement to gain a victory point and expand toward resources.
turn 98
trade 4× sheep → ore
gemini-3.7-flash · 2.5s · $0.0005 · 2 of 5 options
Trade excess sheep for a third ore to get closer to building a city.
turn 93
move robber → rob blue↻ 1 retry · 20.0s
deepseek-v4-flash · 31.4s · $0.0004 · 5 of 18 options
Block the leader BLUE and steal a card to help reach 10 VPs.
turn 92
move robber → rob orange
hy3 · 13.1s · $0.0017 · 8 of 19 options
Block the leader ORANGE by moving robber to their hex and stealing a card.
turn 91
build road 21–43
gpt-5.6-luna · 8.6s · $0.0006 · 8 of 11 options
Use the available wood and brick to extend toward a likely open expansion point rather than ending without progress.
trade 4× wheat → wood
gpt-5.6-luna · 6.0s · $0.0005 · 1 of 5 options
Trade four wheat for wood to pair with your brick for a road and improve expansion potential.
turn 90
end turn
gemini-3.7-flash · 3.0s · $0.0006 · 0 of 5 options
Keep the sheep for now rather than trading 4:1 until a specific build target is reachable.
turn 89
build road 29–30↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 85.8s · $0.0007 · 6 of 7 options
Building road (29,30) reduces hand size to avoid robber discard and extends our road network towards potential settlement areas, increasing chance for longest road.
move robber → rob blue↻ 4 retries · 20.0s, 32.0s, 51.2s, 81.9s
deepseek-v4-flash · 244.5s · $0.0004 · 6 of 19 options
Steal from leader BLUE to potentially get wheat and slow their progress.
turn 88
build road 6–23↻ 1 retry · 20.0s
hy3 · 34.7s · $0.0005 · 4 of 8 options
Extend network from existing road to increase future settlement options.
turn 86
buy development card
gemini-3.7-flash · 3.7s · $0.0005 · 1 of 2 options
Buying a development card leverages current resources and provides potential victory points or useful progress cards against the leading opponent.
turn 85
end turn↻ 3 retries · 20.0s, 32.0s, 51.2s
deepseek-v4-flash · 162.6s · $0.0005 · 0 of 7 options
We need wheat to build a settlement and win, so we should save our wood and brick for that rather than building a road.
build road 28–29↻ 3 retries · 20.0s, 32.0s, 51.2s
deepseek-v4-flash · 134.0s · $0.0005 · 1 of 7 options
Building a road extends our network toward longest road, potentially securing 2 VPs and victory.
build road 25–26↻ 1 retry · 20.0s
deepseek-v4-flash · 48.8s · $0.0007 · 1 of 8 options
Reduce hand size to avoid discard and position for future settlement.
turn 84
build road 6–7
hy3 · 13.8s · $0.0010 · 5 of 8 options
Build a road to expand network toward high-yield numbers with remaining wood/brick.