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m048 game 0

turn 184 · 609 moves recorded
winnerdeepseek-v4-flashin 184 turns
Move-by-move replay is built for the featured games. This game's full move log and every model decision are in its records below.
Catan board6345109851028116912desert113401234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253CCCCCCC

victory points

victory points over time0246810WINturn 0turn 18495108
gpt-5.6-luna 9gemini-3.7-flash 5deepseek-v4-flash 10hy3 8

race to 10

race to 10 victory points0510deepseek-v4-flashgpt-5.6-lunahy3gemini-3.7-flash
1deepseek-v4-flash00210310vp
knight2playedvp card2road building1playedyear of plenty1playedmonopoly2played
towns 0cities 4roads 7$0.034867 moves174.6k tok95 retries
2gpt-5.6-luna43210109vp
knight4playedvp card2year of plenty1played
towns 5cities 0roads 15longest road (9)$0.035475 moves66.9k tok
3hy306423158vp
knight5playedroad building1played
towns 0cities 3roads 6largest army (5)$0.038352 moves89.0k tok11 retries
4gemini-3.7-flash1021155vp
knight3playedvp card1
towns 4cities 0roads 13$0.037360 moves50.8k tok

decisions & reasoning

turn 184
upgrade to city 14
deepseek-v4-flash · 6.6s · $0.0002 · 1 of 2 options
Building a city on the newly placed settlement will give the final victory point.
build settlement 14
deepseek-v4-flash · 13.7s · $0.0005 · 7 of 12 options
Building settlement at vertex 14 gives +1 VP, reaching 9 VPs, and reduces hand size to avoid robber discard.
turn 183
trade 3× sheep → ore
gemini-3.7-flash · 3.2s · $0.0006 · 4 of 5 options
Trade excess sheep for ore to assemble resources needed for a development card or city.
turn 182
trade 4× sheep → wheat
gpt-5.6-luna · 4.6s · $0.0003 · 3 of 5 options
Trade four sheep for wheat to enable a settlement and reach 10 victory points.
turn 181
end turn↻ 1 retry · 20.0s
hy3 · 42.2s · $0.0009 · 0 of 5 options
Keep ORE and WHEAT to build a city next turn for a 9th VP; trading ore away loses city potential.
trade 3× brick → wheat
hy3 · 10.6s · $0.0010 · 6 of 9 options
Trading 3 brick for wheat gives us the 2nd wheat needed to upgrade a settlement to a city for a victory point while keeping card count safe.
turn 180
end turn↻ 1 retry · 20.0s
deepseek-v4-flash · 44.7s · $0.0007 · 0 of 7 options
Cannot build any VP-yielding structure now; best to end turn and hope for wheat.
trade 4× wheat → wood↻ 5 retries · 20.0s, 32.0s, 51.2s, 81.9s, 120.0s
deepseek-v4-flash · 388.7s · $0.0018 · 1 of 5 options
Trade 4 wheat for wood to reduce hand from 9 to 6 cards and obtain scarce wood for future settlement.
trade 4× sheep → ore↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 88.5s · $0.0011 · 3 of 9 options
Trade 4 sheep for 1 ore to have 3 ore and 4 wheat, ready to build a city and win.
trade 4× ore → brick↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 107.7s · $0.0016 · 2 of 13 options
Reduce hand size to avoid robber discard, and obtain brick for potential future settlement.
turn 179
trade 3× sheep → wheat
gemini-3.7-flash · 2.1s · $0.0006 · 2 of 5 options
Trade surplus sheep for wheat using the 3:1 port to work towards development cards and settlements.
turn 178
trade 4× sheep → brick
gpt-5.6-luna · 7.4s · $0.0006 · 4 of 5 options
Trade four sheep for brick to pair with your wood and enable a settlement once wheat is obtained, your fastest route to 10 VP.
turn 177
end turn
hy3 · 13.5s · $0.0009 · 0 of 5 options
Cannot afford a city or settlement; keep ore for future city and end turn safely.
trade 3× brick → ore
hy3 · 12.3s · $0.0008 · 1 of 5 options
Trade bricks for ore to step closer to city cost (need 3 ore,2 wheat) while reducing hand size.
turn 176
trade 4× wheat → ore↻ 1 retry · 20.0s
deepseek-v4-flash · 37.8s · $0.0002 · 4 of 5 options
Trading 4 wheat for 1 ore moves us closer to building a city (needs 3 total ore) and is the only immediate VP-building path.
move robber → rob orange↻ 4 retries · 20.0s, 32.0s, 51.2s, 81.9s
deepseek-v4-flash · 281.9s · $0.0008 · 0 of 23 options
Steal from ORANGE who has the most cards and block the central hex to slow a close opponent.
turn 175
build settlement 34
gemini-3.7-flash · 2.2s · $0.0004 · 6 of 11 options
Building a settlement at spot 34 immediately increases victory points and resource production.
trade 3× sheep → wood
gemini-3.7-flash · 2.8s · $0.0005 · 1 of 5 options
Trade excess sheep for wood to reduce card count below eight and work towards building a road or settlement.
turn 174
end turn
gpt-5.6-luna · 3.0s · $0.0003 · 0 of 5 options
No single trade enables a winning build, so end the turn while preserving resources.
build road 0–5
gpt-5.6-luna · 5.8s · $0.0005 · 1 of 6 options
Build the available road to pursue the final victory point via longest road while preserving resources.
turn 172
trade 4× wheat → ore
deepseek-v4-flash · 17.4s · $0.0005 · 4 of 5 options
We need one more ore to build a city for victory; trading wheat for ore reduces hand size and secures the needed resource.
move robber → rob blue↻ 1 retry · 20.0s
deepseek-v4-flash · 37.2s · $0.0006 · 2 of 22 options
Block the co-leader Blue by moving robber to a hex where they have a settlement to steal a resource and disrupt their progress.
turn 171
build road 33–34
gemini-3.7-flash · 2.8s · $0.0007 · 1 of 5 options
Build a road to expand toward a new settlement location and utilize resources efficiently.
turn 170
build settlement 50
gpt-5.6-luna · 2.6s · $0.0002 · 2 of 3 options
Build the legal settlement immediately to gain a crucial victory point and move to 9 VP.
trade 4× wheat → wood
gpt-5.6-luna · 8.1s · $0.0008 · 1 of 5 options
Trade four wheat for wood to complete the wood-brick-sheep-wheat settlement cost and pursue the winning tenth point.
turn 169
trade 3× brick → ore
hy3 · 7.9s · $0.0009 · 1 of 5 options
Trade excess brick for ore to progress toward a city upgrade needed for the final victory points.
turn 168
end turn↻ 1 retry · 20.0s
deepseek-v4-flash · 50.4s · $0.0006 · 0 of 5 options
We cannot build a city or settlement this turn, and trading would leave us without needed wheat.
move robber → rob blue↻ 1 retry · 20.0s
deepseek-v4-flash · 44.2s · $0.0003 · 3 of 23 options
Block the leader (Blue) from their productive hex and potentially steal a needed ore card.
turn 166
build road 50–51
gpt-5.6-luna · 9.2s · $0.0008 · 1 of 3 options
Build the road that advances the connected route near the contested 49–50 segment and preserves a path to the winning settlement.
trade 4× wheat → wood
gpt-5.6-luna · 6.0s · $0.0005 · 1 of 5 options
Trade four wheat for wood to complete the resource set for a settlement and reach 9 VP.