turn 187
upgrade to city 8
deepseek-v4-flash · 4.6s · $0.0002 · 1 of 18 options
I have 5 ore and 3 wheat, enough to build a city and reach 10 victory points immediately.
turn 186
trade 4× sheep → ore
hy3 · 15.6s · $0.0010 · 4 of 5 options
Trade excess sheep for ore to complete the 3 ore needed for a city, advancing toward victory points.
turn 185
trade 3× sheep → ore
gemini-3.7-flash · 3.7s · $0.0007 · 2 of 5 options
Trade surplus sheep at the 3:1 port for an ore to work towards development cards and cities while reducing hand size.
turn 184
trade 2× wheat → ore
gpt-5.6-luna · 5.1s · $0.0004 · 2 of 5 options
Trade two wheat for ore to work toward a city and the final victory point.
move robber → rob white
gpt-5.6-luna · 8.2s · $0.0008 · 2 of 21 options
Block WHITE on a productive tile and attempt to steal from the leading opponent.
turn 183
end turn↻ 3 retries · 20.0s, 32.0s, 51.2s
deepseek-v4-flash · 147.7s · $0.0004 · 0 of 5 options
I have resources for a settlement but no build action available; ending turn to wait for next opportunity.
turn 182
build road 43–44
hy3 · 12.7s · $0.0014 · 5 of 7 options
Extend road from 44 to lengthen network and reach new settlement spots.
build road 40–44↻ 1 retry · 20.0s
hy3 · 34.6s · $0.0014 · 2 of 6 options
Extend road network from 40 to reach new settlement spots
build road 18–40
hy3 · 11.6s · $0.0012 · 5 of 6 options
Extend network to vertex 40 to enable future settlement on high-yield numbers.
play road building
hy3 · 13.5s · $0.0007 · 7 of 8 options
Playing road building yields two free roads to expand toward needed resources despite low cards while rivals are near victory.
trade 4× wheat → brick↻ 1 retry · 20.0s
hy3 · 47.4s · $0.0011 · 2 of 5 options
Trade 4 wheat for brick to cut hand size below 8 and gain a scarce resource for future roads/settlements.
turn 180
trade 4× brick → wood
gpt-5.6-luna · 7.9s · $0.0007 · 1 of 5 options
Trade excess brick for wood to maximize road-building potential and pursue the final victory point.
turn 179
end turn↻ 1 retry · 20.0s
deepseek-v4-flash · 40.3s · $0.0007 · 0 of 5 options
We have exactly the resources for a settlement but no valid build action, so ending turn to keep our 7 cards safe and wait for next turn.
turn 176
upgrade to city 24
gpt-5.6-luna · 5.5s · $0.0005 · 1 of 10 options
Build a city immediately for a victory point, using the exact wheat and ore needed while improving production toward the final point.
trade 4× sheep → wheat
gpt-5.6-luna · 3.3s · $0.0003 · 1 of 5 options
Trade four sheep for wheat to reach the two-wheat requirement for a city using your three ore and advance toward 10 VP.
trade 4× wood → ore
gpt-5.6-luna · 7.8s · $0.0007 · 2 of 9 options
Trade four wood for ore to reach three ore while preserving settlement resources for a likely city next turn.
turn 175
trade 3× sheep → brick
deepseek-v4-flash · 7.5s · $0.0003 · 4 of 5 options
Trade 3 sheep for brick to build a settlement and reach 10 victory points.
trade 3× sheep → wood↻ 4 retries · 20.0s, 32.0s, 51.2s, 81.9s
deepseek-v4-flash · 293.7s · $0.0009 · 1 of 5 options
Trade 3 sheep for wood to move toward building a settlement next turn; we have the other needed resources (sheep and wheat) and need only brick.
build road 19–21↻ 3 retries · 20.0s, 32.0s, 51.2s
deepseek-v4-flash · 190.0s · $0.0009 · 5 of 13 options
Build a road from settlement 19 to reach a new settlement spot next turn and reduce hand size to avoid robber discard.
build settlement 19↻ 4 retries · 20.0s, 32.0s, 51.2s, 81.9s
deepseek-v4-flash · 291.4s · $0.0013 · 9 of 15 options
Building a settlement gets us to 9 victory points, one step closer to winning, and we have the resources to do so immediately.
turn 172
trade 2× wheat → ore
gpt-5.6-luna · 4.1s · $0.0004 · 2 of 5 options
Trade two wheat for ore to advance toward the ore-wheat city resources needed for the winning tenth point.
trade 2× wheat → ore
gpt-5.6-luna · 3.8s · $0.0004 · 2 of 5 options
Trade two wheat for ore to begin securing the ore-and-wheat needed for a city and the winning 10th VP.
turn 171
end turn↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 81.6s · $0.0002 · 0 of 5 options
Cannot build anything currently; ending turn to avoid wasting resources and hope for favorable rolls next turn.
upgrade to city 0↻ 1 retry · 20.0s
deepseek-v4-flash · 33.9s · $0.0001 · 1 of 14 options
We have enough ore and wheat to build a city, gaining a victory point and moving closer to 10.
trade 3× wood → ore↻ 4 retries · 20.0s, 32.0s, 51.2s, 81.9s
deepseek-v4-flash · 239.0s · $0.0012 · 8 of 9 options
Trade wood for ore to secure a city upgrade, moving closer to 10 VPs while reducing card count to avoid discard.
turn 167
trade 3× wood → ore↻ 7 retries · 20.0s, 32.0s, 51.2s, 81.9s, 120.0s, 120.0s, 120.0s
deepseek-v4-flash · 692.7s · $0.0010 · 2 of 5 options
Trade wood for ore to build a city, reaching 9 VPs.
trade 3× wood → wheat↻ 4 retries · 20.0s, 32.0s, 51.2s, 81.9s
deepseek-v4-flash · 264.4s · $0.0006 · 3 of 5 options
Trading 3 wood for wheat reduces hand size from 8 to 6 and gives us the missing resource for a development card next turn.
move robber → rob blue↻ 1 retry · 20.0s
deepseek-v4-flash · 47.1s · $0.0008 · 2 of 21 options
Steal from Blue to slow down the leader and possibly gain a card.
turn 165
build road 35–36
gemini-3.7-flash · 2.1s · $0.0005 · 1 of 5 options
Build a road to expand towards a viable settlement location using available brick and wood.
trade 3× wheat → wood
gemini-3.7-flash · 2.5s · $0.0004 · 1 of 5 options
Trading 3 wheat for 1 wood pairs with the brick in hand to prepare for building roads or settlements.