turn 214
upgrade to city 9↻ 1 retry · 20.0s
deepseek-v4-flash · 33.1s · $0.0001 · 1 of 12 options
Building a city immediately gives the final victory point to win the game.
turn 213
trade 2× ore → wheat
gpt-5.6-luna · 4.1s · $0.0004 · 2 of 5 options
Trade ore for wheat to move toward the ore-and-wheat city requirement and preserve the best path to 10 VP.
trade 4× brick → ore
gpt-5.6-luna · 7.7s · $0.0008 · 1 of 9 options
Trade four brick for ore to maximize city-building potential and preserve the needed wheat and wood resources.
turn 212
trade 3× wood → wheat
gemini-3.7-flash · 2.7s · $0.0006 · 4 of 5 options
Trading surplus wood at the 3:1 port for wheat works toward building future settlements or development cards.
turn 211
end turn
hy3 · 15.2s · $0.0009 · 0 of 5 options
Keep ORE and WHEAT for a future city; no constructive build or trade available, so end turn.
build road 37–38
hy3 · 19.8s · $0.0009 · 1 of 8 options
Build road to expand and use wood/brick before robber risk
trade 3× ore → wood↻ 1 retry · 20.0s
hy3 · 44.3s · $0.0007 · 2 of 5 options
Trade 3 ORE for WOOD to drop below 8 cards and gather a missing settlement resource.
turn 210
trade 4× brick → wheat↻ 3 retries · 20.0s, 32.0s, 51.2s
deepseek-v4-flash · 180.7s · $0.0008 · 1 of 5 options
Trading 4 brick for wheat gives us 2 wheat and 7 cards, leaving us one ore away from building a city and winning.
trade 4× ore → wheat↻ 4 retries · 20.0s, 32.0s, 51.2s, 81.9s
deepseek-v4-flash · 235.6s · $0.0012 · 3 of 9 options
Trading 4 ore for wheat gets us a needed resource for a settlement or city, using our abundant ore, while preserving brick and wood, and reduces hand size from 13 to 10, slightly mitigating discard risk.
turn 209
upgrade to city 0
gpt-5.6-luna · 6.0s · $0.0005 · 1 of 10 options
Build a city now for an immediate victory point and stronger resource production, especially with sufficient ore and wheat.
turn 207
end turn↻ 1 retry · 20.0s
hy3 · 33.8s · $0.0005 · 0 of 5 options
Orange leads with 9 VPs and we lack resources to build or block, so end turn.
trade 3× ore → brick↻ 1 retry · 20.0s
hy3 · 49.9s · $0.0009 · 1 of 5 options
Trade 3 ore for brick to reduce hand below 8 cards and gain a resource needed for settlement/road.
turn 206
upgrade to city 6↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 86.4s · $0.0001 · 1 of 9 options
Building a city gives 2 VPs, reaching 10 and winning the game.
turn 205
move robber → rob orange
gpt-5.6-luna · 8.4s · $0.0009 · 9 of 23 options
Block the leading ORANGE player on a tile where they have a settlement.
play knight
gpt-5.6-luna · 3.8s · $0.0002 · 1 of 2 options
Play the Knight to block the 8-VP leader and advance toward Largest Army.
buy development card
gpt-5.6-luna · 4.7s · $0.0003 · 1 of 2 options
Buy a development card for a chance at a victory point or a knight while preserving the path to catch the 8-point leader.
trade 4× sheep → ore
gpt-5.6-luna · 3.9s · $0.0004 · 1 of 5 options
Trade four sheep for ore to begin accumulating the ore needed for a city and improve long-term VP prospects.
turn 203
end turn↻ 1 retry · 20.0s
hy3 · 30.7s · $0.0004 · 0 of 5 options
No ore remaining to trade, must end turn.
trade 3× ore → wheat
hy3 · 14.8s · $0.0006 · 4 of 5 options
Trade 3 ore for 1 wheat to enable city build next turn with 2 wheat 2 ore.
turn 202
trade 4× wheat → ore
deepseek-v4-flash · 13.5s · $0.0005 · 1 of 5 options
Trade 4 wheat for 1 ore to reduce hand size and get closer to building a city.
turn 200
move robber → rob orange
gemini-3.7-flash · 2.2s · $0.0006 · 1 of 24 options
Orange is the game leader with 8 VPs, so blocking their tile and stealing from them is critical.
turn 199
end turn
hy3 · 12.8s · $0.0009 · 0 of 5 options
Keep 4 ore to build a city upon gaining one more wheat, avoiding depleting ore via 3:1 trade.
turn 198
trade 4× brick → ore↻ 1 retry · 20.0s
deepseek-v4-flash · 41.8s · $0.0002 · 3 of 5 options
Trading 4 brick for 1 ore will provide the missing ore to build a city and immediately reach 10 victory points.
turn 196
build settlement 50
gemini-3.7-flash · 2.0s · $0.0004 · 1 of 5 options
Building a settlement increases victory points and resource production.
trade 3× wood → wheat
gemini-3.7-flash · 2.3s · $0.0005 · 4 of 5 options
Trade surplus wood for wheat using the 3:1 port to acquire the resources needed for a settlement.
turn 195
build road 36–37
hy3 · 16.4s · $0.0007 · 2 of 3 options
Use wood+brick to build a road expanding our network since we cannot settle yet and ORANGE is already blocked by robber.
move robber → rob orange
hy3 · 12.6s · $0.0008 · 8 of 26 options
Block the leading Orange player by placing the robber on their hex to slow their progress.
turn 194
build settlement 13↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 100.8s · $0.0003 · 1 of 7 options
Build settlement to gain VP and reduce hand size.
turn 192
end turn
gemini-3.7-flash · 4.6s · $0.0007 · 0 of 5 options
Holding resources is better since trading 3:1 does not enable an immediate purchase this turn.
move robber → rob orange
gemini-3.7-flash · 2.9s · $0.0009 · 1 of 22 options
ORANGE is in the lead with 7 victory points, so we should block their production and steal from them.