turn 151
upgrade to city 26
deepseek-v4-flash · 7.3s · $0.0001 · 1 of 10 options
Building a city with available ore and wheat gives 10 VP and wins the game.
turn 150
trade 4× wood → ore
gemini-3.7-flash · 4.6s · $0.0008 · 4 of 5 options
Trade 4 wood for 1 ore to reduce hand size below 8 and progress toward city construction.
turn 148
end turn↻ 1 retry · 20.0s
hy3 · 38.0s · $0.0007 · 0 of 5 options
Cannot build with current resources, so end turn to await production.
turn 147
end turn↻ 4 retries · 20.0s, 32.0s, 51.2s, 81.9s
deepseek-v4-flash · 244.4s · $0.0029 · 0 of 9 options
We have 4 wheat and 2 ore, need 1 more ore for a city; ending turn preserves our wheat and we can roll for ore next turn.
turn 146
move robber → rob red
gemini-3.7-flash · 3.7s · $0.0007 · 5 of 19 options
Block and steal from Red who is in the lead with 9 victory points.
turn 144
end turn↻ 1 retry · 20.0s
hy3 · 38.9s · $0.0008 · 0 of 5 options
Cannot afford a city or settlement, so keep wheat/ore and end turn after blocking leader RED.
build road 24–53
hy3 · 17.8s · $0.0008 · 1 of 16 options
Build a road to expand toward high-yield numbers and increase future settlement options.
move robber → rob red
hy3 · 9.6s · $0.0006 · 0 of 20 options
RED is the leader with 9 VPs, so move robber to their hex to steal and block them.
turn 143
end turn
deepseek-v4-flash · 17.7s · $0.0003 · 0 of 5 options
Cannot build a settlement or city with current resources; need to roll for more ore to build a city.
turn 140
trade 3× sheep → ore↻ 1 retry · 20.0s
hy3 · 28.3s · $0.0007 · 4 of 5 options
Convert excess sheep into scarce ore to progress toward a city (needs 3 ore, 2 wheat) and lower card count.
turn 139
upgrade to city 8↻ 4 retries · 20.0s, 32.0s, 51.2s, 81.9s
deepseek-v4-flash · 261.7s · $0.0001 · 1 of 11 options
Building City 8 uses 2 wheat and 3 ore to immediately reach 10 victory points and win.
move robber → rob orange
deepseek-v4-flash · 17.3s · $0.0007 · 0 of 19 options
Block the leader ORANGE and steal a resource to hinder their progress.
turn 138
build road 19–20
gemini-3.7-flash · 2.3s · $0.0006 · 1 of 8 options
Build a road to expand towards new settlement locations and utilize brick and wood resources efficiently.
trade 4× ore → brick
gemini-3.7-flash · 2.3s · $0.0005 · 4 of 5 options
I have 9 cards and need to reduce below 8 to avoid discarding on a 7, while getting brick toward a settlement.
turn 137
trade 4× brick → wheat
gpt-5.6-luna · 3.6s · $0.0003 · 4 of 5 options
Trade four brick for wheat, the key resource needed with your sheep to progress toward a settlement.
turn 135
trade 4× wheat → ore↻ 1 retry · 20.0s
deepseek-v4-flash · 44.4s · $0.0004 · 4 of 5 options
Trade 4 wheat for ore to progress toward a city while reducing hand below 7 to avoid robber discard.
turn 130
move robber → rob red
gemini-3.7-flash · 2.5s · $0.0007 · 5 of 19 options
Block the leader Red at (0, 1, -1) and attempt to steal their resources.
turn 129
build road 16–21
gpt-5.6-luna · 3.7s · $0.0004 · 6 of 11 options
Extend the existing road network to improve access toward a future settlement and preserve momentum toward the longest road.
trade 4× sheep → wood
gpt-5.6-luna · 2.8s · $0.0003 · 3 of 5 options
Trade four sheep for wood to pair with brick for a road and advance toward expansion.
turn 127
build road 25–26↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 72.1s · $0.0005 · 1 of 11 options
Building road (25,26) positions us for a new settlement on a good number.
turn 126
move robber → rob red
gemini-3.7-flash · 3.0s · $0.0006 · 1 of 19 options
RED is in the lead with 6 points, so placing the robber on their hex slows their progress and allows a steal.
turn 125
build road 16–18
gpt-5.6-luna · 8.9s · $0.0008 · 8 of 10 options
Build a road now to expand toward another settlement and convert surplus wood, brick, and sheep into progress.
turn 124
trade 3× wood → ore
hy3 · 10.0s · $0.0007 · 15 of 16 options
Trade surplus wood for ore to progress toward city construction (need ore+wheat).
move robber → rob red
hy3 · 9.8s · $0.0004 · 5 of 20 options
Block leader RED by moving robber to their hex and stealing.
play knight
hy3 · 12.9s · $0.0005 · 1 of 6 options
Play knight to move robber onto RED and steal to block the leader with 6 VPs.
buy development card
hy3 · 12.6s · $0.0009 · 1 of 10 options
Buy development card to potentially gain a VP or knight to hinder leader RED.
turn 123
move robber → rob orange
deepseek-v4-flash · 14.8s · $0.0004 · 1 of 20 options
Block ORANGE, the current leader at 3 VPs, to hinder their resource production.
play knight
deepseek-v4-flash · 8.9s · $0.0002 · 1 of 2 options
Playing the knight card allows us to move the robber to block the current leader (WHITE) and potentially steal a resource, hindering their progress.
buy development card↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 86.6s · $0.0004 · 1 of 6 options
We have spare ore, wheat, and sheep to buy a development card for potential victory point or knight.
turn 120
trade 3× sheep → ore
hy3 · 12.8s · $0.0005 · 4 of 5 options
Trade surplus sheep for scarce ore to advance city building toward 10 VPs.