turn 100
buy development card
gpt-5.6-luna · 7.0s · $0.0007 · 1 of 10 options
Buy a development card for the best immediate chance of drawing a victory point and reaching 10.
trade 4× sheep → ore
gpt-5.6-luna · 2.9s · $0.0004 · 8 of 10 options
Trade four sheep for ore to reach the three ore needed for an immediate city and secure the final victory point.
turn 99
upgrade to city 4
hy3 · 13.0s · $0.0005 · 1 of 2 options
Build city with exact 2 wheat and 3 ore to gain a victory point toward 10.
trade 4× brick → wheat
hy3 · 9.7s · $0.0009 · 1 of 5 options
Trade excess brick for wheat to reach city requirements and reduce hand below 8 cards.
trade 4× sheep → wheat↻ 2 retries · 20.0s, 32.0s
hy3 · 74.7s · $0.0007 · 3 of 9 options
Trade excess sheep for needed wheat to progress toward cities and slightly reduce oversized hand.
turn 98
build road 15–17↻ 1 retry · 20.0s
deepseek-v4-flash · 53.5s · $0.0003 · 1 of 4 options
Building a road expands our network and brings us closer to a new settlement, which is necessary to catch up to the leader.
trade 4× sheep → wheat↻ 4 retries · 20.0s, 32.0s, 51.2s, 81.9s
deepseek-v4-flash · 225.1s · $0.0007 · 7 of 8 options
Trading 4 sheep for wheat gives us the missing resource to build a settlement, moving us closer to 10 victory points.
trade 4× wood → brick↻ 4 retries · 20.0s, 32.0s, 51.2s, 81.9s
deepseek-v4-flash · 222.5s · $0.0007 · 5 of 9 options
Trade wood for brick to enable road building and reduce hand size below 8.
turn 97
build road 43–44
gemini-3.7-flash · 2.7s · $0.0007 · 1 of 5 options
I will build a road at (43, 44) to extend my network toward new settlement locations.
trade 4× sheep → brick
gemini-3.7-flash · 2.3s · $0.0005 · 3 of 5 options
Trade excess sheep for brick to reduce hand size below the 7-card discard limit and prepare for future road building.
turn 96
end turn
gpt-5.6-luna · 8.2s · $0.0008 · 0 of 5 options
No trade enables an immediate winning build, so preserve the sheep and end the turn for a favorable roll.
move robber → rob white
gpt-5.6-luna · 7.1s · $0.0007 · 0 of 23 options
Block the current leader on the central hex and steal from White.
play knight
gpt-5.6-luna · 5.4s · $0.0004 · 1 of 6 options
Play the Knight to block the leading White player and advance toward Largest Army while seeking the final victory point.
buy development card
gpt-5.6-luna · 5.5s · $0.0006 · 1 of 6 options
Buy a development card for the immediate chance of drawing the final victory point.
turn 95
buy development card
hy3 · 13.1s · $0.0008 · 1 of 6 options
Buying a dev card uses spare sheep/wheat/ore for potential VP or progress while retaining 3 ore toward a city.
trade 4× sheep → wheat↻ 1 retry · 20.0s
hy3 · 40.3s · $0.0007 · 4 of 9 options
Trade excess sheep for wheat to approach city build and lower card count.
turn 94
buy development card↻ 1 retry · 20.0s
deepseek-v4-flash · 53.0s · $0.0003 · 1 of 6 options
Buying a development card gives a chance for victory points or a knight to further block the leading opponent.
turn 93
build road 39–41
gemini-3.7-flash · 3.5s · $0.0005 · 1 of 5 options
Build a road to expand towards a new settlement location.
trade 4× sheep → brick
gemini-3.7-flash · 6.8s · $0.0006 · 3 of 5 options
Trade excess sheep for brick to work toward roads and settlements while keeping hand size safely below the discard threshold.
turn 92
trade 4× sheep → wheat
gpt-5.6-luna · 9.7s · $0.0007 · 4 of 5 options
Trade four sheep for wheat, the key settlement resource needed to reach 10 VP.
turn 90
move robber → rob red↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 74.2s · $0.0003 · 2 of 20 options
RED is the leader with 8 VPs, so moving the robber to steal from RED reduces their resources and disrupts their production.
turn 89
build settlement 44
gemini-3.7-flash · 1.9s · $0.0004 · 5 of 6 options
Building a settlement directly increases victory points and future resource income.
turn 88
build road 12–13
gpt-5.6-luna · 6.6s · $0.0007 · 1 of 7 options
Build a road using the available wood and brick, with the 12–13 extension most likely to secure the final victory point via longest road.
trade 4× wheat → brick
gpt-5.6-luna · 5.8s · $0.0005 · 4 of 5 options
Trade four wheat for brick to complete the wood, brick, sheep, and wheat cost of a settlement and reach 10 VP.
turn 86
move robber → rob red
deepseek-v4-flash · 18.4s · $0.0005 · 2 of 20 options
Move robber to block Red, the current leader.
turn 84
trade 4× brick → wood
gpt-5.6-luna · 5.3s · $0.0005 · 4 of 5 options
Trade four brick for wood to complete the resources needed for a settlement and reach 10 VP.
move robber → rob white
gpt-5.6-luna · 4.8s · $0.0006 · 2 of 23 options
Block the leading WHITE player on a productive hex while stealing a card.
play knight
gpt-5.6-luna · 5.8s · $0.0004 · 1 of 6 options
Play the Knight to block the leading White player and potentially secure Largest Army for the final victory point.
buy development card
gpt-5.6-luna · 3.9s · $0.0003 · 1 of 6 options
Buy a development card for a chance at the immediate victory point needed to reach 10.
upgrade to city 12
gpt-5.6-luna · 2.3s · $0.0003 · 1 of 15 options
Build the available city to reach 9 VP immediately while strengthening ore and wheat production.