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m042 game 0

turn 102 · 347 moves recorded
winnerdeepseek-v4-flashin 102 turns
Move-by-move replay is built for the featured games. This game's full move log and every model decision are in its records below.
Catan board4612593111042681011835desert901234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253CCCC

victory points

victory points over time0246810WINturn 0turn 10210537
deepseek-v4-flash 10hy3 5gemini-3.7-flash 3gpt-5.6-luna 7

race to 10

race to 10 victory points0510deepseek-v4-flashgpt-5.6-lunahy3gemini-3.7-flash
1deepseek-v4-flash21200510vp
knight2playedvp card3road building2playedyear of plenty1playedmonopoly1played
towns 5cities 0roads 13longest road (7)$0.022646 moves117.8k tok81 retries
2gpt-5.6-luna3010047vp
knight6playedvp card1year of plenty1played
towns 2cities 1roads 5largest army (6)$0.017137 moves32.8k tok
3hy30004375vp
knight4playedvp card1monopoly1played
towns 0cities 2roads 4$0.033647 moves78.3k tok12 retries
4gemini-3.7-flash0500273vp
knight2played
towns 1cities 1roads 14$0.020936 moves30.9k tok

decisions & reasoning

turn 102
build road 10–29↻ 1 retry · 20.0s
deepseek-v4-flash · 42.3s · $0.0007 · 5 of 9 options
Building road (10,29) extends our longest road, aiming for Longest Road to reach 10 VPs.
play road building↻ 1 retry · 20.0s
deepseek-v4-flash · 38.2s · $0.0003 · 10 of 11 options
Playing Road Building gives two free roads, advancing our road network toward a new settlement without spending resources, which is crucial since we lack wheat for a settlement now.
turn 101
build road 37–38
gpt-5.6-luna · 10.1s · $0.0008 · 1 of 14 options
Build a road now to advance toward another settlement and preserve the chance to gain the final victory points.
turn 100
build road 51–52
gemini-3.7-flash · 2.7s · $0.0006 · 1 of 13 options
Build a road to expand toward settlement spots and lower hand size to stay safely under the robber limit.
move robber → rob blue
gemini-3.7-flash · 2.1s · $0.0007 · 4 of 24 options
Target the current leader Blue by blocking their hex and stealing a card.
turn 99
end turn↻ 1 retry · 20.0s
hy3 · 48.7s · $0.0008 · 0 of 9 options
No build actions available and a 4:1 trade doesn't enable immediate construction, so ending turn is safest with a bloated hand.
monopoly: wheat↻ 1 retry · 20.0s
hy3 · 48.0s · $0.0009 · 4 of 10 options
Wheat is the limiting resource for city upgrades; monopoly grabs opponents' wheat to build cities.
turn 98
build road 26–27↻ 3 retries · 20.0s, 32.0s, 51.2s
deepseek-v4-flash · 135.2s · $0.0007 · 1 of 10 options
Building road 26-27 extends towards a high-probability settlement spot to secure the next victory point.
trade 2× brick → sheep↻ 5 retries · 20.0s, 32.0s, 51.2s, 81.9s, 120.0s
deepseek-v4-flash · 437.6s · $0.0007 · 10 of 14 options
We need sheep to build a settlement and have extra brick; trading 2 brick for 1 sheep sets up our next settlement.
move robber → rob red↻ 3 retries · 20.0s, 32.0s, 51.2s
deepseek-v4-flash · 190.8s · $0.0008 · 6 of 22 options
Steal from RED who has 9 cards to get needed resources and hinder a close opponent.
play knight↻ 3 retries · 20.0s, 32.0s, 51.2s
deepseek-v4-flash · 148.4s · $0.0002 · 1 of 2 options
Playing a knight card may secure the largest army for 2 VP, reaching 10.
turn 97
build settlement 34
gpt-5.6-luna · 7.8s · $0.0008 · 10 of 11 options
Build the available settlement at 34 to gain an immediate victory point and advance toward the 10-point target.
trade 4× sheep → brick
gpt-5.6-luna · 5.2s · $0.0004 · 1 of 5 options
Trade four sheep for brick to complete the wood-brick-sheep-wheat combination needed for a settlement and advance toward 10 VP.
turn 96
build road 40–44
gemini-3.7-flash · 8.9s · $0.0009 · 1 of 14 options
Building a road uses wood and brick to reduce hand size to 7 cards, avoiding robber discards while expanding.
turn 95
end turn
hy3 · 17.6s · $0.0012 · 0 of 5 options
Keeping ore enables a future city; no useful trade available now.
buy development card
hy3 · 8.8s · $0.0006 · 1 of 6 options
Buy dev card uses exact sheep/wheat/ore for possible VP and reduces hand size safely.
trade 4× ore → wheat
hy3 · 10.5s · $0.0005 · 3 of 6 options
Trade excess ore for wheat to enable city upgrade and reduce robber risk.
move robber → rob white↻ 1 retry · 20.0s
hy3 · 38.0s · $0.0005 · 0 of 22 options
Block White, who just monopolized wheat and is tied for the lead, by moving the robber to their hex and stealing.
play knight↻ 1 retry · 20.0s
hy3 · 39.7s · $0.0006 · 1 of 2 options
Play knight to steal wheat and block WHITE's lead.
turn 94
buy development card
deepseek-v4-flash · 19.9s · $0.0006 · 1 of 2 options
We cannot build a settlement or city with current resources, so buying a development card offers a chance to draw a victory point or other beneficial card to approach 10 VPs.
monopoly: wheat↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 98.8s · $0.0015 · 4 of 6 options
Wheat is needed for both a city (3 wheat) and a settlement (1 wheat), and we have no wheat; stealing it from opponents maximizes our chance to build a city and win.
buy development card↻ 3 retries · 20.0s, 32.0s, 51.2s
deepseek-v4-flash · 124.8s · $0.0003 · 1 of 2 options
Buying a development card reduces hand size to 8 (avoiding robber discard) and has a chance to draw a Victory Point, bringing us to 9 VP.
build settlement 28↻ 1 retry · 20.0s
deepseek-v4-flash · 53.4s · $0.0010 · 10 of 21 options
Building a settlement gives a guaranteed victory point, bringing us to 8 VPs, and we have the resources to do so.
turn 91
buy development card
hy3 · 6.6s · $0.0003 · 1 of 2 options
We can afford a dev card that may yield a VP or useful progress.
move robber → rob red
hy3 · 9.8s · $0.0007 · 5 of 21 options
Block co-leader RED with robber to slow their progress toward 10 VPs.
play knight
hy3 · 15.0s · $0.0011 · 2 of 3 options
Playing the knight lets me relocate the robber to disrupt a tied leader and steal a card, boosting my resources.
buy development card
hy3 · 9.8s · $0.0004 · 1 of 2 options
Buying a dev card uses spare resources and may yield a VP or knight to hinder tied leaders.
turn 89
build road 13–34
gpt-5.6-luna · 5.1s · $0.0005 · 6 of 9 options
Build a road to extend the existing network and pursue the road-based path to 10 VP.
year of plenty: wood, brick
gpt-5.6-luna · 8.1s · $0.0008 · 1 of 16 options
Take wood and brick to enable an immediate road and advance toward another settlement.
buy development card
gpt-5.6-luna · 3.1s · $0.0002 · 1 of 2 options
Buy a development card using the exact ore, wheat, and sheep combination for a chance at an immediate victory point or a powerful knight.