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m041 game 0

turn 129 · 422 moves recorded
winnergpt-5.6-lunain 129 turns
Move-by-move replay is built for the featured games. This game's full move log and every model decision are in its records below.
Catan board118511106428desert5612939103401234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253CCCCCC

victory points

victory points over time0246810WINturn 0turn 12944910
hy3 4gemini-3.7-flash 4deepseek-v4-flash 9gpt-5.6-luna 10

race to 10

race to 10 victory points0510gpt-5.6-lunadeepseek-v4-flashhy3gemini-3.7-flash
1gpt-5.6-luna03100410vp
knight6playedvp card2year of plenty1playedmonopoly1played
towns 2cities 2roads 8largest army (6)$0.027859 moves53.7k tok
2deepseek-v4-flash14114119vp
knight4playedvp card3year of plenty1played
towns 4cities 0roads 9longest road (5)$0.033455 moves151.3k tok82 retries
3hy306054154vp
towns 0cities 2roads 8$0.015721 moves34.5k tok4 retries
4gemini-3.7-flash00056114vp
knight4playedroad building2monopoly1played
towns 0cities 2roads 5$0.025744 moves36.8k tok

decisions & reasoning

turn 129
upgrade to city 12
gpt-5.6-luna · 5.3s · $0.0004 · 1 of 12 options
Build a city immediately to reach 10 victory points and win the game.
trade 3× wheat → ore
gpt-5.6-luna · 4.6s · $0.0004 · 3 of 9 options
Trade three wheat for ore to reach the three ore and two wheat needed for a winning city.
turn 128
end turn↻ 1 retry · 20.0s
deepseek-v4-flash · 46.0s · $0.0004 · 0 of 9 options
No building option gives a victory point, so end turn and hope to get wheat for a city next turn.
turn 127
end turn
gemini-3.7-flash · 3.9s · $0.0009 · 0 of 5 options
Holding 7 cards is safe from the robber discard and preserves ore and wheat for upcoming purchases.
turn 124
trade 4× brick → wheat↻ 1 retry · 20.0s
deepseek-v4-flash · 49.7s · $0.0006 · 9 of 13 options
We need 1 wheat and 1 ore for a city; trading 4 bricks for wheat gets us one step closer, while ore trade would require 2 wheat, which is harder.
move robber → rob white
deepseek-v4-flash · 17.5s · $0.0004 · 2 of 22 options
Steal from WHITE to slow their progress and try to get a needed resource.
turn 123
trade 4× ore → wheat
gemini-3.7-flash · 2.9s · $0.0006 · 3 of 5 options
Trade surplus ore for wheat to work towards cities and development cards.
trade 4× wheat → ore
gemini-3.7-flash · 3.4s · $0.0008 · 6 of 9 options
Trading four wheat for one ore reduces hand size below eight cards to protect against the robber.
turn 122
upgrade to city 24
hy3 · 5.2s · $0.0003 · 1 of 2 options
Build city to gain a victory point and reduce hand to 3 cards, avoiding robber discard.
turn 121
trade 3× wheat → sheep
gpt-5.6-luna · 9.1s · $0.0008 · 2 of 5 options
Trade three wheat for sheep to move toward the wood-brick-sheep-wheat settlement cost and a winning tenth point.
build road 4–15
gpt-5.6-luna · 9.5s · $0.0008 · 4 of 13 options
Build a road now using the available wood and brick, preserving the chance to extend or claim Longest Road toward the final victory point.
turn 119
end turn
gemini-3.7-flash · 3.0s · $0.0005 · 0 of 5 options
Holding 5 Ore and 2 Wheat keeps me under the 7-card limit and preserves the exact resources needed to upgrade to a City soon.
move robber → rob white
gemini-3.7-flash · 4.1s · $0.0010 · 2 of 22 options
Block the leader White and steal a resource to slow their path to 10 victory points.
turn 118
move robber → rob white
hy3 · 18.0s · $0.0008 · 2 of 22 options
Block leader WHITE by moving robber to their tile and stealing.
turn 116
trade 2× wheat → ore↻ 3 retries · 20.0s, 32.0s, 51.2s
deepseek-v4-flash · 170.5s · $0.0009 · 1 of 5 options
Trading wheat for ore gets us closer to building a city, which would grant 2 victory points and win the game.
move robber → rob white↻ 3 retries · 20.0s, 32.0s, 51.2s
deepseek-v4-flash · 150.8s · $0.0004 · 4 of 22 options
We are at 9 points and need to obstruct the leading opponent (White) by stealing a card and blocking their production.
turn 115
trade 4× wheat → ore
gemini-3.7-flash · 3.2s · $0.0005 · 3 of 5 options
Trading 4 wheat for 1 ore brings you to 3 ore and 1 wheat, just one wheat away from upgrading to a city.
turn 114
end turn
hy3 · 12.3s · $0.0009 · 0 of 5 options
Keep wheat for city and avoid unfavorable 4:1 trade that leaves insufficient wheat.
turn 112
trade 2× wheat → ore↻ 3 retries · 20.0s, 32.0s, 51.2s
deepseek-v4-flash · 141.2s · $0.0003 · 1 of 5 options
Trading 2 wheat for 1 ore brings you to 2 ore, needing only 1 more ore to build a city and win.
trade 2× wheat → ore↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 89.3s · $0.0010 · 1 of 5 options
Trading wheat for ore to get closer to building a city and winning.
move robber → rob white↻ 4 retries · 20.0s, 32.0s, 51.2s, 81.9s
deepseek-v4-flash · 258.1s · $0.0004 · 2 of 22 options
Block white's high-probability hex and steal a card to weaken the leader.
turn 110
move robber → rob white
hy3 · 9.4s · $0.0006 · 2 of 22 options
Block leader WHITE by moving robber to their hex to slow their path to 10 VPs.
turn 108
end turn↻ 3 retries · 20.0s, 32.0s, 51.2s
deepseek-v4-flash · 134.0s · $0.0007 · 0 of 5 options
I have 9 VPs and need a city, but I cannot build now; ending turn and hoping for a good roll to get the needed wheat.
move robber → rob white↻ 1 retry · 20.0s
deepseek-v4-flash · 41.9s · $0.0008 · 4 of 22 options
Steal from WHITE to hinder the leader and potentially get the needed ore.
turn 106
upgrade to city 0
hy3 · 15.9s · $0.0006 · 1 of 3 options
Upgrade settlement to city using ore and wheat to gain a victory point.
move robber → rob white
hy3 · 8.1s · $0.0006 · 2 of 22 options
Block the current leader WHITE by moving robber to their hex and stealing.
turn 105
trade 3× ore → wheat
gpt-5.6-luna · 6.2s · $0.0004 · 2 of 5 options
Trade three ore for wheat to reach the two wheat needed for a city and secure the final victory points.
trade 3× ore → wheat
gpt-5.6-luna · 4.8s · $0.0004 · 2 of 5 options
Trade three ore for wheat to move toward the city needed for the final victory point.
turn 104
end turn↻ 3 retries · 20.0s, 32.0s, 51.2s
deepseek-v4-flash · 173.8s · $0.0006 · 0 of 5 options
Cannot build anything this turn; ending turn preserves wheat and ore for a potential city next turn if ore is rolled.
trade 2× wheat → ore
deepseek-v4-flash · 12.1s · $0.0005 · 1 of 5 options
Trading 2 wheat for ore brings us to 2 ore, one step closer to building a city and winning.