turn 180
upgrade to city 6
deepseek-v4-flash · 9.9s · $0.0001 · 2 of 6 options
Build a city to reach 10 victory points and win.
trade 4× wood → ore↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 66.3s · $0.0003 · 1 of 5 options
Trading 4 wood for ore enables building a city for the winning point.
trade 4× wood → ore↻ 3 retries · 20.0s, 32.0s, 51.2s
deepseek-v4-flash · 157.0s · $0.0008 · 1 of 5 options
Trade 4 wood for ore to get closer to a city and reduce hand size to avoid massive discard.
turn 179
end turn↻ 2 retries · 20.0s, 32.0s
hy3 · 90.6s · $0.0010 · 0 of 9 options
No build actions available; preserve wheat and ore for a city and avoid unnecessary trades.
build road 11–32↻ 2 retries · 20.0s, 32.0s
hy3 · 86.4s · $0.0014 · 1 of 13 options
Build road to expand reach and reduce hand size below dangerous 8+ threshold.
trade 3× wheat → brick
hy3 · 11.2s · $0.0012 · 6 of 9 options
Convert excess wheat into brick to enable future settlement/road building while trimming hand size.
turn 177
upgrade to city 52
gpt-5.6-luna · 3.3s · $0.0003 · 1 of 7 options
Build a city immediately for two victory points and stronger ore-wheat production, putting Orange at 9 VP.
trade 2× sheep → ore
gpt-5.6-luna · 5.8s · $0.0005 · 3 of 10 options
Trade two sheep for ore to reach the three ore and two wheat needed for an immediate city upgrade.
turn 175
end turn
hy3 · 14.4s · $0.0006 · 0 of 9 options
Keep ore and wheat to build a city later; no beneficial trade available.
trade 3× wheat → wood
hy3 · 16.5s · $0.0010 · 2 of 9 options
Trade excess wheat for wood to reduce card count and enable future road/settlement expansion.
turn 174
build road 16–21
gemini-3.7-flash · 2.9s · $0.0007 · 6 of 11 options
Spend wood and brick on a road to expand territory and reduce hand size safely below the discard threshold.
turn 173
end turn
gpt-5.6-luna · 4.5s · $0.0004 · 0 of 5 options
No trade enables an immediate build, so preserve the wheat and ore for a future city or development card.
trade 2× sheep → ore
gpt-5.6-luna · 6.3s · $0.0005 · 2 of 9 options
Trade two sheep for ore to preserve four wheat and efficiently work toward a city.
turn 172
build road 25–26↻ 3 retries · 20.0s, 32.0s, 51.2s
deepseek-v4-flash · 161.5s · $0.0004 · 9 of 10 options
Extend our road network towards a potential settlement spot, using our wood and brick.
move robber → rob orange↻ 1 retry · 20.0s
deepseek-v4-flash · 36.5s · $0.0006 · 6 of 19 options
Block the leader Orange and steal a card to potentially get a needed resource.
play knight↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 106.1s · $0.0009 · 10 of 11 options
Playing the knight card lets us steal a missing resource (likely sheep) from the leader or a wealthy opponent, enabling a settlement next turn for the win.
buy development card↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 103.0s · $0.0001 · 10 of 11 options
We need 1 VP to win; buying a development card gives a chance to draw a victory point and end the game immediately.
trade 4× wood → ore↻ 4 retries · 20.0s, 32.0s, 51.2s, 81.9s
deepseek-v4-flash · 255.4s · $0.0005 · 10 of 14 options
Trade wood for ore to enable buying a development card for a chance at the final victory point.
build road 26–27↻ 1 retry · 20.0s
deepseek-v4-flash · 51.3s · $0.0010 · 1 of 14 options
Building a road toward an empty settlement spot is the most direct way to secure the final victory point.
trade 4× wood → sheep↻ 1 retry · 20.0s
deepseek-v4-flash · 47.2s · $0.0008 · 13 of 14 options
Trading wood for sheep provides the missing resource needed to build a settlement and reach 10 victory points.
turn 171
end turn
hy3 · 14.8s · $0.0017 · 0 of 9 options
Keep the 3 ore and 2 wheat to upgrade a settlement to a city later; trading wastes city resources and ending turn is safe with 5 cards.
build road 32–33
hy3 · 17.5s · $0.0008 · 1 of 12 options
Build a road to reduce card count below 8 and expand toward new settlement spots.
trade 3× wheat → brick
hy3 · 12.8s · $0.0016 · 6 of 9 options
Shed excess wheat and gain brick to enable a future settlement build.
turn 170
move robber → rob red
gemini-3.7-flash · 1.6s · $0.0006 · 0 of 20 options
Block the game leader RED at the central hex and steal a card from them.
play knight
gemini-3.7-flash · 2.2s · $0.0004 · 1 of 2 options
Play the knight to disrupt the leader Red and steal a card.
buy development card
gemini-3.7-flash · 2.4s · $0.0006 · 1 of 6 options
Buying a development card utilizes the exact resources in hand (ore, wheat, sheep) while keeping the hand size safe from the robber.
trade 4× ore → sheep
gemini-3.7-flash · 3.4s · $0.0009 · 7 of 9 options
Trade 4 ore for sheep to reduce hand size to 7 and prepare for development card purchases.
trade 4× brick → wheat
gemini-3.7-flash · 2.9s · $0.0007 · 8 of 9 options
Trading 4 brick for a wheat sets up the wheat and ore needed to upgrade settlements to cities while lowering hand size.
turn 168
end turn↻ 1 retry · 20.0s
deepseek-v4-flash · 34.9s · $0.0004 · 0 of 10 options
Cannot build settlement due to missing sheep; ending turn preserves resources for future settlement.
build road 27–28↻ 1 retry · 20.0s
deepseek-v4-flash · 49.0s · $0.0009 · 2 of 10 options
Building road (27,28) may extend our longest road to secure the 2 points needed for victory.