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m039 game 0

turn 160 · 475 moves recorded
winnerdeepseek-v4-flashin 160 turns
Move-by-move replay is built for the featured games. This game's full move log and every model decision are in its records below.
Catan board1168812424931153105106desert901234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253CCCCC

victory points

victory points over time0246810WINturn 0turn 16045104
gpt-5.6-luna 4gemini-3.7-flash 5deepseek-v4-flash 10hy3 4

race to 10

race to 10 victory points0510deepseek-v4-flashgemini-3.7-flashgpt-5.6-lunahy3
1deepseek-v4-flash30120610vp
knight5playedvp card2year of plenty1· 1 playedmonopoly1played
towns 0cities 3roads 4largest army (5)$0.036665 moves170.1k tok98 retries
2gemini-3.7-flash1001135vp
knight1played
towns 3cities 0roads 10longest road (9)$0.019634 moves28.2k tok
3gpt-5.6-luna0010014vp
knight4playedvp card2road building1monopoly1played
towns 2cities 0roads 5$0.017939 moves34.7k tok
4hy32000024vp
knight1played
towns 0cities 2roads 3$0.026239 moves65.1k tok9 retries

decisions & reasoning

turn 160
play knight↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 94.8s · $0.0004 · 1 of 2 options
Playing knight allows us to move the robber and steal a resource (likely brick or ore) needed to build a settlement or city, and also removes the robber from our own tile.
turn 157
upgrade to city 35
hy3 · 6.3s · $0.0006 · 1 of 10 options
Build city now to gain a VP using exact ore/wheat and avoid robber risk.
move robber → rob blue
hy3 · 14.0s · $0.0006 · 3 of 20 options
Block leader BLUE with robber to hinder their path to 10 VPs.
turn 156
buy development card
deepseek-v4-flash · 19.2s · $0.0007 · 1 of 2 options
Buying a development card reduces hand size to avoid robber discard and could provide a victory point or other advantage, while we have a Year of Plenty to use next turn for needed resources.
buy development card↻ 5 retries · 20.0s, 32.0s, 51.2s, 81.9s, 120.0s
deepseek-v4-flash · 363.9s · $0.0010 · 1 of 6 options
Buying a development card offers a chance at a Victory Point, bringing us closer to 10 while reducing our hand size.
move robber → rob orange↻ 1 retry · 20.0s
deepseek-v4-flash · 32.6s · $0.0005 · 5 of 18 options
Move robber to block ORANGE's best hex and steal a card to slow their progress.
play knight↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 71.8s · $0.0003 · 2 of 3 options
Need one more ore to build a city and reach 10 VPs; playing knight can steal ore and block opponents.
buy development card↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 84.3s · $0.0009 · 1 of 10 options
Buy development card for chance at victory point or useful card.
turn 155
build road 3–4
gemini-3.7-flash · 4.7s · $0.0005 · 1 of 13 options
Build a road to expand your network towards valuable new settlement locations.
trade 4× sheep → brick
gemini-3.7-flash · 2.9s · $0.0007 · 2 of 5 options
Trade excess sheep for brick to combine with wood for future road and settlement expansion.
turn 153
end turn↻ 1 retry · 20.0s
hy3 · 43.8s · $0.0009 · 0 of 5 options
Keep ore and wheat to build a city later; no trade improves city materials.
trade 3× ore → wheat
hy3 · 13.4s · $0.0006 · 2 of 5 options
Trade three ore for wheat to get closer to building a city and avoid holding too many cards.
turn 152
buy development card↻ 1 retry · 20.0s
deepseek-v4-flash · 35.5s · $0.0002 · 1 of 2 options
We have resources to buy a development card which could give a victory point, bringing us closer to 10.
move robber → rob orange
deepseek-v4-flash · 14.2s · $0.0002 · 4 of 18 options
Retaliate against Orange who stole from us and is the nearest competitor.
play knight↻ 4 retries · 20.0s, 32.0s, 51.2s, 81.9s
deepseek-v4-flash · 221.1s · $0.0002 · 1 of 2 options
Play knight to move robber off our hex and steal a valuable resource from a leader.
turn 151
move robber → rob blue
gemini-3.7-flash · 2.4s · $0.0006 · 4 of 19 options
Block the leading player Blue and steal a resource to slow them down.
turn 150
build road 52–53
gpt-5.6-luna · 5.6s · $0.0005 · 1 of 7 options
Build a road to extend the network and pursue the longest-road victory point while settlement resources are unavailable.
move robber → rob blue
gpt-5.6-luna · 7.7s · $0.0006 · 10 of 22 options
Block BLUE, the tied leader, on a hex where you can also steal a card.
play knight
gpt-5.6-luna · 3.0s · $0.0003 · 1 of 2 options
Play the Knight to advance toward Largest Army and disrupt the tied 6-VP Blue player.
buy development card
gpt-5.6-luna · 3.1s · $0.0002 · 1 of 2 options
Buy a development card using the available sheep, wheat, and ore for a chance at an immediate victory point or a powerful knight.
move robber → rob blue
gpt-5.6-luna · 6.7s · $0.0008 · 4 of 22 options
Return the robber to the known high-value ore hex and block the tied leader BLUE while attempting a steal.
turn 149
end turn↻ 1 retry · 20.0s
hy3 · 37.7s · $0.0007 · 0 of 5 options
Cannot build; keep ore and end turn to avoid wasteful trade.
turn 148
buy development card↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 66.2s · $0.0003 · 1 of 2 options
Buying a development card could yield a victory point, bringing us closer to 10, and our resources allow it without risking robber discard.
move robber → rob orange↻ 1 retry · 20.0s
deepseek-v4-flash · 49.9s · $0.0006 · 5 of 18 options
Block ORANGE (second place) and steal a card to hinder their progress.
move robber → rob orange↻ 3 retries · 20.0s, 32.0s, 51.2s
deepseek-v4-flash · 147.0s · $0.0012 · 5 of 18 options
Steal from orange because they likely have ore from their recent steal, and we need ore to build a city.
play knight↻ 1 retry · 20.0s
deepseek-v4-flash · 40.8s · $0.0002 · 1 of 2 options
Playing a knight can steal a needed resource from ORANGE (current VP leader) and move robber to block their production.
turn 147
move robber → rob blue
gemini-3.7-flash · 2.3s · $0.0007 · 4 of 20 options
Target the leader Blue by blocking their hex and stealing a resource.
turn 146
trade 4× brick → wheat
gpt-5.6-luna · 10.6s · $0.0004 · 4 of 5 options
Trade four excess brick for wheat, the key resource toward a future city and victory point.
turn 145
end turn
hy3 · 12.9s · $0.0008 · 0 of 5 options
Keep ore for future city and no build possible, so end turn
turn 144
move robber → rob orange
deepseek-v4-flash · 13.8s · $0.0006 · 5 of 18 options
Block ORANGE, who is second in VPs, to hinder their progress and potentially steal a resource.