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m038 game 0

turn 241 · 693 moves recorded
winnerdeepseek-v4-flashin 241 turns
Move-by-move replay is built for the featured games. This game's full move log and every model decision are in its records below.
Catan board934983851166511desert4121010201234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253CCCCC

victory points

victory points over time0246810WINturn 0turn 24187210
hy3 8gpt-5.6-luna 7gemini-3.7-flash 2deepseek-v4-flash 10

race to 10

race to 10 victory points0510deepseek-v4-flashhy3gpt-5.6-lunagemini-3.7-flash
1deepseek-v4-flash00111310vp
knight1playedyear of plenty1playedmonopoly1played
towns 2cities 4roads 12$0.038869 moves186.4k tok117 retries
2hy31041288vp
knight6playedvp card4road building1year of plenty1playedmonopoly1played
towns 2cities 1roads 4$0.052578 moves130.5k tok19 retries
3gpt-5.6-luna0320167vp
knight7playedvp card1road building1played
towns 2cities 0roads 9longest road (6), largest army (7)$0.025052 moves46.6k tok
4gemini-3.7-flash1000012vp
towns 2cities 0roads 13$0.023040 moves33.3k tok

decisions & reasoning

turn 241
build settlement 3↻ 1 retry · 20.0s
deepseek-v4-flash · 33.1s · $0.0002 · 8 of 9 options
Building a settlement gives the final victory point to win the game.
trade 4× wheat → brick↻ 1 retry · 20.0s
deepseek-v4-flash · 30.4s · $0.0003 · 4 of 5 options
Trading 4 wheat for brick to build a settlement and reach 10 victory points.
trade 2× ore → wood↻ 1 retry · 20.0s
deepseek-v4-flash · 46.0s · $0.0008 · 1 of 9 options
Trade 2 ORE for WOOD to get a needed resource, then trade 4 WHEAT for BRICK to build a settlement and win.
build road 3–12↻ 6 retries · 20.0s, 32.0s, 51.2s, 81.9s, 120.0s, 120.0s
deepseek-v4-flash · 445.4s · $0.0031 · 6 of 17 options
Building a road to extend our longest road and potentially secure the longest road card for 2 VPs.
trade 2× ore → wood↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 74.4s · $0.0006 · 1 of 9 options
Trade ore for wood to build a settlement and reach 10 victory points.
turn 238
trade 3× wheat → ore↻ 1 retry · 20.0s
hy3 · 53.6s · $0.0010 · 3 of 5 options
Trade excess wheat for ore to reach the 3 ore needed for a city while keeping card count low.
trade 3× wood → ore↻ 1 retry · 20.0s
hy3 · 33.2s · $0.0009 · 7 of 9 options
Trade excess wood for needed ore while reducing hand size below 8 to avoid robber discard.
turn 237
build road 12–13↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 101.9s · $0.0007 · 1 of 10 options
Building road (12,13) extends our existing road from (11,12), potentially securing Longest Road or positioning for a settlement.
build road 11–12↻ 1 retry · 20.0s
deepseek-v4-flash · 37.6s · $0.0006 · 1 of 9 options
Building a road helps expand towards a settlement spot or potentially claim longest road, advancing us closer to 10 victory points.
turn 235
move robber → rob white
gpt-5.6-luna · 6.5s · $0.0007 · 1 of 19 options
Block the 9-VP leader on a productive hex and steal a card from WHITE.
turn 234
end turn
hy3 · 14.9s · $0.0010 · 0 of 5 options
Cannot afford any build; preserve cards and end turn to await needed resources.
turn 233
move robber → rob orange↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 102.7s · $0.0004 · 2 of 18 options
Block ORANGE who has the most cards and is a threat to reach 10 VPs.
turn 232
build road 2–3
gemini-3.7-flash · 11.5s · $0.0009 · 1 of 12 options
I will spend my wood and brick to build a road and expand toward a new settlement spot.
trade 4× wheat → brick
gemini-3.7-flash · 2.1s · $0.0004 · 4 of 5 options
Trade surplus wheat for a brick to enable future road and settlement building alongside your wood.
turn 230
move robber → rob white
hy3 · 18.2s · $0.0006 · 1 of 21 options
Block leader White by moving robber to their hex and stealing.
turn 229
trade 4× wood → sheep↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 99.7s · $0.0016 · 12 of 13 options
Trading 4 wood for sheep gives us the missing resource for a settlement, and we likely have a road to a valid spot to win immediately.
build settlement 9↻ 1 retry · 20.0s
deepseek-v4-flash · 38.8s · $0.0006 · 9 of 14 options
Building a settlement at node 9 increases victory points to 9 and reduces hand size to avoid robber discard, moving closer to 10 VP.
turn 228
build road 14–15
gemini-3.7-flash · 2.2s · $0.0005 · 1 of 13 options
Build a road to expand towards open settlement spots and utilize resources efficiently.
trade 4× wood → brick
gemini-3.7-flash · 4.0s · $0.0006 · 3 of 5 options
Trade excess wood for brick to reduce hand size below the discard limit and work toward building a settlement or road.
turn 226
end turn
hy3 · 12.0s · $0.0005 · 0 of 5 options
Only legal move as insufficient wheat for trades, end turn to gather resources.
trade 3× wheat → ore
hy3 · 13.5s · $0.0005 · 3 of 5 options
Trade wheat for ore to approach city build and reduce card count.
turn 225
build road 9–10↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 78.3s · $0.0006 · 1 of 8 options
Building a road to extend towards a settlement or longest road.
trade 2× ore → brick↻ 1 retry · 20.0s
deepseek-v4-flash · 49.5s · $0.0010 · 4 of 5 options
Trade 2 ore for 1 brick to enable building a settlement, reaching 9 VPs.
trade 4× brick → ore
deepseek-v4-flash · 16.7s · $0.0006 · 10 of 12 options
Trade 4 bricks for ore to enable city build and win.
turn 222
end turn↻ 1 retry · 20.0s
hy3 · 41.6s · $0.0008 · 0 of 5 options
Keep wheat to build a city later; no beneficial trade available now.
turn 221
move robber → rob blue↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 77.5s · $0.0007 · 5 of 18 options
Block the leader BLUE and steal a random card to improve our hand.
turn 218
end turn
hy3 · 15.0s · $0.0010 · 0 of 5 options
Cannot build now; keep wheat for a future city and avoid depleting resources with a 3:1 trade.
turn 217
build road 10–11↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 104.8s · $0.0004 · 1 of 7 options
Building a road toward an available settlement spot is a necessary step to reach 9 victory points.
move robber → rob blue↻ 1 retry · 20.0s
deepseek-v4-flash · 40.8s · $0.0004 · 6 of 18 options
Block Blue (6 VP leader) and steal a card to slow them down while we are close to 10 VPs.
turn 214
end turn↻ 1 retry · 20.0s
hy3 · 33.6s · $0.0005 · 0 of 5 options
Cannot build city or settlement now; preserve wheat for future ore trades by ending turn.