← arena

m037 game 0

turn 139 · 415 moves recorded
winnerdeepseek-v4-flashin 139 turns
Move-by-move replay is built for the featured games. This game's full move log and every model decision are in its records below.
Catan board53111048desert61159128410326901234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253CCCCCC

victory points

victory points over time0246810WINturn 0turn 13961053
gpt-5.6-luna 6deepseek-v4-flash 10gemini-3.7-flash 5hy3 3

race to 10

race to 10 victory points0510deepseek-v4-flashgpt-5.6-lunagemini-3.7-flashhy3
1deepseek-v4-flash01000110vp
knight5playedroad building1playedyear of plenty2played
towns 2cities 2roads 9longest road (7), largest army (5)$0.032460 moves155.8k tok88 retries
2gpt-5.6-luna1003486vp
knight2playedvp card2
towns 0cities 2roads 4$0.018336 moves32.8k tok
3gemini-3.7-flash0004265vp
knight3playedvp card1monopoly1played
towns 0cities 2roads 4$0.025442 moves35.6k tok
4hy32021053vp
vp card1monopoly1played
towns 2cities 0roads 3$0.013819 moves32.3k tok5 retries

decisions & reasoning

turn 139
upgrade to city 9
deepseek-v4-flash · 15.1s · $0.0001 · 1 of 8 options
Building a city costs exactly my resources and grants the final victory point.
turn 138
move robber → rob orange
gpt-5.6-luna · 8.0s · $0.0008 · 1 of 20 options
Block the 9-VP Orange player on a likely productive hex to slow their imminent win.
turn 136
end turn
gemini-3.7-flash · 3.1s · $0.0007 · 0 of 5 options
Holding 6 cards is safe from the robber limit and keeps our wheat and ore options open for future city upgrades without making an inefficient 4:1 trade right now.
move robber → rob orange
gemini-3.7-flash · 1.8s · $0.0006 · 1 of 19 options
ORANGE is at 9 victory points and about to win, so we must block their hex and steal a card from them.
turn 135
end turn↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 72.4s · $0.0005 · 0 of 5 options
Cannot build a settlement or city with current resources; ending turn.
turn 134
move robber → rob orange
gpt-5.6-luna · 6.8s · $0.0009 · 6 of 20 options
Block the leading orange player on a likely productive hex and steal a card to slow their path to 10 VP.
turn 132
trade 4× wheat → ore
gemini-3.7-flash · 2.8s · $0.0006 · 2 of 5 options
Trading 4 wheat for 1 ore reduces card count below discard limit and prepares resources for a city upgrade.
turn 131
end turn
deepseek-v4-flash · 8.5s · $0.0004 · 0 of 5 options
Cannot build a city or settlement with current resources; ending turn to wait for resource production.
trade 4× ore → wheat↻ 3 retries · 20.0s, 32.0s, 51.2s
deepseek-v4-flash · 124.9s · $0.0024 · 1 of 5 options
Trading 4 ore for 1 wheat gives us 2 wheat and 2 ore, leaving us one ore short of a city; we can likely get it next turn.
trade 4× sheep → wheat↻ 5 retries · 20.0s, 32.0s, 51.2s, 81.9s, 120.0s
deepseek-v4-flash · 420.5s · $0.0020 · 4 of 9 options
Trade sheep for wheat to enable buying a development card, hoping for a victory point.
turn 130
move robber → rob orange
gpt-5.6-luna · 4.0s · $0.0004 · 1 of 20 options
Block the leading ORANGE player on a productive hex and steal a card if possible.
play knight
gpt-5.6-luna · 4.1s · $0.0002 · 1 of 2 options
Play the Knight to block the 9-VP leader and advance toward Largest Army.
buy development card
gpt-5.6-luna · 2.6s · $0.0002 · 1 of 2 options
Buy a development card using the exact ore, sheep, and wheat combination for a chance at a victory point or useful progress.
trade 4× wheat → sheep
gpt-5.6-luna · 6.2s · $0.0005 · 1 of 5 options
Trade four wheat for sheep to enable a development card while retaining enough ore for future cities.
trade 4× ore → wheat
gpt-5.6-luna · 8.5s · $0.0007 · 7 of 9 options
Trade four ore for wheat to secure multiple city opportunities while reducing the hand below the robber-discard threshold.
trade 4× wood → wheat
gpt-5.6-luna · 6.0s · $0.0006 · 4 of 9 options
Trade surplus wood for wheat to strengthen the ore-wheat city path while preserving valuable ore.
turn 128
end turn
gemini-3.7-flash · 3.1s · $0.0005 · 0 of 5 options
Holding 6 cards is safe from the robber and keeps 4 wheat and 2 ore ready to build a city with just one more ore.
turn 127
end turn↻ 4 retries · 20.0s, 32.0s, 51.2s, 81.9s
deepseek-v4-flash · 227.7s · $0.0005 · 0 of 5 options
We need 3 ore and 2 wheat for a city; trading 4 ore for 1 wheat leaves us with no ore and only 1 wheat, so it's better to end turn and hope to roll wheat.
turn 124
end turn
gemini-3.7-flash · 3.2s · $0.0006 · 0 of 5 options
Holding resources keeps you safe from the robber limit while remaining close to building a city.
turn 123
move robber → rob blue↻ 1 retry · 20.0s
deepseek-v4-flash · 45.2s · $0.0006 · 3 of 19 options
Steal from Blue to get ore or wheat, needed for a city.
play knight↻ 3 retries · 20.0s, 32.0s, 51.2s
deepseek-v4-flash · 167.3s · $0.0012 · 1 of 2 options
Playing knight can steal a needed resource and block an opponent, potentially enabling a settlement next turn.
buy development card
deepseek-v4-flash · 14.2s · $0.0004 · 1 of 2 options
Buy a development card for a chance at a VP to win immediately.
move robber → rob white
deepseek-v4-flash · 18.5s · $0.0002 · 0 of 18 options
Move robber to block the current leader (White) and steal a card.
turn 122
trade 4× wood → wheat
gpt-5.6-luna · 4.4s · $0.0003 · 2 of 5 options
Trade four wood for wheat to reach the two wheat needed for a city with your three ore.
turn 120
trade 4× wheat → ore
gemini-3.7-flash · 3.1s · $0.0004 · 2 of 5 options
Trade surplus wheat for ore to enable upgrading a settlement to a city while lowering hand size below the discard limit.
turn 119
end turn↻ 1 retry · 20.0s
deepseek-v4-flash · 30.9s · $0.0003 · 0 of 9 options
No way to gain victory point this turn; end turn and hope for wheat.
turn 115
end turn↻ 1 retry · 20.0s
deepseek-v4-flash · 34.5s · $0.0004 · 0 of 9 options
We need to save brick and wood for a settlement; building a road would waste our only brick.
move robber → rob white
deepseek-v4-flash · 14.4s · $0.0006 · 4 of 19 options
Steal from White who has 6 cards and block a hex that may be productive for them.
play knight↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 80.4s · $0.0002 · 9 of 10 options
Play knight to steal from leader Blue and potentially gain needed wheat or sheep.
buy development card
deepseek-v4-flash · 18.5s · $0.0006 · 9 of 10 options
Buying a development card gives a 20% chance of an instant victory point to reach 10, while roads provide no immediate progress.