turn 114
upgrade to city 2
hy3 · 6.1s · $0.0003 · 1 of 10 options
Building city at 2 uses 2 wheat and 3 ore to reach 10 VPs and win immediately.
trade 4× brick → ore
hy3 · 9.7s · $0.0012 · 1 of 9 options
Need one more ore to upgrade a settlement to a city for the winning VP, so trade excess brick for ore.
turn 113
build road 20–22
gemini-3.7-flash · 2.8s · $0.0004 · 1 of 8 options
Building a road helps expand toward new settlement spots while utilizing current resources.
trade 4× brick → wood
gemini-3.7-flash · 2.1s · $0.0004 · 3 of 5 options
Trade excess brick for wood to work towards building materials for future settlements.
turn 109
move robber → rob blue
gemini-3.7-flash · 2.5s · $0.0008 · 8 of 23 options
Block leader Blue at 9 VPs and steal a card to prevent them from winning.
turn 108
move robber → rob blue
deepseek-v4-flash · 18.5s · $0.0006 · 0 of 21 options
Block BLUE's likely high-value ORE hex to slow their progress.
play knight↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 70.5s · $0.0001 · 1 of 2 options
Play knight to rob Blue, hindering their lead and possibly gaining a needed resource.
buy development card
deepseek-v4-flash · 11.0s · $0.0001 · 1 of 2 options
Buy a development card to reduce hand size and possibly gain a victory point or knight to block Blue.
move robber → rob blue
deepseek-v4-flash · 14.5s · $0.0005 · 6 of 21 options
Block the leader BLUE on a likely productive tile and steal a random card to hinder their progress.
turn 107
move robber → rob blue
gpt-5.6-luna · 9.8s · $0.0007 · 0 of 22 options
Move the robber onto a blue-occupied hex to disrupt the 9-VP leader and reduce their chance of closing out.
turn 106
trade 4× brick → ore↻ 1 retry · 20.0s
hy3 · 42.8s · $0.0011 · 9 of 13 options
Trade excess brick for ore to approach city build (3 ore,2 wheat) for winning VP while dropping below 8 cards.
turn 103
build road 17–18
gpt-5.6-luna · 10.6s · $0.0007 · 6 of 10 options
Build a road now while holding exactly the required wood and brick, advancing toward a settlement and potential victory points.
move robber → rob blue
gpt-5.6-luna · 6.4s · $0.0006 · 0 of 23 options
Block the 9-VP BLUE player on a productive hex to slow their imminent victory.
play knight
gpt-5.6-luna · 3.8s · $0.0004 · 10 of 11 options
Play the knight to pressure the 9-VP Blue leader and advance toward Largest Army.
move robber → rob blue
gpt-5.6-luna · 7.4s · $0.0007 · 0 of 22 options
Block the leading BLUE player on a likely high-probability hex to slow their path to 10 VP.
roll
gpt-5.6-luna · 6.7s · $0.0004 · 0 of 2 options
Roll to seek resources and progress toward a build rather than disturb the robber already blocking Blue’s ore.
turn 102
end turn
hy3 · 16.3s · $0.0007 · 0 of 6 options
Only legal action as we lack ore for city or trades
build settlement 2
hy3 · 16.7s · $0.0008 · 9 of 19 options
Build settlement to gain a point and reach 9 VPs.
trade 4× ore → sheep↻ 2 retries · 20.0s, 32.0s
hy3 · 79.0s · $0.0013 · 15 of 17 options
Trade excess ore for sheep to enable a future settlement and reduce robber discard risk.
turn 99
buy development card
gpt-5.6-luna · 3.0s · $0.0003 · 1 of 2 options
Buy a development card using the exact sheep, wheat, and ore cost for a chance at a victory point or useful knight.
move robber → rob blue
gpt-5.6-luna · 6.1s · $0.0008 · 20 of 22 options
Block the 8-VP Blue player on a tile they occupy, prioritizing disruption of the current leader.
play knight
gpt-5.6-luna · 3.8s · $0.0002 · 1 of 2 options
Play the Knight to further hinder the 8-VP Blue leader and potentially steal a useful card.
buy development card
gpt-5.6-luna · 4.3s · $0.0002 · 1 of 2 options
Buy a development card for a chance at a victory point or knight while converting the available ore, wheat, and sheep.
move robber → rob blue
gpt-5.6-luna · 4.8s · $0.0005 · 0 of 21 options
Block the 8-VP leader on the central blue hex and attempt to steal a card.
turn 98
end turn↻ 1 retry · 20.0s
hy3 · 37.8s · $0.0011 · 0 of 5 options
Cannot afford a city or settlement with current resources, so ending turn preserves cards and awaits production.
trade 4× wheat → brick↻ 2 retries · 20.0s, 32.0s
hy3 · 86.9s · $0.0011 · 7 of 9 options
Convert excess wheat to brick to work toward a settlement while keeping ore for a city and reducing card count below 8.
trade 4× brick → ore↻ 1 retry · 20.0s
hy3 · 46.9s · $0.0007 · 1 of 9 options
Convert excess brick to ore to enable a city build next turn for 9 VPs while reducing oversized hand.
turn 95
buy development card
gpt-5.6-luna · 2.7s · $0.0003 · 1 of 6 options
Buy a development card using the available sheep, wheat, and ore for the best chance to gain a hidden VP or knight.
turn 94
trade 4× brick → ore
hy3 · 14.0s · $0.0005 · 1 of 5 options
Trade excess brick for ore to get 3 ore and build a city next turn for a needed VP.
turn 93
build road 32–33
gemini-3.7-flash · 2.6s · $0.0004 · 1 of 8 options
Build a road to expand towards future settlement locations using available wood and brick.