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m035 game 0

turn 204 · 616 moves recorded
winnergpt-5.6-lunain 204 turns
Move-by-move replay is built for the featured games. This game's full move log and every model decision are in its records below.
Catan board96124desert51110659113848231001234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253CCC

victory points

victory points over time0246810WINturn 0turn 20484104
deepseek-v4-flash 8hy3 4gpt-5.6-luna 10gemini-3.7-flash 4

race to 10

race to 10 victory points0510gpt-5.6-lunadeepseek-v4-flashhy3gemini-3.7-flash
1gpt-5.6-luna351101010vp
knight8playedroad building1playedyear of plenty2played
towns 4cities 1roads 15longest road (10), largest army (8)$0.042684 moves78.7k tok
2deepseek-v4-flash21160108vp
knight1playedvp card1road building1playedmonopoly2played
towns 3cities 2roads 15$0.036365 moves164.7k tok93 retries
3hy30001344vp
knight2playedvp card2
towns 2cities 0roads 5$0.022432 moves53.2k tok10 retries
4gemini-3.7-flash0411284vp
knight3playedvp card2
towns 2cities 0roads 6$0.019431 moves26.5k tok

decisions & reasoning

turn 204
upgrade to city 27
gpt-5.6-luna · 4.5s · $0.0004 · 1 of 10 options
Build a city immediately to reach 10 victory points and win the game.
turn 203
build road 24–25
hy3 · 10.4s · $0.0004 · 1 of 5 options
Build road to expand toward potential settlement spots.
turn 202
trade 4× wood → sheep↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 88.5s · $0.0003 · 2 of 5 options
Trade wood for sheep to build a settlement and reach 9 VPs, closing in on victory.
trade 4× wheat → brick↻ 3 retries · 20.0s, 32.0s, 51.2s
deepseek-v4-flash · 185.9s · $0.0008 · 1 of 9 options
Trading wheat for brick allows us to later trade wood for sheep and build a settlement, reaching 9 VPs to catch up to RED.
turn 200
trade 4× wheat → ore
gpt-5.6-luna · 3.4s · $0.0003 · 4 of 5 options
Trade four wheat for ore to reach the three ore and two wheat needed for a city and the winning tenth VP.
turn 197
move robber → rob red
gemini-3.7-flash · 3.2s · $0.0009 · 1 of 21 options
Block the game leader Red who is at 9 victory points and steal a card from them.
turn 194
move robber → rob red
deepseek-v4-flash · 10.4s · $0.0003 · 1 of 19 options
Steal from RED to slow their progress to 10 VPs.
turn 191
move robber → rob red
hy3 · 7.5s · $0.0004 · 1 of 23 options
Block the leading RED player with the robber to reduce their chance of reaching 10 VPs.
turn 190
upgrade to city 6↻ 3 retries · 20.0s, 32.0s, 51.2s
deepseek-v4-flash · 138.6s · $0.0006 · 1 of 5 options
Building a city increases my VP count to 8 and improves resource generation to catch up to Red at 9 VPs.
trade 4× sheep → ore↻ 4 retries · 20.0s, 32.0s, 51.2s, 81.9s
deepseek-v4-flash · 248.5s · $0.0022 · 2 of 5 options
Trading sheep for ore enables building a city, boosting VPs to 9 and matching RED's lead.
trade 4× sheep → wheat↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 94.9s · $0.0014 · 1 of 5 options
Trade sheep for wheat to secure resources for a settlement and city upgrade, advancing to 9 VPs.
turn 188
trade 4× wheat → ore
gpt-5.6-luna · 7.3s · $0.0007 · 4 of 5 options
Trade four wheat for ore to reach three ore and set up a city for the winning victory point.
trade 4× sheep → ore
gpt-5.6-luna · 11.9s · $0.0014 · 8 of 9 options
Trade surplus sheep for ore to move toward a city while preserving the five wheat needed for victory-point progress.
turn 187
trade 4× wood → ore
hy3 · 11.4s · $0.0004 · 4 of 5 options
Trade excess wood for ore to progress toward city requirement and boost development.
turn 186
trade 4× wood → wheat↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 92.5s · $0.0003 · 1 of 5 options
Trading 4 wood for wheat reduces hand size and provides the needed resource to build a settlement, bringing us closer to 10 victory points.
turn 184
trade 4× wheat → wood
gpt-5.6-luna · 9.0s · $0.0008 · 2 of 5 options
Trade four wheat for wood to reach the resources needed for a settlement and secure the final victory point.
turn 182
trade 4× wheat → brick↻ 1 retry · 20.0s
deepseek-v4-flash · 46.3s · $0.0002 · 1 of 5 options
Trade wheat for brick to build a settlement and gain a victory point, reducing the gap with RED who is at 9 VPs.
turn 180
trade 4× brick → ore
gpt-5.6-luna · 6.4s · $0.0005 · 3 of 5 options
Trade four brick for ore to improve access to a city or development card and secure the final victory point.
turn 178
trade 4× wheat → ore↻ 1 retry · 20.0s
deepseek-v4-flash · 40.4s · $0.0002 · 4 of 5 options
Trading 4 wheat for ore puts us one ore short of a city, which would bring us to 9 VP and close the gap with the leader.
turn 176
trade 4× wheat → wood
gpt-5.6-luna · 5.6s · $0.0004 · 2 of 5 options
Trade four wheat for wood to complete a settlement, the most reliable immediate path to the tenth victory point.
move robber → rob blue
gpt-5.6-luna · 8.6s · $0.0009 · 1 of 20 options
Block the leading player on a blue-occupied hex and steal from their large hand.
turn 174
trade 4× ore → sheep↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 98.8s · $0.0043 · 2 of 5 options
Trading 4 ore for sheep allows us to then buy a development card, which could give a victory point or a knight to block the leading RED player.
monopoly: ore↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 94.3s · $0.0007 · 5 of 6 options
Monopoly on ORE to hinder RED's city progression and secure ore for our own city.
buy development card↻ 1 retry · 20.0s
deepseek-v4-flash · 46.5s · $0.0008 · 1 of 2 options
Buying a development card gives a chance at a victory point to close the gap with RED or a knight to block them, improving our odds.
trade 4× sheep → ore↻ 3 retries · 20.0s, 32.0s, 51.2s
deepseek-v4-flash · 153.5s · $0.0015 · 2 of 5 options
Trading 4 sheep for ore allows us to then buy a development card, potentially gaining a victory point or a knight to block the leading opponent.
build road 11–12↻ 4 retries · 20.0s, 32.0s, 51.2s, 81.9s
deepseek-v4-flash · 303.3s · $0.0009 · 4 of 14 options
Build road to enable a settlement on a high-probability tile, moving closer to 10 VPs.
trade 4× wheat → brick↻ 5 retries · 20.0s, 32.0s, 51.2s, 81.9s, 120.0s
deepseek-v4-flash · 359.6s · $0.0003 · 1 of 9 options
Trading wheat for brick allows building a settlement to reach 8 VPs, closing the gap with Red.
turn 172
move robber → rob blue
gpt-5.6-luna · 8.6s · $0.0008 · 1 of 20 options
Block the leading BLUE on a productive hex and attempt to steal a card.
turn 170
build road 10–11↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 74.9s · $0.0005 · 1 of 9 options
Building road towards a potential settlement spot to increase VP count.
turn 168
move robber → rob blue
gpt-5.6-luna · 6.9s · $0.0007 · 0 of 20 options
Block the 6-VP leader on a likely productive hex and attempt to steal a card, preserving your best chance to reach 10 first.