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m034 game 0

turn 58 · 170 moves recorded
winnergemini-3.7-flashin 58 turns
Move-by-move replay is built for the featured games. This game's full move log and every model decision are in its records below.
Catan board6102889103356desert512491111401234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253CC

victory points

victory points over time0246810WINturn 0turn 5810332
gemini-3.7-flash 10deepseek-v4-flash 3gpt-5.6-luna 3hy3 2

race to 10

race to 10 victory points0510gemini-3.7-flashdeepseek-v4-flashgpt-5.6-lunahy3
1gemini-3.7-flash20110410vp
knight4playedvp card2road building1played
towns 2cities 1roads 7longest road (7), largest army (4)$0.019134 moves28.4k tok
2deepseek-v4-flash0020133vp
year of plenty1playedmonopoly1played
towns 1cities 1roads 2$0.005113 moves30.9k tok13 retries
3gpt-5.6-luna0010013vp
vp card1road building1
towns 2cities 0roads 2$0.004910 moves8.9k tok
4hy30030032vp
towns 2cities 0roads 3$0.00719 moves16.9k tok2 retries

decisions & reasoning

turn 58
build road 23–52
gemini-3.7-flash · 3.4s · $0.0009 · 2 of 14 options
Build a road extending from vertex 23 toward a new settlement location while spending resources to stay under the hand limit.
move robber → rob white
gemini-3.7-flash · 2.6s · $0.0007 · 1 of 21 options
Block White's productive tile and steal from the opponent with the most cards and points.
turn 57
end turn
hy3 · 10.7s · $0.0004 · 0 of 5 options
Cannot afford any build; keep sheep and end turn.
turn 55
upgrade to city 9
deepseek-v4-flash · 14.0s · $0.0003 · 1 of 7 options
Building a city increases my VP and reduces hand size, getting closer to 10.
turn 54
build road 22–23
gemini-3.7-flash · 4.2s · $0.0009 · 5 of 10 options
Build a road to expand towards new settlement locations and compete for longest road to reach 10 points.
trade 3× wheat → sheep
gemini-3.7-flash · 3.4s · $0.0008 · 13 of 14 options
Trade surplus wheat for a sheep to assemble the exact resources needed to build a settlement.
turn 52
buy development card
gpt-5.6-luna · 2.8s · $0.0002 · 1 of 2 options
Spend the exact sheep, wheat, and ore combination to buy a development card and pursue a knight or hidden victory point.
trade 4× brick → ore
gpt-5.6-luna · 6.6s · $0.0006 · 2 of 5 options
Trade surplus brick for scarce ore, advancing toward cities and development cards.
turn 50
move robber → rob white
gemini-3.7-flash · 2.6s · $0.0007 · 2 of 21 options
Steal from White to reclaim wheat after their Monopoly card while blocking a key resource.
play knight
gemini-3.7-flash · 2.1s · $0.0004 · 1 of 2 options
Playing a knight allows moving the robber, stealing a resource, and working toward Largest Army for the win.
buy development card
gemini-3.7-flash · 1.8s · $0.0004 · 1 of 2 options
Buying a development card offers a direct path to victory points to help close out the game at 8 points.
trade 3× sheep → wheat
gemini-3.7-flash · 2.6s · $0.0006 · 2 of 5 options
Trading three sheep for wheat allows buying a development card this turn to potentially win the game.
turn 47
monopoly: wheat↻ 1 retry · 20.0s
deepseek-v4-flash · 37.7s · $0.0005 · 4 of 6 options
We need wheat to build a city and to potentially block RED's progress, as we have no wheat and RED is leading.
turn 46
buy development card
gemini-3.7-flash · 2.9s · $0.0004 · 1 of 6 options
Buying a development card keeps momentum toward victory points while utilizing the available sheep, wheat, and ore.
turn 43
buy development card
deepseek-v4-flash · 11.1s · $0.0004 · 1 of 2 options
We have the resources to buy a development card, which could yield a victory point or a knight to block the leader RED.
year of plenty: wheat, ore↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 93.1s · $0.0004 · 2 of 16 options
Playing Year of Plenty for wheat and ore allows us to buy a development card immediately, potentially getting a victory point or a knight to hinder leader RED.
buy development card
deepseek-v4-flash · 5.6s · $0.0001 · 1 of 2 options
Buying a development card can yield a victory point or a knight to hinder the leader RED.
move robber → rob red↻ 1 retry · 20.0s
deepseek-v4-flash · 41.6s · $0.0002 · 5 of 19 options
Block the leading player (Red) by moving the robber to a hex near his settlements and steal a card to hinder his progress.
turn 42
build road 0–20
gemini-3.7-flash · 1.8s · $0.0003 · 1 of 9 options
Building a road towards high-value settlement spots advances board control and path to victory points.
move robber → rob blue
gemini-3.7-flash · 3.1s · $0.0009 · 2 of 21 options
Steal from Blue who holds the most resource cards while blocking an opponent hex.
play knight
gemini-3.7-flash · 3.0s · $0.0005 · 1 of 2 options
Playing a knight allows moving the robber off critical hexes and stealing a card to advance development.
buy development card
gemini-3.7-flash · 3.2s · $0.0005 · 1 of 6 options
Buying a development card advances victory points and utilizes extra sheep, wheat, and ore without risking discard.
turn 41
build road 35–36
hy3 · 14.5s · $0.0005 · 1 of 4 options
Build road to expand territory using brick and wood while keeping card count low
trade 3× sheep → wood↻ 1 retry · 20.0s
hy3 · 38.6s · $0.0006 · 3 of 5 options
Trade excess sheep for wood to approach settlement requirements.
turn 39
trade 4× ore → wheat
deepseek-v4-flash · 15.9s · $0.0006 · 3 of 5 options
Need wheat to pair with ore for a city, which gives 2 VP and catches up to leader RED.
turn 38
upgrade to city 20
gemini-3.7-flash · 2.5s · $0.0005 · 1 of 9 options
Upgrade a settlement to a city using 3 ore and 2 wheat to increase victory points and resource production.
trade 3× wood → ore
gemini-3.7-flash · 3.3s · $0.0008 · 5 of 6 options
Trade excess wood for ore to set up a city upgrade this turn.
move robber → rob white
gemini-3.7-flash · 2.0s · $0.0006 · 1 of 21 options
Target White who has the most cards in hand while blocking a key resource hex.
turn 37
end turn
hy3 · 11.9s · $0.0009 · 0 of 5 options
No build affordable; keep sheep for future trades.
turn 35
end turn↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 86.8s · $0.0005 · 0 of 5 options
保留矿石更利于后续建造城市或购买发展卡,低效贸易浪费资源。