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m033 game 0

turn 207 · 630 moves recorded
winnerdeepseek-v4-flashin 207 turns
Move-by-move replay is built for the featured games. This game's full move log and every model decision are in its records below.
Catan board898511desert1041021239561163401234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253CCCCCCCCC

victory points

victory points over time0246810WINturn 0turn 20791044
gemini-3.7-flash 9deepseek-v4-flash 10gpt-5.6-luna 4hy3 4

race to 10

race to 10 victory points0510deepseek-v4-flashgemini-3.7-flashgpt-5.6-lunahy3
1deepseek-v4-flash11051810vp
knight2playedvp card2road building1playedmonopoly1played
towns 0cities 3roads 11longest road (8)$0.061277 moves281.6k tok160 retries
2gemini-3.7-flash0002029vp
knight7playedvp card3road building1year of plenty1playedmonopoly1played
towns 0cities 2roads 5largest army (7)$0.047081 moves69.0k tok
3gpt-5.6-luna0201584vp
towns 0cities 2roads 14$0.025550 moves45.4k tok
4hy30002464vp
towns 0cities 2roads 5$0.051163 moves118.7k tok22 retries

decisions & reasoning

turn 207
upgrade to city 3
deepseek-v4-flash · 4.4s · $0.0001 · 8 of 17 options
Building a city at node 3 costs 2 wheat and 3 ore, which I have, and will give me 2 victory points, reaching 11 and winning.
turn 205
end turn
hy3 · 15.1s · $0.0018 · 0 of 9 options
Keeping ORE and WHEAT preserves our city-building potential; trading away key resources now hurts our VP climb.
build road 52–53↻ 1 retry · 20.0s
hy3 · 46.3s · $0.0009 · 1 of 11 options
Build road to expand and approach new settlement sites while keeping low card count.
trade 4× ore → wood
hy3 · 11.5s · $0.0008 · 3 of 9 options
Trade excess ore for wood to reduce hand size and enable future road/settlement building.
turn 204
trade 4× wheat → ore
gpt-5.6-luna · 4.6s · $0.0004 · 3 of 5 options
Trade four wheat for ore to reach three ore and position for a city on the next wheat gain.
turn 203
build settlement 3↻ 4 retries · 20.0s, 32.0s, 51.2s, 81.9s
deepseek-v4-flash · 257.0s · $0.0005 · 8 of 17 options
Building settlement 3 adds a VP, getting us to 9, and we can aim for the final VP next turn.
trade 4× ore → sheep↻ 8 retries · 20.0s, 32.0s, 51.2s, 81.9s, 120.0s, 120.0s, 120.0s, 120.0s
deepseek-v4-flash · 813.1s · $0.0042 · 9 of 16 options
Trade ore for sheep to reduce card count and enable building a settlement next turn.
turn 202
move robber → rob orange
gemini-3.7-flash · 3.2s · $0.0006 · 0 of 20 options
Block the leading opponent ORANGE and steal from their 13-card hand to find resources to win.
play knight
gemini-3.7-flash · 3.3s · $0.0004 · 1 of 2 options
Playing a knight allows moving the robber, stealing a resource, and potentially securing Largest Army for the win.
buy development card
gemini-3.7-flash · 2.8s · $0.0004 · 1 of 2 options
Buying a development card gives a direct chance to draw a victory point card to win the game immediately at 9 points.
trade 3× sheep → ore
gemini-3.7-flash · 3.6s · $0.0006 · 3 of 5 options
Trade three sheep for an ore to enable purchasing a development card for the winning victory point.
turn 201
end turn↻ 1 retry · 20.0s
hy3 · 39.7s · $0.0020 · 0 of 5 options
No build options available; keep wheat for future city and avoid wasteful trades.
trade 4× ore → wheat
hy3 · 16.5s · $0.0010 · 3 of 5 options
Trade surplus ore for wheat to near city cost and drop below 8 cards to avoid robber discard.
turn 200
trade 4× ore → wheat
gpt-5.6-luna · 3.9s · $0.0004 · 3 of 5 options
Trade four ore for wheat to maximize access to ore-wheat cities and accelerate victory points.
turn 199
end turn↻ 4 retries · 20.0s, 32.0s, 51.2s, 81.9s
deepseek-v4-flash · 227.5s · $0.0002 · 0 of 8 options
We lack wheat for a city and have no sheep for a settlement; ending turn preserves resources and avoids wasting them on a road.
trade 4× wheat → wood↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 95.3s · $0.0012 · 2 of 5 options
Trade wheat for wood to reduce hand size and gain a missing resource for settlement.
turn 198
upgrade to city 33
gemini-3.7-flash · 2.7s · $0.0004 · 1 of 7 options
Building a city increases victory points to 9 and boosts resource production.
trade 3× wheat → ore
gemini-3.7-flash · 3.6s · $0.0005 · 2 of 6 options
Trade wheat for ore to get the resources needed to build a city for victory points.
turn 196
end turn
gpt-5.6-luna · 6.2s · $0.0004 · 0 of 5 options
Keep the four ore and two wheat toward a city rather than trading away the key city resource without an immediate build.
trade 4× wheat → ore
gpt-5.6-luna · 3.6s · $0.0003 · 3 of 5 options
Trade four wheat for ore to reach four ore and enable a city upgrade for an immediate victory point.
trade 4× brick → ore
gpt-5.6-luna · 7.5s · $0.0005 · 7 of 9 options
Trade four brick for ore to reach the three ore needed for a city while retaining ample wheat.
turn 195
trade 4× wheat → ore↻ 1 retry · 20.0s
deepseek-v4-flash · 36.5s · $0.0005 · 3 of 5 options
Trading 4 wheat for 1 ore gets us to 3 ore, and with 1 wheat we need just one more wheat to build a city and win.
turn 192
trade 4× brick → wheat
gpt-5.6-luna · 5.6s · $0.0004 · 4 of 5 options
Trade the four brick for wheat to reach two wheat while retaining two ore, best positioning for a city next turn.
turn 191
trade 4× wheat → ore↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 72.9s · $0.0002 · 3 of 5 options
Trade 4 wheat for ore to get closer to a city for 2 victory points.
move robber → rob blue↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 101.8s · $0.0002 · 4 of 19 options
Block the current leader BLUE by placing the robber on his hex to reduce his resource income.
turn 190
end turn
gemini-3.7-flash · 2.4s · $0.0005 · 0 of 5 options
Keep 3 ore and 1 wheat to build a city as soon as another wheat is gained.
turn 188
trade 4× brick → wheat
gpt-5.6-luna · 5.3s · $0.0004 · 4 of 5 options
Trade excess brick for wheat to begin assembling the ore-and-wheat resources needed for a city.
turn 186
end turn
gemini-3.7-flash · 2.3s · $0.0006 · 0 of 5 options
Keep the 3 ore and 1 wheat safely under the card limit to build a city on a future turn.
trade 3× sheep → wheat
gemini-3.7-flash · 3.2s · $0.0006 · 8 of 9 options
Trading 3 sheep for 1 wheat brings us closer to building a city or buying a development card.
monopoly: ore
gemini-3.7-flash · 3.3s · $0.0007 · 5 of 10 options
Play Monopoly on Ore to gather the ore opponents recently acquired and work toward building cities for the win.