turn 198
upgrade to city 0
deepseek-v4-flash · 11.4s · $0.0001 · 1 of 14 options
We have exactly 3 ore and 2 wheat to build a city, which gives us 10 VPs and the win.
trade 3× brick → ore↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 99.3s · $0.0004 · 5 of 9 options
Trading 3 brick for 1 ore will give me the required ore to upgrade to a city on my next turn, reaching 10 VP while reducing hand size from 10 to 8 cards.
trade 3× wood → wheat↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 106.2s · $0.0005 · 2 of 9 options
Trade 3 wood for wheat to get 3 wheat and 2 ore, enabling a city win next turn if possible.
trade 3× sheep → ore
deepseek-v4-flash · 18.7s · $0.0007 · 4 of 13 options
Trade sheep for ore to get closer to a city for the winning point.
turn 195
upgrade to city 6
gpt-5.6-luna · 3.9s · $0.0002 · 1 of 3 options
Build the city on location 6 to upgrade a high-probability production source and gain a crucial victory point.
turn 194
trade 3× sheep → wheat
deepseek-v4-flash · 5.3s · $0.0002 · 1 of 5 options
Trading 3 sheep for 1 wheat gives the needed resource to build a settlement and win the game.
trade 3× sheep → ore↻ 3 retries · 20.0s, 32.0s, 51.2s
deepseek-v4-flash · 141.4s · $0.0003 · 3 of 5 options
We need ore for a city to reach 10 VPs, and trading sheep reduces our hand below 8 to avoid robber discard.
turn 193
build road 49–50
hy3 · 8.9s · $0.0009 · 1 of 2 options
Building a road uses our brick and wood to expand our network and improve access to resources while we are behind at 2 VPs.
trade 3× wood → brick
hy3 · 13.8s · $0.0005 · 4 of 5 options
Trade wood for brick to enable future road or settlement building.
turn 192
trade 4× sheep → ore
gemini-3.7-flash · 3.3s · $0.0008 · 1 of 5 options
Trade excess sheep for ore to reduce hand size below 8 cards and build towards cities.
turn 190
trade 3× wood → brick↻ 1 retry · 20.0s
deepseek-v4-flash · 27.0s · $0.0002 · 4 of 5 options
Trading 3 wood for brick allows building a settlement (needs wood, brick, sheep, wheat) to reach 10 VPs.
trade 3× brick → wheat↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 90.7s · $0.0013 · 1 of 9 options
Trading 3 brick for wheat brings us closer to having the resources needed for a settlement, which would give us the 10th victory point.
turn 189
move robber → rob white
hy3 · 14.0s · $0.0007 · 2 of 22 options
Move robber to WHITE's hex to block the leader and steal a card.
turn 188
move robber → rob red
gemini-3.7-flash · 3.7s · $0.0009 · 1 of 22 options
Target RED who is in second place with 5 victory points while taking a resource from a key hex.
turn 186
trade 3× ore → wheat↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 62.6s · $0.0002 · 2 of 5 options
Trading 3 ORE for WHEAT gives us 2 WHEAT, enabling a city upgrade to reach 10 victory points.
trade 3× brick → ore↻ 1 retry · 20.0s
deepseek-v4-flash · 53.2s · $0.0010 · 2 of 5 options
Trade brick for ore to get closer to a city; need one more wheat next turn.
turn 185
build road 50–51
hy3 · 9.4s · $0.0004 · 1 of 2 options
Build road to expand network using available brick and wood since no settlement is possible now.
trade 3× wood → brick
hy3 · 13.0s · $0.0013 · 4 of 5 options
Trade surplus wood for brick to approach a settlement (need brick+wheat) and keep hand small.
turn 184
trade 2× wood → wheat
gemini-3.7-flash · 3.0s · $0.0006 · 3 of 5 options
Trade wood for wheat using our 2:1 port to lower hand size to 7 and prepare resources for building a settlement.
turn 183
build road 15–17
gpt-5.6-luna · 4.3s · $0.0003 · 1 of 4 options
Extend the existing road network from 15 toward 17 to improve your longest-road prospects and future settlement access.
build road 4–15
gpt-5.6-luna · 8.2s · $0.0007 · 0 of 4 options
Extend the existing road network from intersection 15 toward the likely open settlement route.
build road 14–15
gpt-5.6-luna · 6.6s · $0.0005 · 0 of 3 options
Build the road that most likely advances toward a new settlement location and converts the Road Building card into immediate expansion.
play road building
gpt-5.6-luna · 5.0s · $0.0004 · 4 of 5 options
Play Road Building to place two roads while preserving wood and brick for a future settlement or city.
trade 4× sheep → wood
gpt-5.6-luna · 6.0s · $0.0004 · 2 of 5 options
Trade four sheep for wood to enable a settlement with your existing brick, wheat, and remaining sheep.
turn 182
trade 3× sheep → ore↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 87.9s · $0.0003 · 3 of 5 options
Trading sheep for ore brings us closer to building a city (need 2 more ore, 1 wheat).
turn 180
move robber → rob red
gemini-3.7-flash · 2.6s · $0.0008 · 0 of 22 options
Block Red's key production hex and steal from the main competitor.
turn 178
trade 3× sheep → wheat↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 86.0s · $0.0010 · 1 of 5 options
Trade sheep for wheat to set up building a settlement, needing only one more resource from dice.
move robber → rob white↻ 1 retry · 20.0s
deepseek-v4-flash · 41.7s · $0.0004 · 9 of 20 options
Block WHITE (leader) and steal a card to potentially get needed resources for final VP.
turn 175
trade 4× brick → wheat
gpt-5.6-luna · 7.1s · $0.0006 · 3 of 5 options
Trade excess brick for wheat to strengthen the ore-and-wheat city plan.
turn 174
trade 3× sheep → ore↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 98.9s · $0.0016 · 3 of 5 options
Trade sheep for ore to move towards a city and reduce hand size to avoid robber discard.