turn 137
upgrade to city 12
gpt-5.6-luna · 2.6s · $0.0003 · 1 of 8 options
Build a city immediately to gain the final victory point and win the game.
trade 2× wood → ore
gpt-5.6-luna · 6.5s · $0.0006 · 1 of 9 options
Trade two wood for ore to reach the three ore and two wheat needed for an immediate city and the winning tenth VP.
trade 4× wheat → ore
gpt-5.6-luna · 4.5s · $0.0005 · 6 of 9 options
Trade four wheat for ore to reach the three ore and two wheat needed to build a city and win.
trade 2× wood → ore
gpt-5.6-luna · 11.2s · $0.0008 · 1 of 9 options
Trade two wood for ore to build toward the ore-and-wheat city needed for the final victory point.
turn 135
move robber → rob red
deepseek-v4-flash · 5.8s · $0.0003 · 1 of 20 options
Red is leading with 9 VPs and has many cards, so blocking and stealing from Red is critical.
play knight
deepseek-v4-flash · 7.5s · $0.0002 · 1 of 2 options
Play knight card to move robber onto Red's best tile, potentially stealing a card and hindering their progress.
buy development card↻ 1 retry · 20.0s
deepseek-v4-flash · 50.2s · $0.0006 · 1 of 6 options
We have exactly the resources for a development card, which could provide a victory point or a knight to hinder Red's lead.
trade 3× wood → wheat↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 94.6s · $0.0015 · 8 of 9 options
Trading 3 wood for wheat gives us the resources for a development card (wheat, sheep, ore) and keeps sheep flexible for future trades.
turn 133
build road 3–12
gpt-5.6-luna · 9.3s · $0.0008 · 1 of 8 options
Build a road now to advance toward the final victory point and strengthen the route before opponents can claim it.
trade 2× wood → wheat
gpt-5.6-luna · 8.7s · $0.0007 · 7 of 8 options
Trade two wood for wheat to restore the key city resource and preserve flexibility toward the winning tenth point.
trade 4× wheat → brick
gpt-5.6-luna · 6.7s · $0.0006 · 7 of 9 options
Trade four wheat for brick, then use the wood port to obtain sheep and build the settlement needed for the winning point.
turn 131
trade 3× wheat → ore↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 73.2s · $0.0004 · 3 of 5 options
Need ore for a city to increase VPs and catch up to Red.
move robber → rob red↻ 1 retry · 20.0s
deepseek-v4-flash · 50.2s · $0.0003 · 2 of 21 options
Move robber to a hex adjacent to RED's settlement to block their production and steal a card from the leader (9 VPs).
turn 130
build road 10–29
gemini-3.7-flash · 2.7s · $0.0005 · 3 of 7 options
Build a road to expand towards key settlement spots while using wood and brick resources.
turn 129
upgrade to city 34
gpt-5.6-luna · 6.0s · $0.0005 · 2 of 9 options
Build a city immediately to reach 9 VP and strengthen the ore-wheat engine; location 34 is the best available upgrade.
trade 2× wood → ore
gpt-5.6-luna · 5.7s · $0.0003 · 1 of 9 options
Trade two wood for ore to reach the resources needed for a city and secure the winning 10th VP.
move robber → rob orange
gpt-5.6-luna · 6.1s · $0.0006 · 7 of 24 options
Block the 6-VP leader on a productive hex and steal from Orange to slow their approach to victory.
turn 127
buy development card
deepseek-v4-flash · 15.4s · $0.0002 · 1 of 2 options
We can afford a development card and need to increase victory points or gain an advantage.
year of plenty: sheep, wheat↻ 4 retries · 20.0s, 32.0s, 51.2s, 81.9s
deepseek-v4-flash · 220.6s · $0.0006 · 13 of 16 options
Playing Year of Plenty for sheep and wheat enables buying a development card, potentially a victory point, to catch up to RED.
buy development card
deepseek-v4-flash · 15.8s · $0.0001 · 1 of 2 options
Buying a development card could yield a Victory Point or a Knight to block the leading opponent (RED).
turn 126
buy development card
gemini-3.7-flash · 4.1s · $0.0005 · 1 of 2 options
Buying a development card keeps hand size safe under 8 while hunting for victory points.
trade 4× ore → sheep
gemini-3.7-flash · 3.5s · $0.0006 · 2 of 5 options
Trade excess ore for sheep to reduce hand size and work towards buying development cards or settlements.
turn 125
end turn
gpt-5.6-luna · 4.3s · $0.0003 · 0 of 5 options
Keep the two ore and two wheat toward a city rather than trading away essential resources.
trade 2× wood → ore
gpt-5.6-luna · 3.0s · $0.0003 · 2 of 5 options
Trade the two wood for ore to advance toward the ore-and-wheat city needed for the final 2 VP.
turn 123
trade 3× wheat → ore
deepseek-v4-flash · 17.5s · $0.0006 · 3 of 5 options
Trade 3 wheat for ore to progress towards building a city.
build settlement 38↻ 1 retry · 20.0s
deepseek-v4-flash · 38.4s · $0.0002 · 6 of 12 options
Building a settlement immediately adds 1 VP and helps secure resources, pushing us toward 10 VPs while Red is close to winning.
turn 121
build road 37–38
gpt-5.6-luna · 6.3s · $0.0004 · 1 of 10 options
Extend the newly built road toward the likely settlement site to maximize the chance of gaining the final victory point.
trade 4× wheat → ore
gpt-5.6-luna · 9.5s · $0.0007 · 11 of 14 options
Trade four wheat for ore to reduce hand size and build toward the ore-and-wheat city needed for the final victory points.
turn 120
build road 7–8↻ 1 retry · 20.0s
hy3 · 40.6s · $0.0008 · 2 of 6 options
Build road to access settlement vertex 7 for future expansion despite lacking sheep.
trade 4× sheep → wood
hy3 · 14.4s · $0.0005 · 3 of 5 options
Trade excess sheep for wood to reduce hand size and enable future roads.