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m030 game 0

turn 143 · 414 moves recorded
winnerhy3in 143 turns
Move-by-move replay is built for the featured games. This game's full move log and every model decision are in its records below.
Catan board6118109desert312410511584329601234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253CCC

victory points

victory points over time0246810WINturn 0turn 14341023
deepseek-v4-flash 4hy3 10gemini-3.7-flash 2gpt-5.6-luna 3

race to 10

race to 10 victory points0510hy3deepseek-v4-flashgpt-5.6-lunagemini-3.7-flash
1hy322101610vp
vp card2
towns 2cities 2roads 12longest road (5)$0.033842 moves75.8k tok13 retries
2deepseek-v4-flash0111254vp
knight9playedyear of plenty1played
towns 2cities 0roads 4largest army (9)$0.014344 moves77.0k tok53 retries
3gpt-5.6-luna0001123vp
knight1played
towns 1cities 1roads 4$0.016334 moves30.9k tok
4gemini-3.7-flash0030032vp
knight1played
towns 2cities 0roads 11$0.023339 moves33.0k tok

decisions & reasoning

turn 143
upgrade to city 24
hy3 · 5.6s · $0.0005 · 12 of 20 options
Build a city to reach 10 victory points and win immediately.
turn 142
trade 4× sheep → wheat↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 79.8s · $0.0004 · 1 of 5 options
Trading 4 sheep for wheat brings us closer to building a city (need 3 wheat, have 2 ore).
turn 141
trade 3× wheat → ore
gpt-5.6-luna · 5.2s · $0.0003 · 1 of 5 options
Trade three wheat for ore to advance toward the crucial ore-wheat city resource combination.
turn 140
build road 45–46
gemini-3.7-flash · 5.0s · $0.0006 · 1 of 12 options
Use brick and wood to build a road and expand toward a new settlement spot.
trade 3× sheep → wood
gemini-3.7-flash · 3.6s · $0.0005 · 4 of 5 options
Trade excess sheep via the 3:1 port for wood to combine with brick towards building roads and settlements.
turn 139
end turn
hy3 · 8.7s · $0.0008 · 0 of 5 options
Keep 3 ORE to build a city later; trading away all ORE loses our win path.
turn 138
move robber → rob orange↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 79.1s · $0.0007 · 0 of 18 options
Block Orange's center hex to disrupt their production and steal a card from the leader.
turn 137
end turn
gpt-5.6-luna · 4.7s · $0.0004 · 0 of 5 options
Keep all four wheat since no trade enables an immediate build and preserving resources is more valuable.
turn 136
end turn
gemini-3.7-flash · 5.6s · $0.0008 · 0 of 5 options
I will end the turn to keep my trade flexibility open until I accumulate enough resources to build.
turn 135
end turn↻ 1 retry · 20.0s
hy3 · 39.6s · $0.0023 · 0 of 5 options
You already bought a victory point card reaching 10 VPs, so ending the turn secures the win.
buy development card
hy3 · 11.7s · $0.0008 · 1 of 6 options
Buying a dev card uses excess ore and may yield a VP or useful progress toward 10 VPs.
trade 3× brick → wheat↻ 1 retry · 20.0s
hy3 · 39.5s · $0.0007 · 7 of 9 options
Trade brick for wheat to enable city upgrade and reduce overflowing cards.
turn 132
end turn
gemini-3.7-flash · 4.6s · $0.0006 · 0 of 5 options
Holding 3 sheep keeps flexibility until more complementary resources are rolled.
turn 131
build road 38–39
hy3 · 17.4s · $0.0010 · 1 of 12 options
Build a road to expand network since city/settlement are unaffordable and road uses excess brick/wood.
turn 129
upgrade to city 13
gpt-5.6-luna · 6.4s · $0.0005 · 1 of 7 options
Build a city now to convert the available ore and wheat into a crucial victory point and stronger production.
move robber → rob orange
gpt-5.6-luna · 6.2s · $0.0007 · 2 of 22 options
Block the 7-VP Orange player on an occupied hex to hinder their progress.
turn 128
end turn
gemini-3.7-flash · 3.2s · $0.0005 · 0 of 5 options
I do not have enough resources to build anything this turn, so I will save my sheep and end the turn.
build road 19–46
gemini-3.7-flash · 4.6s · $0.0008 · 1 of 15 options
Use wood and brick to expand road network towards future settlement locations.
trade 3× brick → wood
gemini-3.7-flash · 3.5s · $0.0006 · 2 of 9 options
Trade surplus brick for wood to prepare for building roads and settlements while reducing hand size.
turn 127
end turn
hy3 · 8.9s · $0.0010 · 0 of 12 options
Cannot build city or settlement now; preserve resources and wait for ore to reach 10 VP via city upgrade.
turn 125
end turn
gpt-5.6-luna · 5.3s · $0.0004 · 0 of 5 options
Keep the three ore and wheat toward a city rather than trading away the ore without a complete build.
turn 122
build road 1–2↻ 3 retries · 20.0s, 32.0s, 51.2s
deepseek-v4-flash · 139.1s · $0.0009 · 1 of 7 options
Building road to expand towards a new settlement location.
trade 4× sheep → brick↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 84.8s · $0.0007 · 4 of 5 options
Trade sheep for brick to prepare for building a road and eventually a settlement.
move robber → rob orange↻ 1 retry · 20.0s
deepseek-v4-flash · 31.3s · $0.0004 · 0 of 19 options
Block the leading player Orange by moving the robber to a tile adjacent to their settlement and steal a card.
play knight
deepseek-v4-flash · 12.4s · $0.0001 · 1 of 6 options
Playing the knight card allows us to move the robber to block Orange's best hex and potentially steal a card from the leader, increasing our chance to catch up.
buy development card↻ 1 retry · 20.0s
deepseek-v4-flash · 48.2s · $0.0002 · 1 of 6 options
Buying a dev card offers a chance for a victory point or a knight to hinder the leader.
turn 121
end turn
gpt-5.6-luna · 9.2s · $0.0008 · 0 of 5 options
Keep the three ore needed for a city and end the turn while seeking additional wheat.
turn 120
build road 31–32
gemini-3.7-flash · 2.5s · $0.0005 · 3 of 15 options
Build a road to expand toward a new settlement location.
trade 3× sheep → wood
gemini-3.7-flash · 3.3s · $0.0008 · 8 of 9 options
Trade surplus sheep for wood to build toward a new settlement while keeping hand size safely below the discard limit.
turn 119
build road 39–41↻ 1 retry · 20.0s
hy3 · 38.3s · $0.0016 · 9 of 12 options
Building road from new settlement 39 expands reach to new intersections for future high-yield settlements.