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m029 game 0

turn 355 · 1018 moves recorded
winnerdeepseek-v4-flashin 355 turns
move 1018 / 1018live
Catan board41085996328411610312511desert01234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253CCCCCCCCCC

victory points

victory points over time0246810WINturn 0turn 35581058
gemini-3.7-flash 8deepseek-v4-flash 10gpt-5.6-luna 5hy3 8

race to 10

race to 10 victory points0510deepseek-v4-flashgemini-3.7-flashhy3gpt-5.6-luna
1deepseek-v4-flash055221410vp
knight5playedvp card1
towns 1cities 3roads 10largest army (5)$0.050497 moves248.6k tok145 retries
2gemini-3.7-flash0023388vp
knight3played
towns 0cities 3roads 13longest road (8)$0.055093 moves77.4k tok
3hy31010248vp
knight2playedvp card2road building1playedyear of plenty1played
towns 0cities 3roads 8$0.0835108 moves193.6k tok29 retries
4gpt-5.6-luna1011365vp
knight4playedvp card2road building1playedyear of plenty1playedmonopoly2played
towns 1cities 1roads 6$0.032367 moves61.9k tok

decisions & reasoning

turn 355
build settlement 4↻ 1 retry · 20.0s
deepseek-v4-flash · 32.2s · $0.0001 · 9 of 19 options
Building a settlement on node 4 gives the 10th victory point to win the game immediately.
trade 4× brick → wood↻ 4 retries · 20.0s, 32.0s, 51.2s, 81.9s
deepseek-v4-flash · 233.4s · $0.0003 · 1 of 9 options
Trade 4 brick for wood to build a settlement and reach 10 victory points.
turn 354
trade 4× wood → sheep
gemini-3.7-flash · 7.8s · $0.0009 · 1 of 5 options
Trading 4 excess wood for a sheep balances resources for development card purchases while reducing hand size below 8 cards.
turn 353
end turn↻ 1 retry · 20.0s
hy3 · 48.1s · $0.0014 · 0 of 5 options
Keep ORE for a future city and avoid wasteful 2:1 trades; end turn safely with low cards.
build road 13–14↻ 1 retry · 20.0s
hy3 · 39.9s · $0.0013 · 1 of 10 options
Extend road from 13 to open a new settlement site for the final VPs.
trade 3× wheat → wood↻ 1 retry · 20.0s
hy3 · 46.1s · $0.0027 · 13 of 14 options
Trade wheat for wood to enable a road build toward expansion for needed victory points.
build road 12–13
hy3 · 18.2s · $0.0014 · 1 of 14 options
Build road to reduce card count and expand toward a new settlement.
trade 2× ore → brick↻ 1 retry · 20.0s
hy3 · 36.7s · $0.0019 · 10 of 14 options
Trade excess ore for brick to enable road building toward settlements and reduce hand size.
turn 350
trade 4× ore → wheat
gemini-3.7-flash · 2.6s · $0.0005 · 4 of 5 options
Trading 4 ore for 1 wheat reduces hand size below 8 to avoid discarding while gaining a resource for future city or dev card builds.
turn 349
end turn
hy3 · 14.5s · $0.0011 · 0 of 9 options
Keeping ore and wheat preserves ability to build a city later; no trade improves winning odds.
trade 2× ore → brick↻ 2 retries · 20.0s, 32.0s
hy3 · 81.8s · $0.0010 · 5 of 9 options
Trade surplus ore for brick to enable a settlement and reduce hand size.
turn 348
trade 4× sheep → ore
gpt-5.6-luna · 6.0s · $0.0006 · 4 of 5 options
Trade four sheep for ore to reach three ore and position for a city on the next wheat gain.
turn 347
build road 26–27↻ 3 retries · 20.0s, 32.0s, 51.2s
deepseek-v4-flash · 171.6s · $0.0005 · 1 of 9 options
Building a road may secure the longest road and win the game.
trade 4× sheep → wood
deepseek-v4-flash · 5.4s · $0.0002 · 1 of 5 options
Trade 4 sheep for wood to build a settlement and reach 10 victory points.
move robber → rob blue↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 86.0s · $0.0009 · 4 of 18 options
Move robber to block BLUE, the current leader, and steal a card to potentially get needed resources for victory.
turn 345
end turn
hy3 · 18.7s · $0.0008 · 0 of 5 options
Keep ORE toward city (need 3) and end turn to preserve resources.
move robber → rob orange
hy3 · 19.0s · $0.0008 · 0 of 21 options
Block ORANGE, a tied leader, with robber to hinder their resource gain.
turn 343
move robber → rob blue↻ 1 retry · 20.0s
deepseek-v4-flash · 36.8s · $0.0002 · 4 of 18 options
Block the leader BLUE and try to steal a card to slow them down.
turn 341
end turn↻ 1 retry · 20.0s
hy3 · 39.2s · $0.0007 · 0 of 5 options
You lack enough ore for a city and trading away ore would hurt that goal, so ending turn is best.
trade 2× ore → wheat
hy3 · 11.2s · $0.0013 · 1 of 5 options
Trade two ore for wheat to reach 2 wheat and 2 ore, one ore short of building a city for a victory point.
move robber → rob blue↻ 1 retry · 20.0s
hy3 · 35.2s · $0.0007 · 4 of 20 options
Block co-leader BLUE who holds 5 cards by moving robber to their hex to steal and disrupt.
turn 339
build road 3–4↻ 3 retries · 20.0s, 32.0s, 51.2s
deepseek-v4-flash · 143.2s · $0.0009 · 1 of 8 options
Build road (3,4) to extend network towards a settlement spot, then build settlement to reach 10 VP.
trade 4× sheep → wood↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 72.4s · $0.0005 · 1 of 5 options
Trading 4 sheep for wood will allow us to build a settlement and reach 10 victory points.
build road 2–3↻ 3 retries · 20.0s, 32.0s, 51.2s
deepseek-v4-flash · 167.4s · $0.0017 · 2 of 15 options
Build road to enable a new settlement, then trade ore for wood and build settlement to win.
trade 4× sheep → ore↻ 4 retries · 20.0s, 32.0s, 51.2s, 81.9s
deepseek-v4-flash · 271.4s · $0.0006 · 13 of 15 options
Trade sheep for ore to get the missing ore needed for a city, which can be built next turn to reach 10 victory points.
turn 338
trade 4× wood → wheat
gemini-3.7-flash · 3.5s · $0.0008 · 2 of 5 options
Trade wood for wheat to get the exact resources needed for a development card.
upgrade to city 16
gemini-3.7-flash · 2.4s · $0.0005 · 1 of 10 options
Building a city increases victory points to 8, upgrades resource production, and safely reduces hand size below the discard limit.
turn 337
end turn
hy3 · 12.3s · $0.0013 · 0 of 5 options
After trades only 2 wheat remain, so 3-wheat trades are impossible and no build is possible; must end turn.
trade 2× ore → wheat↻ 1 retry · 20.0s
hy3 · 46.1s · $0.0008 · 2 of 9 options
Trade ore for wheat to progress toward city build needing 2 wheat and 3 ore.
trade 3× wheat → ore
hy3 · 7.2s · $0.0007 · 1 of 9 options
Trade 3 wheat for 1 ore to get 3 ore/3 wheat, enabling a city and reducing card count below 8.