turn 106
build settlement 17
gpt-5.6-luna · 2.4s · $0.0002 · 10 of 15 options
Build the available settlement to reach 10 victory points immediately.
trade 4× sheep → wood
gpt-5.6-luna · 5.9s · $0.0005 · 1 of 9 options
Trade four sheep for wood to complete a settlement with existing brick, wheat, and sheep and reach 10 VP.
turn 102
move robber → rob red
gpt-5.6-luna · 8.5s · $0.0009 · 5 of 22 options
Block the 7-VP leader on a red-adjacent hex and steal one of their cards.
play knight
gpt-5.6-luna · 4.6s · $0.0003 · 1 of 2 options
Play the Knight to advance Largest Army and block the leading RED player while seeking the final victory point.
buy development card
gpt-5.6-luna · 4.4s · $0.0004 · 1 of 6 options
Buy a development card for the immediate chance of a victory point and reaching 10.
trade 4× brick → ore
gpt-5.6-luna · 7.9s · $0.0007 · 1 of 9 options
Trade four surplus brick for ore while preserving wheat, advancing the ore-and-wheat resources needed for a city and the final victory point.
turn 101
move robber → rob red↻ 1 retry · 20.0s
hy3 · 34.0s · $0.0005 · 4 of 22 options
Block the current leader RED by moving the robber to their tile to hinder their production.
play knight
hy3 · 14.0s · $0.0003 · 1 of 2 options
Play knight to move robber onto leader RED and steal, slowing their path to 10 VPs.
buy development card
hy3 · 16.0s · $0.0005 · 1 of 2 options
Buying a dev card spends our sheep/wheat/ore and may give a knight to block leader RED or a VP.
turn 100
move robber → rob blue
gemini-3.7-flash · 3.1s · $0.0007 · 3 of 20 options
Target BLUE to slow down the closest competitor and steal from their 8-card hand.
play knight
gemini-3.7-flash · 2.7s · $0.0005 · 1 of 2 options
Playing the Knight lets us disrupt Blue, steal a resource, and advance toward Largest Army for the win.
buy development card
gemini-3.7-flash · 2.2s · $0.0004 · 1 of 2 options
Buying a development card gives a direct chance to draw a victory point card to reach 10 points.
trade 2× ore → sheep
gemini-3.7-flash · 3.4s · $0.0007 · 2 of 5 options
Trade excess ore for sheep to enable buying a development card on this turn.
turn 97
end turn↻ 2 retries · 20.0s, 32.0s
hy3 · 85.3s · $0.0008 · 0 of 2 options
Cannot afford development card without sheep; only legal move is to end turn
year of plenty: wheat, ore
hy3 · 14.6s · $0.0013 · 2 of 16 options
Gain scarce ore (monopolized by RED) and flexible wheat to progress toward cities/settlements.
buy development card
hy3 · 9.0s · $0.0009 · 1 of 2 options
Buying a dev card may yield a knight to hamper leader RED or a VP, helping close the gap.
trade 4× wood → ore
hy3 · 6.0s · $0.0005 · 4 of 5 options
Trade excess wood for ore to reduce hand size and progress toward city.
turn 96
end turn
gemini-3.7-flash · 2.8s · $0.0005 · 0 of 5 options
Ending turn preserves valuable ore for future city upgrades or development card purchases.
upgrade to city 32
gemini-3.7-flash · 2.9s · $0.0006 · 1 of 13 options
Building a city increases victory points to 8 while efficiently utilizing current ore and wheat resources.
monopoly: ore
gemini-3.7-flash · 5.7s · $0.0011 · 5 of 10 options
Orange and Blue are holding many cards, so playing Monopoly on Ore can yield huge resources for cities and development cards.
buy development card
gemini-3.7-flash · 3.2s · $0.0006 · 1 of 6 options
Buying a development card advances the path to victory points while utilizing the available wheat, sheep, and ore.
trade 4× sheep → ore
gemini-3.7-flash · 3.5s · $0.0005 · 4 of 9 options
Trade excess sheep for ore to reduce hand size below the discard limit and work toward purchasing a development card.
turn 95
buy development card
deepseek-v4-flash · 4.3s · $0.0001 · 1 of 2 options
We have the resources to buy a development card, which could provide a victory point or a knight to block the leaders.
turn 94
move robber → rob red
gpt-5.6-luna · 6.8s · $0.0007 · 6 of 23 options
Block the leading RED player on a likely productive hex while stealing a card to protect the one-point win.
play knight
gpt-5.6-luna · 4.3s · $0.0003 · 1 of 2 options
Play the Knight to potentially secure the final victory point while blocking the leading RED player.
buy development card
gpt-5.6-luna · 3.7s · $0.0003 · 1 of 2 options
Buy a development card for a chance at the final victory point using the available sheep, wheat, and ore.
turn 92
end turn
gemini-3.7-flash · 5.7s · $0.0009 · 0 of 9 options
Ending turn preserves maximum resource flexibility without risking a discard since the hand size is currently 7 cards.
move robber → rob blue
gemini-3.7-flash · 3.8s · $0.0008 · 3 of 19 options
Block and steal from Blue, who is the closest rival at 6 victory points.
turn 90
build road 15–17
gpt-5.6-luna · 9.3s · $0.0008 · 2 of 9 options
Use the available wood and brick to extend the road network toward a potential tenth point via Longest Road.
move robber → rob red
gpt-5.6-luna · 9.6s · $0.0007 · 4 of 23 options
Block RED, the leading opponent, on a hex where you can also steal a card.