turn 194
buy development card
gemini-3.7-flash · 3.9s · $0.0009 · 1 of 11 options
At 9 victory points, buying another development card gives an immediate chance to draw the winning victory point.
buy development card
gemini-3.7-flash · 3.9s · $0.0007 · 1 of 10 options
Buying a development card offers a direct chance to draw a victory point and win the game immediately.
turn 192
trade 3× ore → wheat
gpt-5.6-luna · 4.6s · $0.0004 · 3 of 5 options
Trade the three ore for wheat to advance toward a city, the most valuable remaining victory-point path.
trade 3× wheat → ore
gpt-5.6-luna · 8.1s · $0.0006 · 1 of 5 options
Trade surplus wheat for ore to build toward a city and secure the final victory points.
trade 3× wheat → ore
gpt-5.6-luna · 7.8s · $0.0007 · 1 of 5 options
Trade three wheat for ore to strengthen the fastest path to a city and the final victory points.
trade 3× wheat → ore
gpt-5.6-luna · 6.5s · $0.0004 · 1 of 5 options
Trade three wheat for ore to progress toward a city and secure the strongest remaining path to 10 VP.
build settlement 26
gpt-5.6-luna · 6.0s · $0.0004 · 1 of 7 options
Build a settlement now for an immediate victory point and strong progress toward 10.
trade 3× wheat → brick
gpt-5.6-luna · 3.4s · $0.0003 · 4 of 5 options
Trade three wheat for brick to complete a settlement with your wood and sheep, advancing toward 10 VP.
buy development card
gpt-5.6-luna · 3.5s · $0.0003 · 1 of 6 options
Buy a development card for a chance at an immediate victory point or a powerful progress card while preserving your abundant wheat.
turn 191
end turn
hy3 · 6.9s · $0.0003 · 0 of 5 options
Cannot afford any build and trading away ore hurts city plan, so end turn.
turn 189
build settlement 1↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 89.6s · $0.0012 · 1 of 7 options
Building a settlement reduces hand size and gives a VP, bringing us to 7.
trade 4× wheat → sheep↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 87.4s · $0.0011 · 3 of 5 options
Trade 4 wheat for sheep to prepare for building a settlement and reduce hand size from 12 to 9, mitigating robber risk.
turn 188
trade 3× wheat → ore
gpt-5.6-luna · 8.4s · $0.0006 · 1 of 5 options
Trade three wheat for ore to build toward another city and preserve a strong wheat supply.
turn 187
end turn
hy3 · 8.7s · $0.0004 · 0 of 5 options
Cannot build with current resources, so end turn.
trade 4× wood → ore
hy3 · 10.7s · $0.0005 · 2 of 5 options
Trade excess wood for ore to approach city requirement and increase VP potential.
turn 186
buy development card
gemini-3.7-flash · 2.1s · $0.0004 · 1 of 2 options
Buying a development card offers an immediate chance to draw the final victory point needed to win the game.
move robber → rob orange
gemini-3.7-flash · 3.0s · $0.0008 · 3 of 20 options
Block Orange's key resource tile and steal a card to push for our final victory point.
turn 184
upgrade to city 17
gpt-5.6-luna · 2.7s · $0.0002 · 1 of 6 options
Build the city immediately for a guaranteed victory point and stronger ore-wheat production.
trade 3× wood → wheat
gpt-5.6-luna · 7.8s · $0.0006 · 7 of 9 options
Trade excess wood for wheat while preserving four ore toward a future city.
trade 3× wheat → ore
gpt-5.6-luna · 9.3s · $0.0007 · 5 of 9 options
Trade three wheat for ore to reach the key three-ore threshold for a city and accelerate the strongest VP path.
turn 183
move robber → rob red
hy3 · 8.2s · $0.0007 · 7 of 19 options
Rob RED on the hex shared with ORANGE to block both close opponents and steal from the 7-card leader.
turn 180
end turn
gpt-5.6-luna · 5.8s · $0.0005 · 0 of 5 options
Keep the three ore needed for a future city rather than trading away a key victory-point resource.
build settlement 17
gpt-5.6-luna · 12.2s · $0.0012 · 2 of 11 options
Build a settlement now for a guaranteed victory point and stronger production base.
trade 3× wheat → sheep
gpt-5.6-luna · 5.5s · $0.0005 · 7 of 9 options
Trade surplus wheat for sheep while preserving ore and enabling a development card.
turn 178
move robber → rob red
gemini-3.7-flash · 1.9s · $0.0006 · 1 of 21 options
Block the closest competitor Red and steal a card to get closer to our final victory point.
play knight
gemini-3.7-flash · 2.5s · $0.0004 · 1 of 2 options
Playing a knight can secure Largest Army to immediately reach 10 victory points or disrupt the strongest opponent.
buy development card
gemini-3.7-flash · 1.8s · $0.0004 · 1 of 2 options
Buying a development card gives a direct chance to draw a Victory Point card and win the game at 10 VPs.
move robber → rob red
gemini-3.7-flash · 2.4s · $0.0007 · 1 of 21 options
Target the closest opponent Red with the robber to slow them down and steal a resource.
turn 177
trade 4× wood → wheat
deepseek-v4-flash · 6.3s · $0.0002 · 4 of 5 options
Trading 4 wood for 1 wheat gives the 2 wheat needed to build a city, adding 2 victory points.
turn 176
end turn
gpt-5.6-luna · 7.0s · $0.0004 · 0 of 5 options
Keep the three ore and two wheat to preserve the ability to build a city rather than trading away the key city resource.