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m023 game 0

turn 146 · 465 moves recorded
winnerdeepseek-v4-flashin 146 turns
Move-by-move replay is built for the featured games. This game's full move log and every model decision are in its records below.
Catan board5481211586931034desert961011201234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253CCCCC

victory points

victory points over time0246810WINturn 0turn 14610855
deepseek-v4-flash 10gpt-5.6-luna 8gemini-3.7-flash 5hy3 5

race to 10

race to 10 victory points0510deepseek-v4-flashgpt-5.6-lunagemini-3.7-flashhy3
1deepseek-v4-flash01003410vp
knight4playedvp card1year of plenty2played
towns 5cities 0roads 10longest road (9), largest army (4)$0.031058 moves144.6k tok104 retries
2gpt-5.6-luna42024128vp
knight1played
towns 2cities 3roads 15$0.029957 moves53.0k tok
3gemini-3.7-flash0003365vp
knight2playedvp card1monopoly2played
towns 0cities 2roads 5$0.035854 moves47.3k tok
4hy31031165vp
knight2playedvp card2
towns 3cities 0roads 7$0.027136 moves65.6k tok9 retries

decisions & reasoning

turn 146
build settlement 45↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 65.4s · $0.0003 · 7 of 9 options
I have resources to build a settlement at node 45, which will give me the 10th victory point and win the game.
trade 4× wood → wheat↻ 16 retries · 20.0s, 32.0s, 51.2s, 81.9s, 120.0s, 120.0s, 120.0s, 120.0s, 120.0s, 120.0s, 120.0s, 120.0s, 120.0s, 120.0s, 120.0s, 120.0s
deepseek-v4-flash · 1865.6s · $0.0016 · 10 of 11 options
Trading 4 wood for wheat gives the resources needed to build a settlement next turn, pushing us to 10 victory points.
turn 145
end turn
hy3 · 8.2s · $0.0005 · 0 of 6 options
After trading away all sheep, only END_TURN is legally possible to conserve resources and await next turn.
trade 3× sheep → wheat
hy3 · 14.5s · $0.0008 · 1 of 5 options
Trade excess sheep for wheat to progress toward a city and lower card count.
turn 143
trade 3× ore → wheat
gpt-5.6-luna · 6.2s · $0.0006 · 1 of 5 options
Trade excess ore for wheat to build toward the ore-and-wheat city cost next turn.
trade 2× wood → wheat
gpt-5.6-luna · 4.4s · $0.0004 · 5 of 9 options
Trade two wood for wheat to assemble the ore-and-wheat needed for a city and reach 10 VP.
build settlement 52
gpt-5.6-luna · 3.6s · $0.0003 · 1 of 11 options
Build the settlement to gain an immediate victory point and reach 8 VPs, while preserving ore for a potential city.
trade 3× wood → wheat
gpt-5.6-luna · 4.0s · $0.0004 · 4 of 9 options
Trade three excess wood for wheat to advance toward an ore-wheat city and the winning points.
build settlement 48
gpt-5.6-luna · 4.6s · $0.0004 · 1 of 12 options
Build a settlement now for an immediate victory point and stronger future resource production.
turn 142
end turn↻ 1 retry · 20.0s
deepseek-v4-flash · 33.8s · $0.0003 · 0 of 7 options
Cannot build settlement or city; best to end turn and hope for resources.
turn 138
move robber → rob red↻ 1 retry · 20.0s
deepseek-v4-flash · 52.2s · $0.0012 · 1 of 19 options
Move robber to block RED's high-probability hex and steal a card from RED to slow them down.
turn 137
move robber → rob blue
hy3 · 8.3s · $0.0006 · 0 of 25 options
Block the current leader BLUE with the robber to slow their progress and steal a card.
play knight
hy3 · 12.0s · $0.0005 · 1 of 2 options
Play knight to move robber onto leader Blue and steal a resource, slowing their path to 10 VPs.
buy development card↻ 1 retry · 20.0s
hy3 · 42.2s · $0.0014 · 1 of 6 options
Buy dev card to use sheep/wheat/ore for potential VP and reduce card count
trade 3× brick → wheat
hy3 · 17.5s · $0.0008 · 5 of 9 options
Trade brick for wheat to advance toward a city using our ore reserves.
trade 3× sheep → ore
hy3 · 19.8s · $0.0008 · 4 of 9 options
Trade excess sheep for ore to reduce hand size and progress toward cities.
turn 136
trade 2× brick → wheat
gemini-3.7-flash · 2.9s · $0.0005 · 4 of 5 options
Trade surplus brick using the 2:1 port for wheat to work towards upgrading a settlement to a city.
turn 135
end turn
gpt-5.6-luna · 8.7s · $0.0007 · 0 of 5 options
Keep the three ore toward a city rather than trading away a key resource for a marginal gain.
trade 3× brick → ore
gpt-5.6-luna · 6.3s · $0.0005 · 4 of 5 options
Trade three brick for ore to reach three ore and position for a city while preserving scarce wheat.
trade 3× wood → wheat
gpt-5.6-luna · 9.7s · $0.0008 · 3 of 9 options
Trade three wood for wheat to address the critical wheat shortage while preserving brick for future roads.
turn 134
build settlement 2↻ 4 retries · 20.0s, 32.0s, 51.2s, 81.9s
deepseek-v4-flash · 243.9s · $0.0013 · 7 of 11 options
Building settlement gives sure 1 VP to reach 9, closest to winning.
trade 4× brick → sheep↻ 4 retries · 20.0s, 32.0s, 51.2s, 81.9s
deepseek-v4-flash · 296.8s · $0.0009 · 9 of 11 options
Trade 4 bricks for sheep to reduce hand size and secure a resource needed for a settlement.
turn 133
build road 7–8↻ 1 retry · 20.0s
hy3 · 38.4s · $0.0006 · 3 of 7 options
Build a road to expand network towards potential settlement spots while lacking wheat and ore.
buy development card↻ 1 retry · 20.0s
hy3 · 39.1s · $0.0010 · 7 of 12 options
Buying a dev card can give a VP or knight to block the leader while dropping hand below 8 cards.
turn 132
build road 21–43
gemini-3.7-flash · 2.1s · $0.0006 · 1 of 8 options
Use the wood and brick to expand road network towards new settlement locations.
trade 4× ore → wood
gemini-3.7-flash · 3.2s · $0.0007 · 3 of 5 options
Trade surplus ore for wood to match my brick and work towards building a road.
turn 131
trade 3× wheat → ore
gpt-5.6-luna · 7.4s · $0.0008 · 2 of 5 options
Trade three wheat for ore to advance the strongest path toward a city and secure victory points.
trade 3× ore → wheat
gpt-5.6-luna · 7.7s · $0.0008 · 1 of 5 options
Trade ore for wheat to maximize access to a city and secure the fastest path from 6 to 8 victory points.
trade 3× wood → ore
gpt-5.6-luna · 8.3s · $0.0008 · 7 of 9 options
Trade three wood for ore to strengthen access to an ore-wheat city and advance toward the final victory points.
trade 3× wood → wheat
gpt-5.6-luna · 4.3s · $0.0004 · 4 of 9 options
Trade three excess wood for wheat, enabling an immediate city with your three ore and two wheat.