turn 128
build settlement 36
gpt-5.6-luna · 2.5s · $0.0002 · 7 of 12 options
Build settlement 36 to reach 10 victory points immediately.
trade 4× wood → brick
gpt-5.6-luna · 4.6s · $0.0005 · 1 of 9 options
Trade four wood for brick, enabling a settlement with your existing wheat and sheep while preserving key resources.
move robber → rob red
gpt-5.6-luna · 7.2s · $0.0009 · 8 of 24 options
Block the 7-VP RED player on a shared hex and steal a card to slow their race while preserving our winning position.
play knight
gpt-5.6-luna · 5.3s · $0.0004 · 1 of 6 options
Play the Knight to potentially secure Largest Army and immediately reach 10 VP while disrupting the leader.
buy development card
gpt-5.6-luna · 3.3s · $0.0004 · 1 of 10 options
Buy a development card for the chance of an immediate victory point and a winning tenth point.
turn 127
end turn
gemini-3.7-flash · 3.4s · $0.0006 · 0 of 5 options
Preserve resources for future turns to afford development cards or cities.
turn 126
upgrade to city 0↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 84.4s · $0.0005 · 1 of 3 options
Build a city to gain a victory point and increase resource production, catching up to opponents.
turn 124
upgrade to city 14
gpt-5.6-luna · 3.5s · $0.0004 · 1 of 9 options
Build a city to gain the two points needed for an immediate victory.
turn 123
buy development card
gemini-3.7-flash · 1.8s · $0.0003 · 1 of 2 options
Buy a development card to work towards victory points or useful cards with the available resources.
trade 2× wheat → ore
gemini-3.7-flash · 3.0s · $0.0005 · 1 of 5 options
Trade two wheat for one ore to enable buying a development card with sheep, wheat, and ore.
turn 122
move robber → rob red↻ 1 retry · 20.0s
deepseek-v4-flash · 37.3s · $0.0006 · 3 of 22 options
Block the leader Red by moving robber to a hex they occupy to reduce their production and possibly steal a needed resource.
turn 121
buy development card
hy3 · 9.1s · $0.0005 · 1 of 2 options
Only viable action is buying a dev card as we lack wood to build and need possible knight or VP.
turn 120
build road 35–36
gpt-5.6-luna · 4.2s · $0.0004 · 1 of 8 options
Extend the existing road chain to improve access toward a future settlement and preserve longest-road potential.
build road 34–35
gpt-5.6-luna · 3.2s · $0.0003 · 2 of 7 options
Extend the existing road at 34 to maintain and strengthen the route toward a potential settlement or longest road.
build road 33–34
gpt-5.6-luna · 8.7s · $0.0008 · 5 of 8 options
Build the road at 33–34 to extend a likely connected route toward the longest-road bonus.
play road building
gpt-5.6-luna · 6.0s · $0.0004 · 9 of 10 options
Play Road Building to gain two roads at no resource cost and maximize progress toward the final settlement or Longest Road point.
turn 119
end turn
gemini-3.7-flash · 2.9s · $0.0007 · 0 of 5 options
Holding resources keeps flexibility for future cities or development cards while staying safe under the hand limit.
move robber → rob blue
gemini-3.7-flash · 3.1s · $0.0010 · 4 of 22 options
Block the closest competitor Blue and steal a card to slow their progress.
turn 117
trade 4× brick → ore
hy3 · 12.0s · $0.0007 · 3 of 5 options
Trade excess brick for ore to approach city cost (2 wheat, 3 ore) and reduce card count.
turn 116
move robber → rob red
gpt-5.6-luna · 8.0s · $0.0009 · 5 of 25 options
Block RED on a nearby productive hex while attempting another steal from the leading opponent.
move robber → rob red
gpt-5.6-luna · 7.1s · $0.0007 · 14 of 25 options
Block RED, the current leader, on another hex where they have a settlement.
play knight
gpt-5.6-luna · 3.5s · $0.0003 · 1 of 2 options
Play the Knight to strengthen your army and keep the robber targeting the 7-VP RED leader.
turn 113
year of plenty: wheat, ore
hy3 · 14.7s · $0.0006 · 11 of 16 options
Gain ore and wheat to work toward city upgrades and close the VP gap.
buy development card
hy3 · 6.4s · $0.0007 · 1 of 2 options
We have exact resources for a dev card, which may give VP or a knight to hinder leader RED.
turn 112
end turn
gpt-5.6-luna · 5.9s · $0.0005 · 0 of 2 options
End the turn while keeping the knight, since the robber already blocks the 7-VP leader and playing another knight offers no immediate gain.
buy development card
gpt-5.6-luna · 3.7s · $0.0002 · 1 of 2 options
Buy a development card for a chance at an immediate victory point or a knight toward the win.
move robber → rob red
gpt-5.6-luna · 6.5s · $0.0007 · 13 of 25 options
Block the 7-VP RED player on a productive hex and deny their likely path to victory.
turn 111
end turn
gemini-3.7-flash · 2.9s · $0.0006 · 0 of 5 options
Preserve resources for future settlement or city building without inefficient port trades.
move robber → rob blue
gemini-3.7-flash · 2.7s · $0.0007 · 7 of 22 options
Block and steal from Blue, who is the closest competitor at 6 victory points.
turn 109
build road 7–24↻ 1 retry · 20.0s
hy3 · 32.0s · $0.0007 · 1 of 3 options
Build a road to expand towards new settlements and use wood/brick efficiently.