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m021 game 0

turn 183 · 557 moves recorded
winnerdeepseek-v4-flashin 183 turns
Move-by-move replay is built for the featured games. This game's full move log and every model decision are in its records below.
Catan board366558811349119desert1041210201234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253CCCCCC

victory points

victory points over time0246810WINturn 0turn 18361084
gpt-5.6-luna 6deepseek-v4-flash 10hy3 8gemini-3.7-flash 4

race to 10

race to 10 victory points0510deepseek-v4-flashhy3gpt-5.6-lunagemini-3.7-flash
1deepseek-v4-flash21200510vp
knight2playedvp card1road building1played
towns 1cities 3roads 12longest road (9)$0.030852 moves146.1k tok87 retries
2hy32121178vp
knight5playedvp card1monopoly1played
towns 3cities 1roads 10largest army (5)$0.035551 moves85.5k tok17 retries
3gpt-5.6-luna1001026vp
knight3playedvp card2road building1playedyear of plenty1played
towns 2cities 1roads 6$0.025754 moves48.6k tok
4gemini-3.7-flash0100014vp
knight4playedvp card1year of plenty1playedmonopoly1played
towns 1cities 1roads 5$0.038263 moves54.0k tok

decisions & reasoning

turn 183
upgrade to city 52↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 67.2s · $0.0011 · 6 of 12 options
Building a city at 52 immediately grants the 10th victory point to win the game.
trade 2× wood → ore↻ 5 retries · 20.0s, 32.0s, 51.2s, 81.9s, 120.0s
deepseek-v4-flash · 437.1s · $0.0005 · 9 of 10 options
Trade 2 wood for ore to build a city and secure the 10th victory point.
trade 4× sheep → ore↻ 4 retries · 20.0s, 32.0s, 51.2s, 81.9s
deepseek-v4-flash · 276.1s · $0.0007 · 11 of 14 options
Trade sheep for ore to reach 3 ore for a city upgrade.
turn 182
upgrade to city 0
gpt-5.6-luna · 4.2s · $0.0003 · 1 of 12 options
Build a city immediately with the available three wheat and three ore to gain two victory points and accelerate production.
trade 3× sheep → ore
gpt-5.6-luna · 5.8s · $0.0005 · 1 of 9 options
Trade three sheep for ore to reach the three ore and two wheat needed for a city, gaining a crucial victory point.
turn 181
upgrade to city 28
gemini-3.7-flash · 1.7s · $0.0005 · 1 of 11 options
Upgrading a settlement to a city increases victory points and doubles resource production from that tile.
trade 3× sheep → ore
gemini-3.7-flash · 5.3s · $0.0009 · 2 of 9 options
Trading three sheep for an ore will provide the exact resources (3 ore, 2 wheat) needed to build a city and reduce hand size below 8.
turn 180
end turn
hy3 · 12.9s · $0.0014 · 0 of 7 options
Preserve wood and brick to later build a settlement for the needed VP rather than spending wood on a road that yields no immediate victory points.
trade 3× wheat → brick
hy3 · 10.1s · $0.0007 · 2 of 5 options
Trading 3 wheat for brick gives the missing resource to build a settlement next turn for a victory point.
turn 179
end turn
deepseek-v4-flash · 14.5s · $0.0006 · 0 of 5 options
No immediate build possible; need to end turn and hope for resources on next roll.
turn 177
move robber → rob orange
gemini-3.7-flash · 2.3s · $0.0007 · 0 of 25 options
Block and steal from the game leader ORANGE who is closest to winning at 8 victory points.
turn 176
upgrade to city 8↻ 1 retry · 20.0s
hy3 · 40.1s · $0.0007 · 2 of 13 options
Spend wheat and ore to build a city on high-probability spot 8, gaining a victory point safely.
trade 3× wood → ore↻ 1 retry · 20.0s
hy3 · 44.3s · $0.0009 · 2 of 9 options
Trade excess wood for ore to reach city cost (3 ore, 2 wheat) and reduce hand size.
turn 175
upgrade to city 6
deepseek-v4-flash · 8.4s · $0.0003 · 1 of 8 options
Building a city with abundant ore and wheat wins the game.
trade 2× wood → ore↻ 3 retries · 20.0s, 32.0s, 51.2s
deepseek-v4-flash · 153.5s · $0.0013 · 8 of 14 options
Trading 2 wood for 1 ore gives us the missing ore to upgrade a settlement to city, winning the game.
turn 174
trade 3× wheat → ore
gpt-5.6-luna · 5.4s · $0.0004 · 1 of 5 options
Trade the three wheat for ore to build toward a city and leverage the existing ore stockpile.
trade 3× sheep → ore
gpt-5.6-luna · 4.7s · $0.0005 · 1 of 9 options
Trade three sheep for ore while retaining three wheat, best positioning toward an ore-and-wheat city.
turn 172
build settlement 32
hy3 · 6.3s · $0.0006 · 7 of 8 options
Building settlement 32 gives an immediate victory point and expands resource production to help catch Orange at 7 VPs.
turn 171
trade 2× wood → wheat↻ 4 retries · 20.0s, 32.0s, 51.2s, 81.9s
deepseek-v4-flash · 253.3s · $0.0016 · 7 of 10 options
Trade wood for wheat to get closer to building a city for the win.
trade 4× wheat → ore↻ 3 retries · 20.0s, 32.0s, 51.2s
deepseek-v4-flash · 158.9s · $0.0017 · 6 of 14 options
Trade 4 wheat for 1 ore to reduce hand from 10 to 7 cards (safe from robber discard) and get closer to the 3 ore needed for a city.
trade 4× sheep → ore↻ 6 retries · 20.0s, 32.0s, 51.2s, 81.9s, 120.0s, 120.0s
deepseek-v4-flash · 535.1s · $0.0006 · 12 of 18 options
Trade sheep for ore to acquire needed ore for city while preserving precious wheat.
upgrade to city 2↻ 5 retries · 20.0s, 32.0s, 51.2s, 81.9s, 120.0s
deepseek-v4-flash · 384.3s · $0.0003 · 6 of 22 options
Build a city to gain 1 VP and reduce large hand size, minimizing robber risk.
turn 170
trade 3× ore → wheat
gpt-5.6-luna · 7.9s · $0.0007 · 2 of 5 options
Trade surplus ore for wheat to strengthen the crucial city-building resource and reduce hand size.
trade 3× wheat → ore
gpt-5.6-luna · 9.2s · $0.0008 · 1 of 5 options
Trade three wheat for ore to reach three ore and position for a city once more wheat is obtained.
turn 169
trade 2× wheat → ore
gemini-3.7-flash · 3.0s · $0.0007 · 1 of 5 options
Trade excess wheat via port for ore to work toward city upgrades.
turn 168
trade 4× wheat → ore↻ 2 retries · 20.0s, 32.0s
hy3 · 76.1s · $0.0006 · 1 of 5 options
trade excess wheat for ore to reduce hand size and approach city build
turn 167
build road 2–9↻ 1 retry · 20.0s
deepseek-v4-flash · 37.1s · $0.0005 · 2 of 7 options
Building road (2,9) reduces hand size from 12 to 10, lowering discard risk from robber, and may connect to a settlement location critical for expanding towards 10 VPs.
turn 166
end turn
gpt-5.6-luna · 4.7s · $0.0004 · 0 of 5 options
Keep the three wheat and two ore toward a city rather than sacrificing wheat for a trade.
turn 165
end turn
gemini-3.7-flash · 3.0s · $0.0007 · 0 of 5 options
Holding resources keeps flexibility for future builds without risking robber discards.
trade 3× sheep → ore
gemini-3.7-flash · 2.4s · $0.0006 · 2 of 9 options
Trade surplus sheep for ore to enable buying a development card this turn.