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m020 game 0

turn 248 · 742 moves recorded
winnerdeepseek-v4-flashin 248 turns
move 742 / 742live
Catan board9410565291112811103346desert801234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253CCCCCCCC

victory points

victory points over time0246810WINturn 0turn 24876105
gemini-3.7-flash 7gpt-5.6-luna 6deepseek-v4-flash 10hy3 5

race to 10

race to 10 victory points0510deepseek-v4-flashgemini-3.7-flashgpt-5.6-lunahy3
1deepseek-v4-flash412211010vp
knight3playedroad building1played
towns 0cities 4roads 15longest road (13)$0.050886 moves219.8k tok155 retries
2gemini-3.7-flash0030367vp
knight5playedvp card1
towns 0cities 2roads 6largest army (5)$0.036759 moves51.8k tok
3gpt-5.6-luna3031296vp
knight5playedvp card2road building1playedyear of plenty1playedmonopoly2played
towns 2cities 1roads 10$0.029964 moves57.5k tok
4hy30020245vp
knight1playedvp card2year of plenty1played
towns 1cities 1roads 5$0.037750 moves86.3k tok11 retries

decisions & reasoning

turn 248
upgrade to city 5
deepseek-v4-flash · 4.9s · $0.0002 · 1 of 14 options
Build a city to reach 10 victory points and win the game.
turn 247
trade 4× ore → wheat
gpt-5.6-luna · 6.3s · $0.0005 · 1 of 5 options
Trade four ore for wheat to gain the essential resource for development cards and future cities while reducing a large hand.
turn 246
trade 4× wheat → ore
gemini-3.7-flash · 3.6s · $0.0006 · 4 of 5 options
Trading four wheat for an ore converts excess resources into a key material for cities or development cards while reducing hand size.
turn 245
trade 4× sheep → ore
hy3 · 14.3s · $0.0007 · 4 of 5 options
Trade surplus sheep for ore to progress toward a city and future victory points.
turn 244
end turn↻ 1 retry · 20.0s
deepseek-v4-flash · 53.4s · $0.0003 · 0 of 9 options
No legal trades or building actions available; must end turn.
trade 3× wheat → ore↻ 1 retry · 20.0s
deepseek-v4-flash · 44.5s · $0.0005 · 5 of 9 options
Trade 3 wheat for 1 ore to reduce hand size and move closer to building a city for the winning point.
trade 3× wood → ore↻ 3 retries · 20.0s, 32.0s, 51.2s
deepseek-v4-flash · 164.0s · $0.0005 · 6 of 9 options
Trade wood for ore to start acquiring the two ore needed for a city, which will bring victory points to 10 and win the game.
turn 243
build road 17–39
gpt-5.6-luna · 8.1s · $0.0007 · 1 of 11 options
Build a road now to expand toward another settlement and convert the spare brick and wood into future victory-point potential.
turn 242
end turn
gemini-3.7-flash · 2.6s · $0.0006 · 0 of 5 options
Holding 7 cards is safe from the robber and preserves wheat and sheep for future development cards or cities.
trade 4× ore → wheat
gemini-3.7-flash · 8.5s · $0.0008 · 1 of 5 options
Trade 4 ore for 1 wheat to drop hand size to 7 cards and avoid discarding on a roll of 7.
trade 4× wood → wheat
gemini-3.7-flash · 3.1s · $0.0006 · 5 of 9 options
Trade excess wood for wheat to enable building a city with my abundant ore and wheat.
turn 239
move robber → rob red
gpt-5.6-luna · 4.8s · $0.0006 · 1 of 19 options
Block the 9-VP leader on a productive red settlement while stealing a card.
turn 238
end turn
gemini-3.7-flash · 5.3s · $0.0009 · 0 of 5 options
Keep the four ore to work towards building a city while staying at the seven-card robber limit.
turn 237
end turn↻ 1 retry · 20.0s
hy3 · 33.5s · $0.0013 · 0 of 5 options
No sheep left to trade productively and no builds possible; end turn safely.
trade 4× sheep → wheat
hy3 · 10.4s · $0.0011 · 2 of 5 options
Trade excess sheep for wheat to drop below 8 cards and gather a key resource for city/settlement.
turn 236
trade 3× ore → brick↻ 3 retries · 20.0s, 32.0s, 51.2s
deepseek-v4-flash · 142.9s · $0.0006 · 4 of 5 options
Trading 3 ore for brick provides the missing resource to build a settlement and secure victory.
trade 3× sheep → wheat↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 106.1s · $0.0005 · 4 of 9 options
Trading sheep for wheat brings us closer to building a city, which requires 2 wheat and 3 ore, and we have the ore.
turn 235
build settlement 17
gpt-5.6-luna · 10.1s · $0.0008 · 14 of 20 options
Build a settlement now for an immediate victory point and expansion, using the currently available settlement resources.
turn 234
end turn
gemini-3.7-flash · 3.0s · $0.0007 · 0 of 5 options
Holding four ore keeps us close to city construction requirements without risking a discard to the robber.
trade 4× wheat → ore
gemini-3.7-flash · 4.0s · $0.0007 · 4 of 5 options
Trade excess wheat for ore to reduce hand size below the 7-card robber limit.
turn 233
end turn
hy3 · 13.4s · $0.0006 · 0 of 5 options
Cannot build with current resources and trading yields no immediate use, so end turn safely.
turn 231
trade 4× wheat → brick
gpt-5.6-luna · 7.5s · $0.0007 · 3 of 5 options
Trade four wheat for brick to diversify toward a settlement and future road-building resources.
trade 4× sheep → ore
gpt-5.6-luna · 4.8s · $0.0005 · 7 of 9 options
Trade four sheep for ore to build toward a city while preserving four wheat for its cost.
turn 230
move robber → rob red
gemini-3.7-flash · 3.1s · $0.0007 · 0 of 22 options
Block the game leader RED at the center hex to slow their path to 10 victory points and steal a card.
turn 229
end turn
hy3 · 7.8s · $0.0008 · 0 of 5 options
Cannot afford any build with only sheep and ore; end turn.
turn 228
build road 4–5↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 108.7s · $0.0009 · 3 of 9 options
This road extends towards an available settlement location to win next turn.
trade 3× wheat → brick↻ 1 retry · 20.0s
deepseek-v4-flash · 30.8s · $0.0003 · 4 of 5 options
Trade 3 wheat for brick, then build a settlement to reach 10 victory points.
move robber → rob white↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 98.9s · $0.0008 · 5 of 20 options
Block the leading opponent (WHITE) to hinder their progress and potentially steal a needed resource.
turn 225
end turn
hy3 · 7.5s · $0.0004 · 0 of 5 options
After trading 4 sheep for ore, BLUE has 0 sheep and cannot perform listed sheep trades, so ending turn is the only valid move.
trade 4× sheep → ore
hy3 · 11.8s · $0.0007 · 4 of 5 options
Trade 4 sheep for ore to drop below 8 cards and start accumulating city-building resources while RED nears victory.