turn 131
buy development card
gemini-3.7-flash · 2.7s · $0.0005 · 1 of 2 options
Buying a development card gives a direct chance to draw a victory point and win the game immediately.
trade 3× wheat → ore
gemini-3.7-flash · 6.0s · $0.0006 · 1 of 5 options
Trade excess wheat for ore to safely reduce hand size below the discard limit and work toward a development card for the winning victory point.
turn 130
trade 4× wood → brick↻ 1 retry · 20.0s
deepseek-v4-flash · 48.4s · $0.0009 · 2 of 5 options
We need brick to build a settlement, and we have excess wood to trade for it.
turn 129
build road 28–29
gpt-5.6-luna · 9.3s · $0.0008 · 1 of 7 options
Build a road to extend the existing network toward future settlement access rather than wasting the turn.
move robber → rob red
gpt-5.6-luna · 7.5s · $0.0007 · 4 of 21 options
Block the 8-VP leader RED on a productive shared hex and attempt to steal a card.
turn 128
build settlement 13
hy3 · 19.7s · $0.0008 · 1 of 6 options
Building settlement gives a guaranteed victory point to approach 10 VPs.
turn 127
build settlement 45
gemini-3.7-flash · 2.4s · $0.0006 · 1 of 9 options
Building a settlement increases my score to 9 victory points, putting me one point away from winning.
turn 124
trade 4× brick → ore
hy3 · 16.1s · $0.0006 · 3 of 5 options
Trade excess brick for ore to work toward a city and drop below 8 cards to avoid robber discards.
turn 123
build settlement 43
gemini-3.7-flash · 2.0s · $0.0005 · 1 of 7 options
Building a settlement gains an immediate victory point, bringing the total to 8.
trade 4× wood → brick
gemini-3.7-flash · 3.3s · $0.0007 · 2 of 5 options
Trading 4 wood for 1 brick secures the exact resources needed for a settlement next turn while reducing hand size.
trade 2× brick → wheat
gemini-3.7-flash · 2.4s · $0.0006 · 1 of 9 options
Trading 2 brick for wheat lowers card count to 7 to avoid robber discards while acquiring a needed resource.
turn 121
trade 4× wood → wheat
gpt-5.6-luna · 4.9s · $0.0004 · 3 of 5 options
Trade four wood for wheat to begin assembling the ore-and-wheat needed for a city and another victory point.
build road 10–11
gpt-5.6-luna · 9.1s · $0.0008 · 1 of 10 options
Build a road now to expand toward a future settlement and convert the excess wood into progress toward another victory point.
year of plenty: wood, brick
gpt-5.6-luna · 8.5s · $0.0008 · 7 of 20 options
Use Year of Plenty for wood and brick to convert the abundant wood into immediate expansion potential and preserve scarce ore.
buy development card
gpt-5.6-luna · 4.0s · $0.0004 · 1 of 6 options
Buy a development card using the exact sheep, wheat, and ore set while preserving four wood for future expansion or trades.
move robber → rob orange
gpt-5.6-luna · 6.5s · $0.0006 · 1 of 21 options
Block ORANGE, the current leader, on a likely productive tile.
turn 120
move robber → rob red
hy3 · 11.6s · $0.0007 · 5 of 22 options
Rob the leader RED to hinder their progress toward 10 VPs and possibly steal needed ore.
turn 119
upgrade to city 48
gemini-3.7-flash · 2.3s · $0.0004 · 1 of 3 options
Building a city increases victory points to 7, boosts resource generation, and brings hand size below the discard limit.
year of plenty: ore, ore
gemini-3.7-flash · 3.2s · $0.0007 · 11 of 17 options
Playing Year of Plenty for two ore gives enough resources to immediately build a city with our two wheat and one existing ore.
buy development card
gemini-3.7-flash · 2.8s · $0.0005 · 1 of 2 options
Buying a development card spends resources to bring hand size below the 7-card limit and provides valuable card advantages.
turn 117
trade 4× wheat → ore
gpt-5.6-luna · 2.5s · $0.0003 · 2 of 5 options
Trade four wheat for ore to advance toward a city with your strong ore-and-wheat position.
trade 4× ore → wheat
gpt-5.6-luna · 8.4s · $0.0008 · 3 of 9 options
Trade four ore for wheat to reduce the hand below the discard threshold while preserving enough wheat for a future city.
turn 116
move robber → rob red
hy3 · 9.8s · $0.0005 · 5 of 22 options
Block RED who is the closest opponent to winning.
play knight
hy3 · 12.6s · $0.0005 · 1 of 2 options
Play knight to move robber and steal from leader RED, slowing their path to 10 VPs.
buy development card
hy3 · 9.2s · $0.0005 · 1 of 2 options
Buying dev card uses affordable resources for potential VP or knight to hinder leader RED.
trade 4× wood → ore
hy3 · 10.3s · $0.0006 · 1 of 5 options
Trade excess wood for ore to progress toward cities, as ore is needed for city upgrades.
turn 115
end turn
gemini-3.7-flash · 3.7s · $0.0006 · 0 of 5 options
I will save my wheat towards future city upgrades rather than doing an inefficient 4:1 trade.
turn 114
build road 27–28↻ 3 retries · 20.0s, 32.0s, 51.2s
deepseek-v4-flash · 136.6s · $0.0008 · 4 of 5 options
Building road extends network towards potential settlement spot.
move robber → rob red↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 87.8s · $0.0002 · 7 of 23 options
Block RED (current leader) and attempt to steal a card to slow down their progress.
turn 113
end turn
gpt-5.6-luna · 7.1s · $0.0008 · 0 of 9 options
End the turn to preserve the 4 wheat and 5 ore needed for a future city rather than making an unfavorable trade.