turn 110
play knight↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 71.7s · $0.0002 · 1 of 2 options
Playing the knight card to achieve Largest Army (+2 VPs) instantly wins the game.
turn 109
trade 4× wood → ore
gpt-5.6-luna · 5.4s · $0.0004 · 1 of 5 options
Trade four wood for ore to advance toward the ore-and-wheat city upgrade.
turn 106
buy development card
deepseek-v4-flash · 16.8s · $0.0002 · 1 of 2 options
Buying a development card gives a chance at a victory point or a knight to block leader White, accelerating your path to 10 VPs.
buy development card↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 105.9s · $0.0006 · 1 of 6 options
Buy a development card to try for a victory point and reduce hand size from 8 to avoid discard risk.
year of plenty: ore, ore
deepseek-v4-flash · 11.4s · $0.0004 · 6 of 18 options
Play Year of Plenty for two ore to build a city and reach 10 victory points.
buy development card↻ 5 retries · 20.0s, 32.0s, 51.2s, 81.9s, 120.0s
deepseek-v4-flash · 383.3s · $0.0016 · 1 of 18 options
We have 9 resource cards (over 7), risking robber discard; buying a development card reduces hand to 6 and may give a Victory Point to reach 10.
buy development card↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 93.5s · $0.0012 · 1 of 30 options
Buy a development card to try to draw a Victory Point and reach 10 VPs.
roll↻ 1 retry · 20.0s
deepseek-v4-flash · 50.9s · $0.0009 · 0 of 2 options
Rolling lets us collect resources and then build a city to reach 10 VPs, while playing a knight doesn't directly advance our VP count.
turn 105
trade 4× wood → wheat
gpt-5.6-luna · 6.0s · $0.0005 · 4 of 5 options
Trade four wood for wheat to begin securing the wheat needed for a city and the final victory points.
trade 4× brick → ore
gpt-5.6-luna · 6.8s · $0.0006 · 4 of 9 options
Trade surplus brick for ore to begin securing the ore needed for a city and preserve wood for roads.
turn 104
build road 36–37
hy3 · 16.5s · $0.0007 · 1 of 7 options
Build a road to expand toward new settlement spots while using spare wood and brick.
trade 3× sheep → brick
hy3 · 14.2s · $0.0015 · 5 of 9 options
Acquire scarce brick while keeping wood for future settlement/road building.
turn 102
buy development card↻ 1 retry · 20.0s
deepseek-v4-flash · 31.3s · $0.0003 · 1 of 2 options
Buying a development card could give a victory point or a third knight for Largest Army, potentially reaching 10 VP.
trade 4× ore → sheep↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 81.1s · $0.0009 · 1 of 5 options
Trading 4 ore for sheep allows us to buy a development card, potentially gaining a victory point or the largest army to reach 10 VPs.
buy development card↻ 4 retries · 20.0s, 32.0s, 51.2s, 81.9s
deepseek-v4-flash · 242.6s · $0.0007 · 1 of 10 options
Buy a development card to reduce hand size and potentially draw a Victory Point, bringing us to 9 VPs.
buy development card↻ 3 retries · 20.0s, 32.0s, 51.2s
deepseek-v4-flash · 161.7s · $0.0032 · 1 of 10 options
We have 8 VPs and need 2 more; buying a development card gives a chance at a VP card for immediate win, and we have the required resources.
monopoly: wheat
deepseek-v4-flash · 17.5s · $0.0007 · 5 of 11 options
Playing Monopoly on wheat will likely give me the needed wheat to build a city and reach 10 victory points.
buy development card↻ 4 retries · 20.0s, 32.0s, 51.2s, 81.9s
deepseek-v4-flash · 248.8s · $0.0004 · 1 of 6 options
Buying a development card gives a chance to draw a victory point and win immediately.
turn 101
trade 4× brick → wheat
gpt-5.6-luna · 9.2s · $0.0008 · 1 of 5 options
Trade four brick for wheat to improve access to the ore-wheat city engine and future victory points.
turn 99
build road 24–53
gemini-3.7-flash · 2.1s · $0.0005 · 1 of 9 options
Build a road to expand towards a future settlement spot.
trade 4× wheat → wood
gemini-3.7-flash · 3.2s · $0.0006 · 3 of 5 options
Trade excess wheat for wood to pair with brick for future expansion.
turn 98
end turn↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 86.0s · $0.0003 · 0 of 6 options
I have no ore left to build a city or buy a development card, so I must end my turn.
trade 4× ore → wheat↻ 4 retries · 20.0s, 32.0s, 51.2s, 81.9s
deepseek-v4-flash · 273.8s · $0.0011 · 2 of 5 options
Trade 4 ore for wheat to progress toward a city while reducing card count.
turn 97
build road 4–15
gpt-5.6-luna · 7.2s · $0.0007 · 1 of 10 options
Build a road toward extending the existing network and pursuing the longest-road bonus with abundant wood and brick.
trade 4× brick → wood
gpt-5.6-luna · 7.5s · $0.0005 · 12 of 14 options
Trade four brick for wood to maximize immediate road-building potential and pursue the final victory point.
turn 96
trade 3× sheep → ore
hy3 · 12.9s · $0.0008 · 4 of 5 options
Trade surplus sheep for ore to start accumulating city resources (need ore+wheat for cities).
turn 95
end turn
gemini-3.7-flash · 3.1s · $0.0006 · 0 of 5 options
Holding 5 wheat keeps our hand under the discard limit and preserves resource flexibility for future builds.
turn 94
end turn↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 91.4s · $0.0004 · 0 of 5 options
No immediate building opportunity; ending turn preserves cards for next turn.
buy development card↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 109.2s · $0.0005 · 1 of 6 options
Buy dev card to get a chance at a VP or a knight to block white, moving closer to 10 VPs.
turn 93
buy development card
gpt-5.6-luna · 3.6s · $0.0003 · 1 of 2 options
Buy a development card using the available ore, wheat, and sheep for a chance at a victory point or useful progress toward 10.