turn 132
build settlement 14
gpt-5.6-luna · 2.9s · $0.0003 · 6 of 7 options
Build the settlement immediately to reach 10 victory points and win.
trade 3× wheat → brick
gpt-5.6-luna · 6.2s · $0.0006 · 2 of 5 options
Trade three wheat for brick to complete the wood, brick, sheep, and wheat needed for a winning settlement.
turn 131
end turn↻ 1 retry · 20.0s
hy3 · 36.0s · $0.0012 · 0 of 9 options
Trading would sacrifice needed ore or wheat for a city; keep resources and end turn.
turn 129
buy development card↻ 3 retries · 20.0s, 32.0s, 51.2s
deepseek-v4-flash · 143.1s · $0.0002 · 1 of 2 options
Need more VPs, only way to progress is by buying development cards for chance at victory point.
buy development card↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 75.3s · $0.0004 · 1 of 2 options
Buy a development card to try for a Victory Point or useful card, as we cannot build settlements or cities yet.
buy development card↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 86.8s · $0.0006 · 1 of 2 options
Buying a development card gives a chance to draw a victory point or a useful card, bringing us closer to 10 VPs.
trade 4× ore → wheat↻ 4 retries · 20.0s, 32.0s, 51.2s, 81.9s
deepseek-v4-flash · 317.4s · $0.0016 · 4 of 6 options
Trade 4 ore for wheat to secure resources for a city next turn, reaching 9 VPs and closing in on victory.
move robber → rob red↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 84.1s · $0.0005 · 2 of 20 options
Hinder the leading opponent RED by stealing a card and blocking a hex.
play knight↻ 7 retries · 20.0s, 32.0s, 51.2s, 81.9s, 120.0s, 120.0s, 120.0s
deepseek-v4-flash · 548.7s · $0.0040 · 2 of 7 options
Block the leading RED player by moving the robber to their productive hex and stealing a resource.
trade 4× ore → wheat↻ 4 retries · 20.0s, 32.0s, 51.2s, 81.9s
deepseek-v4-flash · 270.2s · $0.0007 · 5 of 7 options
Trade 4 ore for wheat to reduce hand size and enable city building next turn.
trade 4× sheep → wheat↻ 4 retries · 20.0s, 32.0s, 51.2s, 81.9s
deepseek-v4-flash · 216.1s · $0.0029 · 5 of 10 options
Trade sheep for wheat to acquire needed wheat and reduce hand size to avoid robber discard.
buy development card↻ 3 retries · 20.0s, 32.0s, 51.2s
deepseek-v4-flash · 156.2s · $0.0015 · 1 of 10 options
Buying a development card gives a 20% chance to win immediately with a Victory Point.
turn 128
buy development card
gpt-5.6-luna · 3.5s · $0.0004 · 1 of 2 options
Buy another development card for the best chance of drawing a final victory point.
buy development card
gpt-5.6-luna · 4.2s · $0.0004 · 1 of 10 options
Buy a development card to convert excess resources into a potential victory point or powerful progress toward 10.
year of plenty: wheat, wheat
gpt-5.6-luna · 5.2s · $0.0005 · 2 of 24 options
Take two wheat with Year of Plenty to reach the resources needed for an immediate city upgrade and gain a crucial VP.
buy development card
gpt-5.6-luna · 3.7s · $0.0004 · 1 of 10 options
Buy a development card using ore, sheep, and wheat to pursue an immediate victory point or largest-army progress while reducing hand size.
turn 127
end turn↻ 1 retry · 20.0s
hy3 · 41.4s · $0.0008 · 0 of 5 options
Keep ore and wheat to build a city; trading ore away loses city capability.
trade 4× wood → wheat
hy3 · 16.9s · $0.0007 · 7 of 9 options
Trade wood for wheat to get city materials and reduce card count below 8.
turn 125
trade 4× ore → sheep
deepseek-v4-flash · 19.7s · $0.0007 · 2 of 5 options
Trade ore for sheep to buy a development card, hoping for a VP or knight.
turn 124
end turn
gpt-5.6-luna · 8.5s · $0.0007 · 0 of 5 options
End the turn to preserve four ore and seek wheat from future rolls rather than weakening the city resource stockpile.
trade 3× wheat → ore
gpt-5.6-luna · 7.8s · $0.0008 · 5 of 9 options
Trade three wheat for ore to strengthen the ore supply for a future city and maintain strong progress toward 10 VP.
turn 123
end turn↻ 1 retry · 20.0s
hy3 · 47.0s · $0.0011 · 0 of 5 options
Keep ore for city and end turn safely under card limit.
trade 4× wheat → ore
hy3 · 15.6s · $0.0009 · 2 of 5 options
Convert excess wheat into ore needed for city upgrades while lowering card count below 8.
trade 4× ore → wheat↻ 1 retry · 20.0s
hy3 · 39.8s · $0.0008 · 7 of 9 options
Trade excess ore for wheat to reduce hand size and retain city-building resources.
turn 121
end turn
deepseek-v4-flash · 14.3s · $0.0005 · 0 of 5 options
I cannot build a city yet because I need 1 more wheat and trading 4 ore for 1 wheat would leave me with no ore, so I should wait for resources.
move robber → rob red↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 97.2s · $0.0007 · 8 of 20 options
Target the leading player RED to block their resource production and hinder their progress.
play knight↻ 1 retry · 20.0s
deepseek-v4-flash · 37.6s · $0.0003 · 1 of 2 options
Play knight to move robber off our ore hex and onto RED's best hex, slowing the leader.
turn 120
end turn
gpt-5.6-luna · 8.5s · $0.0008 · 0 of 5 options
Preserve the four ore and two wheat needed to build a city immediately rather than trading away key resources.
move robber → rob blue
gpt-5.6-luna · 6.2s · $0.0006 · 1 of 20 options
Block the current leader BLUE on a likely high-production hex to slow their path to 10 VP.
play knight
gpt-5.6-luna · 7.0s · $0.0006 · 1 of 6 options
Play the Knight to block the leading BLUE player and advance toward Largest Army while preserving your strong ore-wheat holdings.