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m014 game 0

turn 156 · 480 moves recorded
winnergemini-3.7-flashin 156 turns
Move-by-move replay is built for the featured games. This game's full move log and every model decision are in its records below.
Catan board6211988desert123655391144101001234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253CCC

victory points

victory points over time0246810WINturn 0turn 15626114
deepseek-v4-flash 2hy3 6gemini-3.7-flash 11gpt-5.6-luna 4

race to 10

race to 10 victory points0510gemini-3.7-flashhy3gpt-5.6-lunadeepseek-v4-flash
1gemini-3.7-flash20020411vp
knight4playedvp card1road building1year of plenty1played
towns 4cities 1roads 8longest road (6), largest army (4)$0.032255 moves47.0k tok1 retries
2hy32002266vp
knight2playedvp card2
towns 0cities 2roads 9$0.055763 moves127.5k tok23 retries
3gpt-5.6-luna1030154vp
knight3playedvp card1
towns 3cities 0roads 7$0.016232 moves31.0k tok
4deepseek-v4-flash1002252vp
towns 2cities 0roads 11$0.016936 moves89.8k tok51 retries

decisions & reasoning

turn 156
play knight
gemini-3.7-flash · 3.4s · $0.0005 · 1 of 2 options
Playing the knight card before rolling allows me to unblock my hex, steal a resource, and work towards largest army for the win.
turn 154
move robber → rob red
deepseek-v4-flash · 17.6s · $0.0007 · 6 of 21 options
Block Red's production and steal a card from the leader.
turn 152
buy development card
gemini-3.7-flash · 2.6s · $0.0004 · 1 of 2 options
Buying a development card gives an immediate chance to draw a victory point card to win the game at 10 points.
move robber → rob orange
gemini-3.7-flash · 2.8s · $0.0007 · 3 of 22 options
Steal from Orange who holds 9 cards to maximize resource gain while sitting at 9 victory points.
play knight
gemini-3.7-flash · 3.4s · $0.0005 · 1 of 2 options
Playing the knight can secure Largest Army for the winning 10th victory point or steal useful resources while blocking opponents.
buy development card
gemini-3.7-flash · 2.6s · $0.0005 · 1 of 10 options
Buying a development card at 9 victory points offers an immediate chance to draw a victory point card and win the game.
trade 2× sheep → ore↻ 1 retry · 20.0s
gemini-3.7-flash · 25.7s · $0.0006 · 1 of 9 options
Trading two sheep for an ore reduces hand size to 7 to avoid robber discards while building towards a city or development card for the winning point.
build settlement 33
gemini-3.7-flash · 2.8s · $0.0006 · 8 of 18 options
Building a settlement at spot 33 immediately earns a victory point, bringing the total to 9 VPs while safely reducing hand size.
turn 149
trade 2× wheat → ore
gpt-5.6-luna · 4.9s · $0.0005 · 1 of 5 options
Trade two wheat for ore to begin accumulating the ore needed for a future city and reach 10 VP faster.
build settlement 26
gpt-5.6-luna · 3.0s · $0.0002 · 4 of 5 options
Build the settlement for an immediate victory point and progress toward 10.
turn 147
move robber → rob red
hy3 · 18.6s · $0.0009 · 8 of 23 options
Steal from leader RED to slow their progress toward 10 VPs.
turn 146
trade 4× wheat → ore↻ 1 retry · 20.0s
deepseek-v4-flash · 39.0s · $0.0002 · 2 of 5 options
Trading 4 wheat for ore puts us one step closer to building a city (2 VPs), which is critical to catch up to RED's 7 VPs.
trade 4× wood → brick↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 90.6s · $0.0012 · 2 of 9 options
We have 10 cards and need to reduce to avoid robber discard, and trading 4 wood for brick gets us closer to building a settlement while keeping wheat for future city.
turn 143
build road 14–37
hy3 · 13.6s · $0.0013 · 3 of 5 options
Build road from recent (13,14) to expand network and cut card count to 6, avoiding robber discard risk.
trade 4× wheat → brick↻ 1 retry · 20.0s
hy3 · 36.2s · $0.0016 · 3 of 5 options
Trade excess wheat for brick to enable future road/settlement expansion toward victory points.
turn 139
build road 13–14
hy3 · 15.6s · $0.0010 · 1 of 5 options
Spend wood and brick to build a road, expanding my network toward future settlements.
move robber → rob red
hy3 · 10.6s · $0.0011 · 7 of 22 options
Block the current leader RED by moving the robber to their hex to disrupt and potentially steal.
turn 138
build road 12–13↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 71.1s · $0.0004 · 1 of 8 options
Building road (12,13) extends our network towards a potentially high-probability settlement spot, which is crucial to catch up to the leading RED player.
trade 4× wood → brick↻ 1 retry · 20.0s
deepseek-v4-flash · 38.1s · $0.0006 · 1 of 5 options
Need brick for roads and settlements to increase victory points.
turn 135
end turn
hy3 · 9.0s · $0.0008 · 0 of 5 options
Keep 4 ore to build a city once you gain one more wheat; trading ore away loses city potential.
trade 4× wood → wheat
hy3 · 15.2s · $0.0013 · 11 of 14 options
Trade surplus wood for wheat to keep ore for a city and drop below 8 cards safely.
turn 132
buy development card
gemini-3.7-flash · 2.5s · $0.0004 · 1 of 2 options
Buying a development card gives an immediate chance to draw a victory point and close out the game.
year of plenty: wheat, ore
gemini-3.7-flash · 4.0s · $0.0009 · 10 of 16 options
Taking Wheat and Ore allows purchasing another development card this turn toward the winning points.
buy development card
gemini-3.7-flash · 2.3s · $0.0005 · 1 of 6 options
Buying a development card gives a chance at an instant victory point or progress toward largest army to win the game.
trade 2× sheep → wheat
gemini-3.7-flash · 4.1s · $0.0008 · 1 of 5 options
Trade excess sheep for wheat to enable purchasing a development card for potential victory points.
trade 2× sheep → ore
gemini-3.7-flash · 3.3s · $0.0005 · 3 of 5 options
Trade excess sheep via the 2:1 port for ore to work toward city upgrades or development cards.
turn 131
buy development card
hy3 · 8.3s · $0.0010 · 1 of 2 options
Buying a dev card uses our sheep/wheat/ore for a chance at a VP or progress, while ending turn wastes resources.
move robber → rob red
hy3 · 19.6s · $0.0009 · 8 of 23 options
Block the leader RED by moving the robber to their hex and stealing a card.
turn 128
end turn
gemini-3.7-flash · 4.0s · $0.0008 · 0 of 5 options
Holding resources gives more flexibility since no immediate builds are available with a trade.
turn 127
trade 4× wood → brick
hy3 · 12.3s · $0.0008 · 1 of 5 options
Trade 4 wood for brick to reduce to 6 cards (avoid 7-roll discard) and gain brick for future roads.