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m013 game 0

turn 100 · 288 moves recorded
winnergpt-5.6-lunain 100 turns
Move-by-move replay is built for the featured games. This game's full move log and every model decision are in its records below.
Catan board104desert6481091133112585691201234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253CCCCC

victory points

victory points over time0246810WINturn 0turn 10043105
deepseek-v4-flash 4hy3 3gpt-5.6-luna 10gemini-3.7-flash 5

race to 10

race to 10 victory points0510gpt-5.6-lunagemini-3.7-flashdeepseek-v4-flashhy3
1gpt-5.6-luna00000010vp
knight3playedmonopoly1played
towns 2cities 2roads 9longest road (9), largest army (3)$0.020443 moves38.1k tok
2gemini-3.7-flash0001125vp
vp card1
towns 0cities 2roads 5$0.013922 moves19.2k tok
3deepseek-v4-flash0102034vp
vp card2road building1
towns 2cities 0roads 3$0.006015 moves29.5k tok23 retries
4hy30200133vp
knight2played
towns 1cities 1roads 2$0.016323 moves37.7k tok2 retries

decisions & reasoning

turn 100
play knight
gpt-5.6-luna · 4.1s · $0.0003 · 1 of 2 options
Play the Knight to block Blue’s strongest production and steal a card while advancing toward Largest Army.
turn 99
move robber → rob blue
hy3 · 17.9s · $0.0007 · 4 of 19 options
Cannot rob leader WHITE, so block second-place BLUE to slow their progress.
turn 97
trade 4× wood → ore
gemini-3.7-flash · 2.5s · $0.0006 · 4 of 5 options
Trading excess wood for ore helps build towards a city.
move robber → rob white
gemini-3.7-flash · 2.8s · $0.0008 · 6 of 19 options
White is in the lead with 8 VPs, so we must target and block their resource production.
turn 96
build road 7–24
gpt-5.6-luna · 7.7s · $0.0006 · 9 of 11 options
Build a road to extend the connected road network and pursue the final victory point via longest road.
buy development card
gpt-5.6-luna · 4.4s · $0.0004 · 11 of 12 options
Buy a development card for the best immediate chance to gain a hidden victory point or strengthen a potential Largest Army push.
trade 4× ore → wheat
gpt-5.6-luna · 5.4s · $0.0004 · 12 of 15 options
Trade surplus ore for wheat to move toward the ore-and-wheat city upgrade needed for the final victory point.
monopoly: ore
gpt-5.6-luna · 4.8s · $0.0005 · 15 of 16 options
Monopolizing ore is most likely to convert the large hand pool into the resources needed for a city and the final two points.
buy development card
gpt-5.6-luna · 4.2s · $0.0003 · 11 of 12 options
Buy a development card for the best immediate chance of gaining the two remaining victory points.
turn 95
move robber → rob white↻ 1 retry · 20.0s
hy3 · 35.4s · $0.0004 · 7 of 21 options
Block the current leader White by placing robber on their hex and stealing a card.
play knight
hy3 · 8.3s · $0.0005 · 1 of 2 options
Playing knight lets you move robber to block leader WHITE and steal from their 7 cards.
buy development card
hy3 · 7.5s · $0.0008 · 1 of 2 options
Buying a dev card spends our exact sheep/wheat/ore to possibly gain a knight to block leader White or a VP, while reducing hand size safely.
trade 4× ore → wheat
hy3 · 13.4s · $0.0006 · 2 of 5 options
Trade excess ore for wheat to progress toward a city (needs 2 wheat) and lower card count
turn 94
trade 4× sheep → brick↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 80.8s · $0.0007 · 1 of 5 options
Trade 4 sheep for brick to build a settlement, as we need wood and brick and have no other way to get them.
turn 92
move robber → rob blue
gpt-5.6-luna · 6.4s · $0.0006 · 9 of 19 options
Block the leading Blue player and steal from their larger hand at a likely productive hex.
turn 91
end turn
hy3 · 9.5s · $0.0011 · 0 of 5 options
Trading away 4 ORE destroys our city-building potential and no build is possible now, so end turn.
turn 89
trade 4× wood → ore
gemini-3.7-flash · 4.4s · $0.0006 · 4 of 5 options
Trade excess wood for ore to prevent robber discard risk and build toward another city.
upgrade to city 30
gemini-3.7-flash · 2.0s · $0.0005 · 1 of 10 options
Upgrading to a city increases resource generation and victory points while safely bringing hand size below eight cards.
turn 88
trade 2× brick → wood
gpt-5.6-luna · 10.2s · $0.0008 · 2 of 5 options
Trade the two excess brick for wood to enable a road and improve chances of claiming another settlement or longest road point.
upgrade to city 27
gpt-5.6-luna · 3.5s · $0.0004 · 1 of 8 options
Build a city now for the immediate victory point and stronger production, using the available ore and wheat.
trade 4× wheat → ore
gpt-5.6-luna · 3.5s · $0.0004 · 7 of 9 options
Trade four wheat for ore to reach the ore requirement for a city and secure the final victory point path.
turn 86
buy development card
deepseek-v4-flash · 15.9s · $0.0006 · 1 of 2 options
Buying a development card could provide a knight to block the leading opponent WHITE or a victory point, both helping catch up.
trade 4× wheat → ore
deepseek-v4-flash · 18.8s · $0.0002 · 3 of 5 options
Need ore for city; trading excess wheat for ore is a good step.
turn 85
trade 4× wheat → ore
gemini-3.7-flash · 2.5s · $0.0005 · 3 of 5 options
Trade excess wheat for ore to get closer to building a city while safely reducing hand size below eight cards.
turn 84
trade 4× wheat → ore
gpt-5.6-luna · 4.0s · $0.0004 · 3 of 5 options
Trade four wheat for ore to progress toward another city and the winning 10th VP.
trade 4× wheat → ore
gpt-5.6-luna · 8.3s · $0.0006 · 3 of 5 options
Trade four wheat for ore to begin securing the ore-wheat combination needed for another city.
turn 81
trade 4× wood → ore
gemini-3.7-flash · 2.1s · $0.0004 · 4 of 5 options
Trade excess wood for ore to safely reduce hand size below the discard limit and progress toward a city.
turn 80
upgrade to city 22
gpt-5.6-luna · 3.7s · $0.0004 · 2 of 5 options
Build a city at 22 to convert the ore and wheat into an immediate victory point and stronger production.
trade 2× brick → wheat
gpt-5.6-luna · 3.6s · $0.0003 · 1 of 5 options
Trade two brick for wheat to reach the ore-and-wheat needed for a city and advance toward 10 VP.
turn 76
build road 20–22
gpt-5.6-luna · 8.5s · $0.0005 · 7 of 10 options
Build a road now to use the available wood and brick while advancing toward another settlement location.