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m012 game 0

turn 165 · 531 moves recorded
winnergpt-5.6-lunain 165 turns
Move-by-move replay is built for the featured games. This game's full move log and every model decision are in its records below.
Catan board4532946811desert111010128653901234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253CCCCCCCC

victory points

victory points over time0246810WINturn 0turn 16564910
gemini-3.7-flash 6hy3 4deepseek-v4-flash 9gpt-5.6-luna 10

race to 10

race to 10 victory points0510gpt-5.6-lunadeepseek-v4-flashgemini-3.7-flashhy3
1gpt-5.6-luna13201710vp
knight3playedvp card1road building2playedyear of plenty1playedmonopoly1played
towns 1cities 4roads 13$0.031666 moves59.1k tok
2deepseek-v4-flash10351109vp
knight7playedvp card2year of plenty1playedmonopoly1played
towns 1cities 2roads 8largest army (7)$0.029464 moves147.4k tok83 retries
3gemini-3.7-flash2003496vp
knight2played
towns 0cities 2roads 12longest road (8)$0.038761 moves53.5k tok
4hy30021364vp
knight2playedvp card2
towns 2cities 0roads 5$0.025233 moves58.4k tok9 retries

decisions & reasoning

turn 165
build settlement 37
gpt-5.6-luna · 2.8s · $0.0003 · 9 of 18 options
Build the available settlement to immediately reach 10 victory points and win.
trade 3× sheep → wheat
gpt-5.6-luna · 8.2s · $0.0008 · 10 of 17 options
Trade three sheep for wheat to begin securing the wheat needed for a city and the winning VP.
turn 164
end turn↻ 5 retries · 20.0s, 32.0s, 51.2s, 81.9s, 120.0s
deepseek-v4-flash · 429.5s · $0.0009 · 0 of 5 options
We have enough wheat for a city; we need only 1 more ore, so ending turn and waiting for ore is best.
turn 163
trade 4× sheep → ore
hy3 · 13.1s · $0.0009 · 1 of 5 options
Trade excess sheep for ore to approach city build (3 ore,2 wheat) and reduce hand size.
turn 162
end turn
gemini-3.7-flash · 3.7s · $0.0006 · 0 of 5 options
Holding four ore and one wheat sets up a city upgrade on upcoming rolls without risking robber discard.
trade 4× wheat → ore
gemini-3.7-flash · 4.5s · $0.0007 · 1 of 5 options
Trade four wheat for one ore to reduce hand size below eight and prepare for future city upgrades.
trade 4× wood → ore
gemini-3.7-flash · 5.1s · $0.0005 · 4 of 9 options
Trade wood for ore to obtain the 3 ore needed to upgrade a settlement to a city.
turn 160
move robber → rob orange↻ 1 retry · 20.0s
deepseek-v4-flash · 51.7s · $0.0010 · 4 of 22 options
Block ORANGE from getting resources and steal a card to get needed ore or wheat for a city.
turn 158
trade 4× wheat → ore
gemini-3.7-flash · 4.8s · $0.0006 · 1 of 5 options
Trading 4 Wheat for 1 Ore reduces hand size below the 7-card robber limit while building towards a City upgrade.
turn 157
build road 14–37
gpt-5.6-luna · 6.1s · $0.0006 · 7 of 9 options
Build a road now to pursue the final victory point through longest road rather than pass with a winning opportunity available.
trade 3× wheat → ore
gpt-5.6-luna · 7.6s · $0.0008 · 9 of 13 options
Trade three wheat for ore to build toward another city and the winning tenth point.
trade 3× ore → brick
gpt-5.6-luna · 8.1s · $0.0007 · 3 of 9 options
Trade three ore for brick to enable a road toward the final victory point while preserving your wheat and wood.
trade 3× sheep → wheat
gpt-5.6-luna · 10.7s · $0.0011 · 2 of 9 options
Trade excess sheep for wheat while preserving ore, maximizing the chance to afford another city or progress toward the final victory point.
upgrade to city 39
gpt-5.6-luna · 2.8s · $0.0003 · 1 of 14 options
Build a city now to reach 9 VP while converting surplus ore and wheat into immediate progress.
turn 156
trade 4× brick → ore↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 79.8s · $0.0008 · 4 of 5 options
Trading 4 brick for 1 ore reduces hand to 4 cards (safe from robber) and gives 3 ore, 1 wheat, needing only 1 wheat to build a city and win.
turn 155
trade 4× sheep → ore
hy3 · 11.7s · $0.0008 · 1 of 5 options
Convert excess sheep into ore to progress toward a city while lowering card count.
turn 153
trade 3× brick → ore
gpt-5.6-luna · 8.9s · $0.0008 · 11 of 13 options
Trade three brick for ore to prioritize the ore and wheat needed for a city and a likely winning tenth point.
trade 3× sheep → ore
gpt-5.6-luna · 6.5s · $0.0006 · 15 of 17 options
Trade three sheep for ore to progress toward a city while reducing the hand below the robber-discard threshold.
turn 151
end turn↻ 1 retry · 20.0s
hy3 · 33.3s · $0.0008 · 0 of 5 options
Cannot afford any build; preserve sheep for future settlement and end turn.
trade 4× brick → ore
hy3 · 17.3s · $0.0008 · 4 of 9 options
Trade excess brick for ore to progress toward city and retain sheep for future settlements.
turn 149
build road 38–39
gpt-5.6-luna · 6.0s · $0.0005 · 1 of 9 options
Build a road now to advance toward the next settlement and preserve a path to a winning tenth point.
turn 148
build road 35–36↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 103.9s · $0.0017 · 1 of 8 options
Building a road to extend my longest road and potentially win with 2 VPs.
trade 2× sheep → wood↻ 3 retries · 20.0s, 32.0s, 51.2s
deepseek-v4-flash · 133.0s · $0.0002 · 3 of 5 options
Trade sheep for wood to obtain the missing resource needed to build a settlement and reach 10 victory points.
upgrade to city 13↻ 4 retries · 20.0s, 32.0s, 51.2s, 81.9s
deepseek-v4-flash · 293.5s · $0.0002 · 1 of 7 options
Building a city gives 2 victory points, reaching 10 and winning the game.
trade 4× wheat → ore↻ 4 retries · 20.0s, 32.0s, 51.2s, 81.9s
deepseek-v4-flash · 230.2s · $0.0003 · 2 of 9 options
Trade 4 wheat for 1 ore to have 3 ore and 3 wheat, enabling city building for 2 VPs and immediate win.
turn 146
trade 4× wheat → ore
gemini-3.7-flash · 5.7s · $0.0010 · 1 of 5 options
Trading excess wheat 4:1 for ore works towards future development cards and cities while keeping hand size safely low.
turn 145
upgrade to city 15
gpt-5.6-luna · 5.1s · $0.0004 · 1 of 7 options
Build a city immediately to gain a victory point and strengthen ore-wheat production.
year of plenty: ore, ore
gpt-5.6-luna · 4.3s · $0.0003 · 10 of 16 options
Take two ore to reach the three ore needed for a city with your existing wheat and push toward 10 VP.
buy development card
gpt-5.6-luna · 5.0s · $0.0005 · 1 of 6 options
Buy a development card for the best immediate chance of drawing a victory point and reaching 10.
trade 3× brick → ore
gpt-5.6-luna · 4.7s · $0.0004 · 2 of 10 options
Trade three brick for ore to reach the three ore needed for a city and convert resources toward the winning point.