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m011 game 0

turn 73 · 214 moves recorded
winnergpt-5.6-lunain 73 turns
Move-by-move replay is built for the featured games. This game's full move log and every model decision are in its records below.
Catan board66852910desert34128943101151101234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253CCC

victory points

victory points over time0246810WINturn 0turn 7363210
deepseek-v4-flash 6hy3 3gemini-3.7-flash 2gpt-5.6-luna 10

race to 10

race to 10 victory points0510gpt-5.6-lunadeepseek-v4-flashhy3gemini-3.7-flash
1gpt-5.6-luna02142910vp
knight3playedvp card4
towns 0cities 2roads 5largest army (3)$0.011526 moves21.6k tok
2deepseek-v4-flash0101136vp
year of plenty1played
towns 4cities 0roads 12longest road (9)$0.010126 moves61.0k tok29 retries
3hy30302383vp
towns 1cities 1roads 9$0.013319 moves31.8k tok3 retries
4gemini-3.7-flash2000132vp
knight1played
towns 2cities 0roads 2$0.007812 moves11.6k tok

decisions & reasoning

turn 73
upgrade to city 14
gpt-5.6-luna · 5.6s · $0.0002 · 1 of 11 options
Build a city to gain the final victory point immediately.
turn 71
upgrade to city 2
hy3 · 6.9s · $0.0008 · 1 of 11 options
Build city to gain a victory point and reduce hand size below the robber discard threshold.
turn 70
trade 3× wood → ore↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 68.7s · $0.0002 · 1 of 5 options
Trade wood for ore to work towards building a city.
turn 69
end turn
gpt-5.6-luna · 5.3s · $0.0004 · 0 of 6 options
You already bought a victory-point development card this turn, reaching the winning total, so end the turn.
buy development card
gpt-5.6-luna · 4.6s · $0.0004 · 1 of 6 options
Buy a development card for the best immediate chance of drawing a victory point while preserving strong wheat and ore resources.
turn 68
move robber → rob blue
gemini-3.7-flash · 2.1s · $0.0006 · 1 of 21 options
Block and steal from the current game leader, Blue, on the central hex.
play knight
gemini-3.7-flash · 2.5s · $0.0005 · 1 of 2 options
Play the knight to disrupt the leader Blue and build towards Largest Army.
buy development card
gemini-3.7-flash · 2.2s · $0.0004 · 1 of 2 options
Buying a development card is our only productive move and can yield knights, resources, or victory points.
turn 67
end turn
hy3 · 18.2s · $0.0006 · 0 of 5 options
Keep wheat for city upgrades and avoid unfavorable 4:1 trade; end turn safely with 7 cards.
turn 66
build settlement 52↻ 1 retry · 20.0s
deepseek-v4-flash · 43.5s · $0.0007 · 8 of 9 options
Building a settlement at 52 uses our resources to gain 1 VP, putting us ahead of the tied leader RED.
year of plenty: brick, sheep↻ 1 retry · 20.0s
deepseek-v4-flash · 34.0s · $0.0003 · 7 of 16 options
Getting BRICK and SHEEP allows me to build a settlement immediately, gaining a victory point.
buy development card
deepseek-v4-flash · 3.5s · $0.0001 · 1 of 2 options
Buying a dev card could give a victory point to pull ahead of RED, and we have the required resources with no discard risk.
turn 63
end turn
hy3 · 15.9s · $0.0005 · 0 of 5 options
Trading all 4 wheat for ore loses city-building wheat; better to end turn and keep resources for a city.
build road 24–53
hy3 · 10.0s · $0.0012 · 1 of 10 options
Extend road from 24 to expand reach while keeping wheat for city upgrade.
turn 62
build road 23–52
deepseek-v4-flash · 18.7s · $0.0006 · 2 of 6 options
Extend road towards a promising settlement location to secure future expansion.
build road 22–23↻ 3 retries · 20.0s, 32.0s, 51.2s
deepseek-v4-flash · 130.3s · $0.0003 · 5 of 7 options
扩展新建定居点22以增加未来建造位置并减少手牌数量。
turn 59
build road 7–24
hy3 · 19.1s · $0.0006 · 5 of 7 options
Build road using spare wood and brick to expand toward potential settlement spots.
turn 58
build settlement 22↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 83.8s · $0.0003 · 9 of 10 options
Building a settlement at 22 directly increases my VP to 5, leveraging my existing road network to secure a new location.
trade 4× wood → brick
deepseek-v4-flash · 10.3s · $0.0004 · 1 of 5 options
Trading for brick enables building a settlement next turn, gaining a victory point and closing the gap with the leader.
turn 56
trade 4× sheep → wheat
gemini-3.7-flash · 4.9s · $0.0009 · 3 of 5 options
Trade excess sheep for wheat to reduce hand size below the robber limit and build towards cities or development cards.
turn 54
build road 20–22↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 77.1s · $0.0002 · 6 of 8 options
Extend road from 20 to 22 to reach new settlement locations and gain expansion potential.
build road 0–20↻ 3 retries · 20.0s, 32.0s, 51.2s
deepseek-v4-flash · 177.0s · $0.0006 · 1 of 11 options
Building a road reduces hand size and positions for a settlement, while trading gives only one ore which is insufficient for a city.
trade 4× wood → brick↻ 3 retries · 20.0s, 32.0s, 51.2s
deepseek-v4-flash · 134.9s · $0.0007 · 7 of 11 options
Blue needs brick to build roads and settlements; trading wood for brick helps secure expansion while Red is ahead.
turn 51
trade 4× ore → wheat
hy3 · 6.9s · $0.0008 · 4 of 5 options
Trade excess ore for wheat to enable a future city and reduce hand size below 8 cards.
turn 50
move robber → rob red
deepseek-v4-flash · 13.4s · $0.0002 · 3 of 20 options
Target the leading player Red by moving the robber to a central tile.
turn 49
build road 11–12
gpt-5.6-luna · 9.1s · $0.0008 · 2 of 6 options
Build a road from the newly upgraded settlement to pursue the longest-road victory point.
upgrade to city 12
gpt-5.6-luna · 7.7s · $0.0004 · 6 of 8 options
Build a city to gain 2 victory points immediately and advance closest to 10.
turn 47
end turn
hy3 · 14.0s · $0.0005 · 0 of 5 options
Keep 6 ore for future cities instead of trading away needed ore for sparse resources.
turn 46
build road 8–9
deepseek-v4-flash · 13.2s · $0.0003 · 5 of 8 options
Build road to expand towards a high-probability settlement location.
turn 43
build road 10–11
hy3 · 17.1s · $0.0006 · 2 of 8 options
Build a road to expand toward new settlement spots using spare wood and brick.