turn 105
buy development card↻ 1 retry · 20.0s
deepseek-v4-flash · 50.5s · $0.0003 · 1 of 6 options
Buy a development card for a chance to draw a victory point and win immediately.
turn 104
move robber → rob white
gpt-5.6-luna · 3.5s · $0.0004 · 3 of 18 options
Block the 7-VP WHITE player on a tile where a card can also be stolen.
turn 102
build road 10–29
gemini-3.7-flash · 3.8s · $0.0007 · 4 of 12 options
Extending the road network from intersection 29 towards the next settlement spot using remaining wood and brick.
build road 28–29
gemini-3.7-flash · 2.4s · $0.0004 · 1 of 12 options
Building a road spends resources to avoid the robber limit and expands network towards future settlements.
turn 101
end turn↻ 4 retries · 20.0s, 32.0s, 51.2s, 81.9s
deepseek-v4-flash · 324.3s · $0.0001 · 0 of 5 options
Cannot build anything with current resources; ending turn to collect resources on next roll.
turn 99
upgrade to city 33
hy3 · 11.5s · $0.0004 · 1 of 2 options
Build city to gain VP and boost resource production with exact resources.
trade 4× wood → ore↻ 1 retry · 20.0s
hy3 · 38.1s · $0.0006 · 3 of 5 options
Trade excess wood for ore to complete city resources and reduce hand size below 8.
turn 97
end turn↻ 1 retry · 20.0s
deepseek-v4-flash · 31.1s · $0.0003 · 0 of 5 options
Cannot build any victory point item with current hand, so end turn to collect resources next turn.
build settlement 39↻ 3 retries · 20.0s, 32.0s, 51.2s
deepseek-v4-flash · 125.9s · $0.0002 · 10 of 11 options
Building settlement 39 gives 1 VP, bringing us to 9, the closest to victory.
move robber → rob orange
deepseek-v4-flash · 19.7s · $0.0007 · 6 of 19 options
Steal from Orange who has the most cards (7) to hinder their progress.
turn 95
build road 22–23
hy3 · 13.4s · $0.0011 · 3 of 13 options
Build a road to expand toward new settlement sites using available wood and brick.
trade 4× wheat → ore↻ 1 retry · 20.0s
hy3 · 51.5s · $0.0011 · 12 of 17 options
Trade excess wheat for ore to advance city plans and lower card count below 8.
turn 93
trade 4× ore → brick↻ 3 retries · 20.0s, 32.0s, 51.2s
deepseek-v4-flash · 182.6s · $0.0006 · 1 of 5 options
We have 6 cards and cannot build; trading reduces robber risk and gets a needed resource.
trade 4× wheat → ore↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 67.9s · $0.0004 · 1 of 5 options
Trading 4 wheat for 1 ore gives us exactly 3 ore and 2 wheat to build a city and win the game.
turn 91
build road 23–52↻ 2 retries · 20.0s, 32.0s
hy3 · 97.3s · $0.0015 · 1 of 8 options
Build a road to expand toward high-probability numbers and future settlements.
trade 4× wood → brick
hy3 · 18.5s · $0.0008 · 4 of 5 options
Trade excess wood for brick to reduce 10-card risk and enable future road or settlement builds.
trade 4× wheat → ore
hy3 · 14.6s · $0.0009 · 4 of 9 options
Trade excess wheat for ore to work toward cities and reduce hand size.
turn 89
end turn↻ 4 retries · 20.0s, 32.0s, 51.2s, 81.9s
deepseek-v4-flash · 239.2s · $0.0004 · 0 of 5 options
Cannot build a city or settlement with current resources; ending turn to avoid risk of robber discard is safest.
turn 87
move robber → rob white
hy3 · 12.6s · $0.0008 · 4 of 21 options
Block current leader WHITE with robber to hinder their 6-VP push and possibly steal a card.
turn 86
build road 45–46
gemini-3.7-flash · 2.0s · $0.0005 · 1 of 12 options
Build a road to expand toward future settlement locations and reduce hand size.
trade 4× ore → wood
gemini-3.7-flash · 2.4s · $0.0004 · 2 of 5 options
I trade four ore for a wood to reduce my hand size below eight and enable road building with my brick.
turn 83
upgrade to city 24
hy3 · 5.9s · $0.0004 · 1 of 3 options
Build city to convert wheat/ore into a victory point and shrink hand below 8 cards.
move robber → rob white
hy3 · 12.6s · $0.0008 · 7 of 20 options
Block the current leader WHITE by moving the robber to their hex and stealing a card.
turn 82
end turn
gemini-3.7-flash · 2.6s · $0.0006 · 0 of 5 options
I will keep the 4 ore to work towards upgrading to a city rather than trading it at a 4:1 loss.
move robber → rob white
gemini-3.7-flash · 2.7s · $0.0008 · 5 of 23 options
Block the game leader White on a productive hex and steal a card.
turn 81
trade 4× wheat → ore↻ 1 retry · 20.0s
deepseek-v4-flash · 52.3s · $0.0010 · 1 of 5 options
Trading 4 wheat for 1 ore reduces hand size to 4 (avoiding robber discard) and brings us one step closer to building a city, which would give us the victory points needed to win.
turn 80
buy development card
gpt-5.6-luna · 3.1s · $0.0002 · 1 of 2 options
Buy a development card with the exact ore-wheat-sheep cost for a chance at a victory point or powerful progress.
move robber → rob white
gpt-5.6-luna · 9.5s · $0.0008 · 1 of 18 options
Block White, the 6-VP leader, on a tile where you can also steal a card.
move robber → rob white
gpt-5.6-luna · 8.9s · $0.0008 · 7 of 19 options
Block WHITE, the 6-VP leader, on a tile where they have a settlement and can be robbed.
play knight
gpt-5.6-luna · 3.8s · $0.0003 · 1 of 2 options
Play the knight to block the 6-VP leader and potentially steal a card before rolling.