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m008 game 0

turn 154 · 470 moves recorded
winnergpt-5.6-lunain 154 turns
Move-by-move replay is built for the featured games. This game's full move log and every model decision are in its records below.
Catan board1061098545desert124633111128901234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253CCCCCC

victory points

victory points over time0246810WINturn 0turn 15410765
gpt-5.6-luna 10gemini-3.7-flash 7deepseek-v4-flash 6hy3 5

race to 10

race to 10 victory points0510gpt-5.6-lunagemini-3.7-flashdeepseek-v4-flashhy3
1gpt-5.6-luna40300710vp
knight1· 4 playedvp card3road building1year of plenty1playedmonopoly1played
towns 1cities 2roads 3largest army (4)$0.022047 moves41.1k tok
2gemini-3.7-flash05032107vp
knight1played
towns 1cities 2roads 11longest road (8)$0.023540 moves35.6k tok
3deepseek-v4-flash0222066vp
knight3playedvp card1monopoly1played
towns 5cities 0roads 10$0.023244 moves112.5k tok68 retries
4hy31002255vp
knight3playedvp card1year of plenty1played
towns 0cities 2roads 3$0.035748 moves82.5k tok7 retries

decisions & reasoning

turn 154
play knight
gpt-5.6-luna · 8.7s · $0.0008 · 1 of 6 options
Play the knight to disrupt the leading player and pursue the largest-army victory point.
roll
gpt-5.6-luna · 4.7s · $0.0003 · 0 of 2 options
Roll to seek resources and preserve the chance to build toward the final two victory points.
turn 151
move robber → rob red
gemini-3.7-flash · 2.7s · $0.0007 · 2 of 21 options
Block the co-leader RED on a productive tile and steal a card to slow them down.
turn 150
build settlement 2
gpt-5.6-luna · 2.7s · $0.0002 · 9 of 10 options
Build the settlement immediately to gain a victory point and move to 8/10.
trade 4× ore → wheat
gpt-5.6-luna · 9.1s · $0.0007 · 12 of 13 options
Trade four ore for wheat to convert the surplus into a key city/settlement resource while reducing the oversized hand.
move robber → rob white
gpt-5.6-luna · 8.8s · $0.0008 · 5 of 20 options
Block the 7-VP leader WHITE on an occupied hex and steal a card while disrupting their production.
play knight
gpt-5.6-luna · 6.6s · $0.0005 · 1 of 2 options
Play a knight to block the current 7-VP leader and potentially steal a card while advancing toward Largest Army.
turn 146
buy development card
gpt-5.6-luna · 4.7s · $0.0003 · 1 of 2 options
Buy a development card for a chance at a victory point or to advance Largest Army toward the final points.
buy development card
gpt-5.6-luna · 3.5s · $0.0003 · 1 of 2 options
Buy a development card to reduce the oversized hand and pursue the final three victory points.
buy development card
gpt-5.6-luna · 2.9s · $0.0002 · 1 of 2 options
Buy a development card to pursue a hidden victory point or knight while spending abundant ore, wheat, and sheep.
year of plenty: wheat, wheat
gpt-5.6-luna · 3.1s · $0.0003 · 4 of 17 options
Take two wheat with Year of Plenty to set up an immediate city and gain a crucial victory point.
buy development card
gpt-5.6-luna · 6.1s · $0.0005 · 1 of 10 options
Buy a development card now for a chance at an immediate victory point while converting surplus resources into progress.
turn 143
upgrade to city 33
gemini-3.7-flash · 2.7s · $0.0005 · 1 of 3 options
Upgrading to a city increases victory points to 7 and brings hand size below the robber discard limit.
trade 4× brick → ore
gemini-3.7-flash · 2.6s · $0.0005 · 2 of 5 options
Trade excess brick for ore to get the materials needed for a city upgrade and reduce hand size below the discard limit.
turn 142
trade 4× wood → ore
gpt-5.6-luna · 5.1s · $0.0004 · 1 of 5 options
Trade four wood for ore to move toward a city using your existing wheat and reach 10 VP faster.
trade 4× wood → wheat
gpt-5.6-luna · 7.8s · $0.0007 · 4 of 5 options
Trade four wood for wheat to reach two wheat while reducing the oversized hand and advancing toward a city.
turn 141
trade 3× ore → wheat
hy3 · 19.8s · $0.0008 · 2 of 5 options
Trade ore for wheat to approach city requirements despite ore loss.
turn 140
build road 28–29↻ 3 retries · 20.0s, 32.0s, 51.2s
deepseek-v4-flash · 128.2s · $0.0004 · 1 of 11 options
Building road from new settlement extends reach to potential settlement spot.
trade 3× wheat → wood↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 84.4s · $0.0008 · 2 of 5 options
Trading 3 wheat for wood gives us wood and brick, leaving only sheep needed for a settlement, which we can hope to roll next turn.
build settlement 28↻ 1 retry · 20.0s
deepseek-v4-flash · 33.1s · $0.0004 · 11 of 16 options
Building a settlement at 28 gives an immediate victory point and reduces hand size to avoid robber discard risk.
turn 139
trade 4× brick → ore
gemini-3.7-flash · 3.2s · $0.0006 · 2 of 5 options
Trade excess brick for ore to avoid the robber discard limit and build toward a city.
turn 138
trade 4× ore → wheat
gpt-5.6-luna · 3.7s · $0.0003 · 4 of 5 options
Trade four ore for wheat to preserve the ore-wheat path toward a city and the final victory points.
turn 137
end turn
hy3 · 7.4s · $0.0008 · 0 of 5 options
After trading 3 ore for wheat, blue has no ore left so the ore trades are impossible; only end turn is viable.
trade 3× ore → wheat
hy3 · 7.4s · $0.0005 · 2 of 5 options
Trade three ore for wheat to work toward city upgrades and avoid card glut.
turn 136
build road 27–28↻ 3 retries · 20.0s, 32.0s, 51.2s
deepseek-v4-flash · 175.1s · $0.0006 · 1 of 11 options
Building road 27-28 extends our network toward a likely settlement spot with good resource numbers.
trade 4× wheat → wood↻ 3 retries · 20.0s, 32.0s, 51.2s
deepseek-v4-flash · 134.7s · $0.0008 · 1 of 5 options
Trade 4 wheat for wood to build a settlement and secure a victory point, reducing hand size to avoid robber.
turn 133
move robber → rob white
hy3 · 10.6s · $0.0008 · 4 of 21 options
Block co-leader WHITE with the robber to slow her progress toward 10 VPs.
play knight
hy3 · 15.8s · $0.0007 · 1 of 2 options
Play knight to relocate robber to co-leader WHITE and steal a card, hindering their path to 10 VPs.
buy development card
hy3 · 10.5s · $0.0005 · 1 of 2 options
Buying a dev card spends spare sheep/wheat/ore and may yield a VP to close the gap on leaders.
move robber → rob red
hy3 · 10.8s · $0.0012 · 1 of 21 options
Keep robber on a RED hex to continue blocking tied leader RED and steal a card.