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m006 game 0

turn 218 · 664 moves recorded
winnerdeepseek-v4-flashin 218 turns
move 664 / 664live
Catan board102108531199612443116desert5801234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253CCCC

victory points

victory points over time0246810WINturn 0turn 21810857
deepseek-v4-flash 10gpt-5.6-luna 8hy3 5gemini-3.7-flash 7

race to 10

race to 10 victory points0510deepseek-v4-flashgpt-5.6-lunagemini-3.7-flashhy3
1deepseek-v4-flash10000110vp
knight3playedvp card2road building1playedyear of plenty1playedmonopoly1played
towns 4cities 1roads 15longest road (12)$0.032262 moves148.6k tok90 retries
2gpt-5.6-luna1001028vp
knight6playedvp card2year of plenty1playedmonopoly1played
towns 4cities 0roads 10largest army (6)$0.036175 moves69.5k tok
3gemini-3.7-flash0410057vp
knight4playedroad building1
towns 3cities 2roads 15$0.036462 moves52.7k tok
4hy31320175vp
knight1playedvp card1
towns 2cities 1roads 15$0.035452 moves86.6k tok15 retries

decisions & reasoning

turn 218
upgrade to city 0
deepseek-v4-flash · 7.3s · $0.0002 · 1 of 6 options
Building a city will give me the 10th victory point and win the game immediately.
trade 4× sheep → wheat↻ 1 retry · 20.0s
deepseek-v4-flash · 43.2s · $0.0007 · 3 of 5 options
Trading sheep for wheat gives us needed wheat for a city (3 ore + 2 wheat) and reduces hand size to avoid robber discard.
trade 4× brick → ore↻ 4 retries · 20.0s, 32.0s, 51.2s, 81.9s
deepseek-v4-flash · 273.2s · $0.0016 · 5 of 9 options
Trade 4 brick for ore to get 3 ore, needing only 1 more wheat for a city, while reducing hand size from 12 to 9 to mitigate robber risk.
trade 4× wood → ore↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 100.1s · $0.0016 · 12 of 13 options
Trade 4 wood for ore to get closer to a city, as we have 1 ore already and need 2 more ore and 1 wheat.
turn 217
end turn
gemini-3.7-flash · 2.2s · $0.0005 · 0 of 5 options
I do not have enough resources to build immediately after a 4:1 trade, so saving cards to build later is better.
turn 216
end turn
hy3 · 10.2s · $0.0010 · 0 of 5 options
Trading away all 3 bricks leaves no brick for future roads or settlements, so ending turn retains building potential.
trade 3× wood → ore↻ 1 retry · 20.0s
hy3 · 35.3s · $0.0016 · 3 of 9 options
Trade excess wood for ore to start stocking city resources (need ore+wheat for cities) while keeping brick for roads.
turn 215
build road 40–42
gpt-5.6-luna · 5.4s · $0.0005 · 1 of 9 options
Build a road now with the available wood and brick to advance toward another settlement and a winning tenth point.
trade 3× sheep → brick
gpt-5.6-luna · 3.7s · $0.0004 · 2 of 9 options
Trade three sheep for brick, enabling a settlement with your existing wood and wheat while preserving wood flexibility.
turn 213
move robber → rob white
gemini-3.7-flash · 2.3s · $0.0007 · 0 of 24 options
Block the co-leader White to limit their resource generation and steal a card to rebuild my hand.
turn 211
trade 3× ore → wheat
gpt-5.6-luna · 5.3s · $0.0006 · 3 of 5 options
Trade the surplus ore for wheat, the key resource needed to convert future ore income into a city and reach 10 VP.
trade 3× wheat → ore
gpt-5.6-luna · 6.6s · $0.0005 · 4 of 5 options
Trade three wheat for ore to complete the ore-and-wheat city upgrade path toward 10 VP.
move robber → rob white
gpt-5.6-luna · 4.4s · $0.0005 · 0 of 21 options
Block WHITE, the leading opponent, on the central productive hex while taking a potential card from them.
turn 209
build settlement 48
gemini-3.7-flash · 1.9s · $0.0005 · 1 of 5 options
Building a settlement increases our victory points to 7 and boosts our resource production.
trade 4× brick → sheep
gemini-3.7-flash · 3.1s · $0.0006 · 4 of 5 options
Trading four brick for a sheep gives the exact resources needed for a settlement.
move robber → rob white
gemini-3.7-flash · 2.8s · $0.0007 · 0 of 24 options
Target the leader White who has 7 victory points and 7 resource cards to steal from them and slow their progress.
turn 208
build settlement 14
hy3 · 11.4s · $0.0007 · 1 of 5 options
Build settlement to gain a VP and safely shed resources before the robber hits.
trade 3× wood → wheat↻ 1 retry · 20.0s
hy3 · 29.5s · $0.0003 · 1 of 5 options
Trade excess wood for wheat to enable building a settlement and increase VPs.
turn 207
trade 2× wood → ore
gpt-5.6-luna · 4.0s · $0.0003 · 3 of 5 options
Trade both wood for ore to move toward a city, the strongest path from 8 VP with two wheat already available.
trade 3× sheep → ore
gpt-5.6-luna · 5.8s · $0.0005 · 6 of 9 options
Trade three sheep for ore to assemble the ore-wheat-sheep mix needed for a development card or future city.
turn 206
build road 16–18↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 95.9s · $0.0012 · 4 of 7 options
Building road (16,18) reduces hand size below 8 and may block BLUE's expansion.
trade 4× sheep → wheat↻ 4 retries · 20.0s, 32.0s, 51.2s, 81.9s
deepseek-v4-flash · 257.1s · $0.0014 · 9 of 11 options
We need wheat for a city or settlement; trading 4 sheep for wheat moves us closer to 10 VP.
turn 204
move robber → rob white
hy3 · 15.5s · $0.0008 · 0 of 22 options
Block leader WHITE by moving robber to a hex adjacent to them and steal a card to help catch up.
turn 203
build road 18–40
gpt-5.6-luna · 5.5s · $0.0006 · 2 of 5 options
Build a road while preserving sheep and wheat for the next settlement, extending through the promising connected route at node 18.
move robber → rob white
gpt-5.6-luna · 5.5s · $0.0007 · 0 of 22 options
Block the current leader WHITE on a productive hex and gain a chance to steal a card.
turn 202
end turn↻ 3 retries · 20.0s, 32.0s, 51.2s
deepseek-v4-flash · 188.3s · $0.0010 · 0 of 7 options
Ending turn is safe as we are one point away and may get wheat on next roll.
trade 4× wheat → wood↻ 1 retry · 20.0s
deepseek-v4-flash · 48.7s · $0.0003 · 1 of 5 options
Trade 4 wheat for wood to build a settlement and reach 10 victory points.
turn 201
build settlement 45
gemini-3.7-flash · 2.0s · $0.0005 · 1 of 6 options
Building a settlement expands production and provides an immediate victory point.
trade 4× brick → wheat
gemini-3.7-flash · 2.9s · $0.0006 · 1 of 5 options
Trade excess brick for wheat to reduce hand size below the 8-card robber limit and acquire resources for a settlement.
turn 199
trade 3× wheat → wood
gpt-5.6-luna · 6.6s · $0.0008 · 2 of 5 options
Trade three wheat for wood to retain settlement-building potential and move toward the two points needed to win.