turn 134
upgrade to city 22
hy3 · 7.6s · $0.0004 · 1 of 6 options
Building city uses 3 ore and 2 wheat to reach 10 victory points and win.
trade 4× brick → wheat↻ 1 retry · 20.0s
hy3 · 32.2s · $0.0012 · 5 of 9 options
Trade 4 brick for wheat to accumulate 2 wheat and 4 ore, enabling a city build next turn for the winning VP.
build road 1–2↻ 2 retries · 20.0s, 32.0s
hy3 · 98.6s · $0.0015 · 1 of 21 options
Build a road to consume resources, reduce card count below robber risk, and extend network for a possible winning point.
turn 133
end turn
deepseek-v4-flash · 14.5s · $0.0006 · 0 of 5 options
No trade can immediately build a settlement or city; ending turn to wait for resources.
turn 131
trade 4× ore → wheat
gpt-5.6-luna · 8.3s · $0.0007 · 2 of 5 options
Trade four ore for wheat to preserve the strongest path toward an ore-and-wheat city.
turn 130
trade 4× ore → wheat
hy3 · 19.7s · $0.0008 · 2 of 5 options
Trade ore for wheat to progress toward building a city for the winning VP.
turn 129
build road 2–9↻ 1 retry · 20.0s
deepseek-v4-flash · 38.5s · $0.0006 · 3 of 8 options
Build a road to a strategic location that can block the leading opponent's expansion or lead to a future settlement.
buy development card↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 79.8s · $0.0008 · 8 of 9 options
Red is at 9 VP, need immediate VP; buying a development card gives a chance at a VP card or a knight to block Red.
trade 4× wood → sheep↻ 4 retries · 20.0s, 32.0s, 51.2s, 81.9s
deepseek-v4-flash · 302.5s · $0.0023 · 8 of 12 options
Trading wood for sheep enables building a settlement next turn, moving closer to 10 VPs.
move robber → rob red↻ 1 retry · 20.0s
deepseek-v4-flash · 42.1s · $0.0005 · 0 of 22 options
Block Red's most productive hex and steal a card to hinder their win.
turn 127
move robber → rob red
gpt-5.6-luna · 8.3s · $0.0009 · 2 of 21 options
Block the 9-VP leader on a productive hex and potentially steal a card.
turn 126
build road 22–23↻ 1 retry · 20.0s
hy3 · 35.6s · $0.0014 · 6 of 13 options
Build road from new settlement to expand towards a future settlement spot for the winning VP.
move robber → rob orange
hy3 · 9.4s · $0.0004 · 1 of 19 options
Move robber to ORANGE hex to steal and hinder second-place rival.
play knight
hy3 · 18.1s · $0.0007 · 1 of 2 options
Play knight to move robber onto leader ORANGE and steal a card, hindering their progress.
buy development card↻ 2 retries · 20.0s, 32.0s
hy3 · 81.5s · $0.0011 · 1 of 6 options
Buying a development card is affordable and may immediately provide the needed victory point.
build settlement 22
hy3 · 10.1s · $0.0008 · 13 of 23 options
Building settlement at 22 gives an immediate victory point, bringing us to 9 VP and closer to winning.
trade 4× sheep → wood
hy3 · 16.0s · $0.0010 · 8 of 14 options
Trade excess sheep for wood to reduce hand size and enable future builds.
turn 124
build road 43–47
gemini-3.7-flash · 2.4s · $0.0005 · 7 of 8 options
Continue building along the new road network to secure the next settlement location.
build road 21–43
gemini-3.7-flash · 2.4s · $0.0006 · 4 of 6 options
Continue extending the road from vertex 21 towards a new settlement location using the second Road Building placement.
build road 16–21
gemini-3.7-flash · 2.1s · $0.0005 · 2 of 5 options
Extend road network towards open settlement spots using Road Building.
play road building
gemini-3.7-flash · 2.4s · $0.0005 · 6 of 7 options
Playing Road Building gives two free roads immediately to expand towards key settlement spots.
trade 3× sheep → wood
gemini-3.7-flash · 2.2s · $0.0004 · 3 of 5 options
Trade surplus sheep for wood using the 3:1 port to prepare for road and settlement building.
turn 123
trade 4× ore → wheat
gpt-5.6-luna · 3.5s · $0.0003 · 2 of 5 options
Trade four ore for wheat to build toward an ore-and-wheat city upgrade.
turn 122
move robber → rob orange
hy3 · 11.9s · $0.0006 · 1 of 20 options
Block ORANGE the closest opponent at 6 VPs by moving robber to their hex.
turn 121
trade 4× wheat → ore↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 79.1s · $0.0002 · 1 of 5 options
Trading 4 wheat for 1 ore gets us to 2 ore, needing only 1 more wheat to build a city, bringing us from 6 to 8 VPs and tying RED.
turn 120
move robber → rob red
gemini-3.7-flash · 2.5s · $0.0006 · 0 of 21 options
Target leader RED who has 8 victory points and steal a resource from them.
turn 119
trade 4× wheat → ore
gpt-5.6-luna · 5.8s · $0.0004 · 1 of 5 options
Trade four wheat for ore to reach the three ore needed for a city and advance toward 10 VP.
trade 4× ore → wheat
gpt-5.6-luna · 7.5s · $0.0006 · 2 of 9 options
Trade surplus ore for wheat to maximize city-building potential and reduce the hand below the robber-discard threshold.
turn 118
upgrade to city 15
hy3 · 13.6s · $0.0007 · 1 of 6 options
Build city to gain a victory point using our surplus ore and wheat.
trade 4× brick → wheat↻ 2 retries · 20.0s, 32.0s
hy3 · 74.0s · $0.0007 · 5 of 9 options
Trade brick for wheat to enable buying a city for victory points.