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m004 game 0

turn 189 · 598 moves recorded
winnerhy3in 189 turns
move 598 / 598live
Catan board53291039126116desert48841151001234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253CCCCCCC

victory points

victory points over time0246810WINturn 0turn 18968810
deepseek-v4-flash 6gpt-5.6-luna 8gemini-3.7-flash 8hy3 10

race to 10

race to 10 victory points0510hy3gpt-5.6-lunagemini-3.7-flashdeepseek-v4-flash
1hy301003410vp
knight3playedvp card2road building1playedmonopoly1played
towns 0cities 4roads 13$0.058167 moves129.4k tok29 retries
2gpt-5.6-luna0013488vp
knight8playedvp card2road building1year of plenty2playedmonopoly1played
towns 0cities 2roads 3largest army (8)$0.029466 moves56.9k tok
3gemini-3.7-flash0011248vp
towns 4cities 1roads 15longest road (10)$0.029246 moves40.1k tok
4deepseek-v4-flash1212176vp
knight3playedvp card1
towns 5cities 0roads 15$0.030757 moves140.2k tok97 retries

decisions & reasoning

turn 189
upgrade to city 24
hy3 · 15.1s · $0.0006 · 1 of 6 options
We have enough ore and wheat to build a city for the winning victory point.
trade 4× brick → wheat
hy3 · 13.0s · $0.0009 · 7 of 9 options
Trade excess brick for wheat to enable a city build next turn while keeping ore for the cost.
turn 188
trade 2× brick → ore
gemini-3.7-flash · 3.1s · $0.0008 · 1 of 5 options
Trading brick for ore builds towards the resources needed for a city upgrade.
trade 2× wood → wheat
gemini-3.7-flash · 5.6s · $0.0013 · 2 of 9 options
Trading two wood for one wheat will give the required ore, wheat, and sheep to purchase a development card this turn.
turn 187
trade 4× ore → wheat
gpt-5.6-luna · 3.7s · $0.0003 · 3 of 5 options
Trade four ore for wheat to move toward a city and the final two victory points.
turn 186
build road 19–21↻ 3 retries · 20.0s, 32.0s, 51.2s
deepseek-v4-flash · 174.2s · $0.0005 · 8 of 9 options
Build road from 19 to 21 to extend towards a likely settlement spot and increase our reach.
build road 19–46↻ 4 retries · 20.0s, 32.0s, 51.2s, 81.9s
deepseek-v4-flash · 235.6s · $0.0011 · 1 of 8 options
Building road to connect to a good settlement location for next turn.
move robber → rob white
deepseek-v4-flash · 15.2s · $0.0002 · 8 of 22 options
Block White, the leader with 8 VPs, to reduce their resource income.
turn 185
end turn↻ 1 retry · 20.0s
hy3 · 36.7s · $0.0019 · 0 of 5 options
Keeping ore for a future city and lacking wheat, ending turn is best.
trade 4× brick → wheat↻ 1 retry · 20.0s
hy3 · 35.6s · $0.0018 · 7 of 9 options
Trade brick for wheat to keep ore for a city and reduce hand to 5 cards below robber threshold.
turn 183
trade 4× sheep → ore
gpt-5.6-luna · 6.6s · $0.0005 · 2 of 5 options
Trade four sheep for ore to build toward a city and convert excess sheep into the scarce resource most useful for reaching 10 VP.
turn 181
trade 4× wheat → ore↻ 2 retries · 20.0s, 32.0s
hy3 · 59.8s · $0.0005 · 4 of 5 options
Trade excess wheat for ore to get closer to building a city for the 10th VP.
move robber → rob white
hy3 · 19.8s · $0.0008 · 8 of 19 options
Block the opponent leader WHITE with robber to slow their progress and possibly steal a needed resource.
turn 178
move robber → rob white↻ 4 retries · 20.0s, 32.0s, 51.2s, 81.9s
deepseek-v4-flash · 219.5s · $0.0005 · 6 of 22 options
Block the leading opponent WHITE (8 VPs) to slow their progress.
turn 176
upgrade to city 28
gemini-3.7-flash · 2.5s · $0.0005 · 1 of 10 options
Upgrade a settlement to a city to gain a victory point and boost resource generation.
trade 2× brick → wheat
gemini-3.7-flash · 4.1s · $0.0007 · 8 of 9 options
Trade surplus brick for wheat using the 2:1 port to assemble 3 ore and 2 wheat for an upcoming city build.
trade 2× wood → ore
gemini-3.7-flash · 3.3s · $0.0006 · 1 of 9 options
Trading two wood for one ore moves toward building a city and reduces hand size below the discard threshold.
move robber → rob blue
gemini-3.7-flash · 2.5s · $0.0008 · 4 of 22 options
Target Blue, who is tied for the lead at 7 VPs, to slow their progress and steal a card.
turn 175
trade 4× wheat → ore
gpt-5.6-luna · 9.3s · $0.0008 · 4 of 5 options
Trade four wheat for ore to begin securing the ore needed for a city and maintain the strongest path to 10 VP.
turn 174
build settlement 19
deepseek-v4-flash · 10.4s · $0.0001 · 8 of 9 options
Building a settlement gives an immediate victory point and uses all your current resources, bringing you closer to 10 while others are ahead.
trade 2× sheep → brick↻ 1 retry · 20.0s
deepseek-v4-flash · 38.1s · $0.0002 · 1 of 5 options
Trade 2 sheep for brick to enable building a settlement, gaining 1 VP.
turn 172
trade 3× wheat → sheep
gemini-3.7-flash · 4.9s · $0.0009 · 1 of 5 options
Trade excess wheat for sheep to enable purchasing a development card this turn.
trade 2× wood → ore
gemini-3.7-flash · 3.9s · $0.0006 · 1 of 9 options
Use the 2:1 Wood port to trade excess wood for ore towards building a city.
turn 171
move robber → rob blue
gpt-5.6-luna · 4.1s · $0.0006 · 2 of 25 options
Block BLUE, the strongest immediate rival, on a productive hex to slow their path to 10 points.
play knight
gpt-5.6-luna · 3.0s · $0.0002 · 1 of 2 options
Play the Knight to block a leading opponent and advance toward Largest Army while protecting the win race.
buy development card
gpt-5.6-luna · 3.1s · $0.0002 · 1 of 2 options
Buy a development card using the exact sheep, wheat, and ore cost for a chance at an immediate victory point.
turn 170
build road 19–20↻ 3 retries · 20.0s, 32.0s, 51.2s
deepseek-v4-flash · 160.4s · $0.0004 · 1 of 7 options
Build road to expand towards a new settlement spot.
trade 2× sheep → wheat↻ 1 retry · 20.0s
deepseek-v4-flash · 39.4s · $0.0006 · 8 of 11 options
Trading 2 sheep for wheat provides the missing resource to build a settlement, bringing us closer to 10 victory points.
turn 169
build settlement 24
hy3 · 15.1s · $0.0007 · 5 of 7 options
Settlement gives a victory point, advancing to 9 VPs.
trade 4× brick → wood↻ 1 retry · 20.0s
hy3 · 38.7s · $0.0008 · 3 of 6 options
Reduce card count and gain wood for future settlement