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m002 game 0

turn 91 · 278 moves recorded
winnergpt-5.6-lunain 91 turns
move 278 / 278live
Catan board54856119desert39128104101162301234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253CC

victory points

victory points over time0246810WINturn 0turn 9141023
hy3 4gpt-5.6-luna 10gemini-3.7-flash 2deepseek-v4-flash 3

race to 10

race to 10 victory points0510gpt-5.6-lunahy3deepseek-v4-flashgemini-3.7-flash
1gpt-5.6-luna10011310vp
knight3playedvp card1road building1playedyear of plenty1played
towns 5cities 0roads 8longest road (5), largest army (3)$0.016737 moves32.4k tok
2hy30202264vp
towns 0cities 2roads 2$0.012316 moves28.9k tok5 retries
3deepseek-v4-flash0201033vp
knight2playedvp card1road building1monopoly1played
towns 2cities 0roads 3$0.009622 moves54.5k tok23 retries
4gemini-3.7-flash0000002vp
knight2playedmonopoly1played
towns 2cities 0roads 10$0.025742 moves36.9k tok

decisions & reasoning

turn 91
buy development card
gpt-5.6-luna · 3.3s · $0.0003 · 1 of 2 options
Buy a development card for a chance at an immediate victory point while converting surplus resources.
move robber → rob orange
gpt-5.6-luna · 6.0s · $0.0007 · 2 of 19 options
Block the leading Orange player on an occupied hex and attempt to steal a card.
turn 89
trade 4× sheep → wheat
deepseek-v4-flash · 17.8s · $0.0007 · 3 of 5 options
Trading sheep for wheat to get closer to building a settlement, as we need wheat and wood.
turn 88
build road 2–9
gemini-3.7-flash · 2.7s · $0.0005 · 4 of 10 options
I will spend my wood and brick to build a road towards a new settlement location.
trade 4× wheat → brick
gemini-3.7-flash · 3.9s · $0.0005 · 4 of 5 options
Trade surplus wheat for brick to pair with wood for future road building.
move robber → rob blue
gemini-3.7-flash · 3.3s · $0.0008 · 2 of 21 options
BLUE is at 9 victory points and about to win, so we must block and steal from them.
turn 87
end turn
gpt-5.6-luna · 2.8s · $0.0002 · 0 of 5 options
No legal trade or build action can immediately secure the final victory point, so end the turn.
build road 13–14
gpt-5.6-luna · 8.6s · $0.0008 · 1 of 15 options
Build a road with the available wood and brick to pursue the final victory point via the longest road.
turn 86
trade 4× wheat → ore
hy3 · 18.6s · $0.0003 · 1 of 5 options
Trade excess wheat for ore to build cities later and reduce card count below 8.
turn 84
build road 41–42
gemini-3.7-flash · 2.2s · $0.0005 · 1 of 10 options
Building a road expands toward valuable future settlement spots while utilizing resources effectively.
trade 4× ore → brick
gemini-3.7-flash · 4.2s · $0.0007 · 3 of 5 options
Trade excess ore for brick to combine with our wood and work towards building settlements and roads.
monopoly: ore
gemini-3.7-flash · 3.2s · $0.0006 · 5 of 6 options
Blue is at 9 VPs and playing Monopoly on Ore allows us to strip key resources from opponents while fueling our own development.
turn 83
move robber → rob orange
gpt-5.6-luna · 7.3s · $0.0006 · 7 of 21 options
Block the current leader ORANGE and steal a card from them to reduce their progress toward 10 VP.
play knight
gpt-5.6-luna · 4.3s · $0.0002 · 1 of 2 options
Play the Knight to advance toward Largest Army and disrupt the leading opponent.
buy development card
gpt-5.6-luna · 3.8s · $0.0002 · 1 of 2 options
Buy a development card for a chance at a victory point or a powerful knight while spending the exact required resources.
move robber → rob orange
gpt-5.6-luna · 7.2s · $0.0007 · 2 of 21 options
Block the 4-VP leader and steal a card from Orange.
turn 82
move robber → rob blue
hy3 · 11.1s · $0.0013 · 2 of 20 options
Move robber onto Blue's hex to block the leading player and steal from them.
turn 80
end turn
gemini-3.7-flash · 5.9s · $0.0011 · 0 of 6 options
Save the Monopoly card for a future turn when opponents hold a large quantity of a single resource or to complete a crucial build.
buy development card
gemini-3.7-flash · 3.3s · $0.0004 · 1 of 2 options
Buying a development card uses available resources efficiently to gain knights, progress, or victory points while staying safe from the robber.
turn 79
trade 3× ore → wheat
gpt-5.6-luna · 5.7s · $0.0005 · 2 of 5 options
Trade three ore for wheat to begin securing the wheat needed for a city and a quick final VP push.
trade 3× wheat → ore
gpt-5.6-luna · 5.2s · $0.0004 · 1 of 5 options
Trade three wheat for ore to strengthen the city-building path and maximize future VP potential.
year of plenty: ore, ore
gpt-5.6-luna · 7.1s · $0.0006 · 7 of 20 options
Take two ore to advance toward a city, the most valuable path from 7 VP.
buy development card
gpt-5.6-luna · 3.6s · $0.0003 · 1 of 6 options
Buy a development card for the best immediate chance of gaining a victory point or useful progress toward 10.
turn 77
build road 24–53
deepseek-v4-flash · 13.6s · $0.0003 · 1 of 8 options
Building a road extends our network toward a strategic settlement spot.
move robber → rob blue
deepseek-v4-flash · 14.0s · $0.0006 · 2 of 22 options
Block the leading opponent Blue by moving the robber to a hex they occupy, potentially stealing a resource we need.
play knight
deepseek-v4-flash · 8.2s · $0.0002 · 1 of 2 options
Play knight to move robber onto Blue's productive hex and steal a card, slowing the leader.
turn 74
trade 4× ore → wheat
hy3 · 13.2s · $0.0006 · 4 of 5 options
Trade excess ore for wheat to work toward a city upgrade (3 ore + 2 wheat) for more victory points.
turn 73
end turn↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 100.7s · $0.0004 · 0 of 8 options
Ending turn is best to avoid depleting resources for a settlement build and to wait for a favorable roll or knight play.
buy development card↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 76.9s · $0.0007 · 8 of 9 options
Buying a dev card may yield a knight to block the leading Blue player or a victory point to accelerate toward 10 VPs.
trade 4× wheat → wood↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 93.9s · $0.0014 · 3 of 6 options
Trade wheat for wood to reduce hand size and acquire wood for building.