turn 234
upgrade to city 16
gemini-3.7-flash · 2.6s · $0.0004 · 1 of 7 options
Building a city gives the 10th victory point and wins the game immediately.
turn 233
upgrade to city 33
hy3 · 12.6s · $0.0007 · 1 of 4 options
Build a city to spend ore/wheat for a victory point and reach 6 VPs.
trade 2× wood → wheat
hy3 · 15.8s · $0.0006 · 3 of 5 options
Trade for wheat to enable city upgrade with existing ore, boosting VPs faster.
turn 232
trade 2× wheat → ore
gpt-5.6-luna · 5.4s · $0.0006 · 2 of 5 options
Trade the two wheat for ore to reach three ore and prioritize a future city for the final victory points.
turn 231
build road 8–9↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 109.1s · $0.0006 · 3 of 6 options
Building road (8,9) likely leads to a settlement spot near the high-probability number 8, which helps accelerate towards 10 VPs.
trade 2× sheep → wheat↻ 6 retries · 20.0s, 32.0s, 51.2s, 81.9s, 120.0s, 120.0s
deepseek-v4-flash · 485.6s · $0.0011 · 7 of 10 options
Trade 2 sheep for wheat to obtain missing resource for settlement and reduce hand to safe size.
trade 4× wood → brick↻ 1 retry · 20.0s
deepseek-v4-flash · 49.0s · $0.0011 · 1 of 9 options
Trade wood for brick to then trade sheep for wheat and build a settlement, increasing VP and reducing hand size.
turn 227
end turn↻ 3 retries · 20.0s, 32.0s, 51.2s
deepseek-v4-flash · 150.2s · $0.0008 · 0 of 5 options
No immediate build possible; trading away sheep would not enable a build and leaves me without sheep for future settlements.
turn 225
trade 2× wood → ore
hy3 · 10.8s · $0.0007 · 2 of 5 options
Trade excess wood for ore to reach the 3 ore needed for a city and advance toward 10 VPs.
turn 224
build settlement 52
gpt-5.6-luna · 4.0s · $0.0002 · 11 of 12 options
Build the available settlement to gain a guaranteed victory point and advance toward 10.
turn 223
move robber → rob white↻ 3 retries · 20.0s, 32.0s, 51.2s
deepseek-v4-flash · 123.9s · $0.0004 · 3 of 20 options
Block the leader White by moving robber to a hex adjacent to them and steal a card.
turn 222
move robber → rob blue
gemini-3.7-flash · 3.2s · $0.0008 · 0 of 21 options
Stealing from Blue who holds the most cards gives a high chance of gaining valuable resources while maintaining flexibility to buy a dev card for the win.
turn 221
trade 2× wood → wheat
hy3 · 15.5s · $0.0006 · 3 of 5 options
Trade two wood for one wheat to complete city resources of two wheat and two ore.
turn 219
trade 4× wheat → ore↻ 2 retries · 20.0s, 32.0s
deepseek-v4-flash · 70.5s · $0.0005 · 2 of 5 options
Trade 4 wheat for ore to work towards a city, crucial for victory points.
build settlement 9↻ 1 retry · 20.0s
deepseek-v4-flash · 31.7s · $0.0003 · 6 of 11 options
Building settlement 9 will immediately increase my victory points to 5, closing the gap with the leader.
trade 4× wheat → brick↻ 1 retry · 20.0s
deepseek-v4-flash · 38.7s · $0.0007 · 3 of 5 options
Trade wheat for brick to build a settlement and reduce hand size risk.
turn 216
move robber → rob white
gpt-5.6-luna · 10.3s · $0.0008 · 4 of 20 options
Block the leading WHITE player and steal a card while moving the robber off our productive hex.
turn 214
trade 4× wood → wheat
gemini-3.7-flash · 5.0s · $0.0006 · 1 of 5 options
Trading wood for wheat gives the resources needed to buy a development card for the winning victory point.
upgrade to city 20
gemini-3.7-flash · 4.4s · $0.0006 · 1 of 12 options
Upgrading a settlement to a city immediately brings me to 9 victory points and uses up resources.
turn 213
trade 4× sheep → wheat↻ 1 retry · 20.0s
hy3 · 34.5s · $0.0012 · 1 of 5 options
Trade surplus sheep for wheat to advance toward a city (now ore2 wheat1, need ore1 wheat1).
turn 212
trade 3× brick → wheat
gpt-5.6-luna · 4.6s · $0.0004 · 3 of 5 options
Trade the three brick for wheat to complete an ore-sheep-wheat development-card purchase and pursue the final victory points.
trade 3× brick → ore
gpt-5.6-luna · 4.3s · $0.0003 · 4 of 5 options
Trade three excess brick for ore to advance toward a city and the final victory points.
turn 211
build road 9–10↻ 3 retries · 20.0s, 32.0s, 51.2s
deepseek-v4-flash · 131.4s · $0.0004 · 1 of 5 options
Extending road from node 10 towards node 9 to secure a future settlement spot with high probability numbers.
trade 2× sheep → brick
deepseek-v4-flash · 14.0s · $0.0005 · 4 of 5 options
Trade sheep for brick to enable building a settlement.
turn 210
end turn
gemini-3.7-flash · 3.5s · $0.0005 · 0 of 5 options
Holding four wood cards is safe under the hand limit and keeps flexibility for future turns.
turn 209
trade 2× wood → ore↻ 1 retry · 20.0s
hy3 · 49.4s · $0.0011 · 2 of 5 options
Trade wood for ore to approach city requirement of 2 ore and 2 wheat.
turn 208
upgrade to city 14
gpt-5.6-luna · 5.0s · $0.0004 · 1 of 7 options
Build a city to gain an immediate victory point and convert excess ore and wheat into stronger production.
turn 207
build road 10–29↻ 1 retry · 20.0s
deepseek-v4-flash · 34.4s · $0.0004 · 3 of 6 options
Building road (10,29) extends towards an unsettled intersection, likely securing a future settlement spot to catch up in VPs.
trade 2× sheep → brick↻ 1 retry · 20.0s
deepseek-v4-flash · 41.4s · $0.0005 · 4 of 5 options
Trade sheep for brick to build a settlement and increase victory points.
turn 205
build settlement 36
hy3 · 9.6s · $0.0011 · 15 of 16 options
Build settlement to gain a victory point and use sheep surplus, expanding to a likely productive spot.